virtualx-engine/core/io/object_saver_base.h
2014-02-09 22:10:30 -03:00

76 lines
2.8 KiB
C++

/*************************************************************************/
/* object_saver_base.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OBJECT_SAVER_BASE_H
#define OBJECT_SAVER_BASE_H
#ifdef OLD_SCENE_FORMAT_ENABLED
#include "object_saver.h"
#include "map.h"
#include "resource.h"
class ObjectSaverBase : public ObjectFormatSaver {
protected:
Map<RES,int> resource_map;
struct SavedObject {
Variant meta;
String type;
struct SavedProperty {
String name;
Variant value;
};
List<SavedProperty> properties;
};
List<RES> saved_resources;
List<SavedObject*> saved_objects;
void _find_resources(const Variant& p_variant);
virtual Error write()=0;
public:
virtual Error save(const Object *p_object,const Variant &p_meta);
ObjectSaverBase();
~ObjectSaverBase();
};
#endif
#endif // OBJECT_SAVER_BASE_H