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shaders
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Fixes shader compile due to undefined 'diffuse_color' variable with Oren Nayer + Vertex Lighting
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2022-01-14 13:09:30 -08:00 |
rasterizer_canvas_base_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_canvas_base_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_canvas_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_scene_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_scene_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_storage_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_storage_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_cache_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_cache_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_compiler_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |