virtualx-engine/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
Raul Santos 3086d7c035
Avoid modifying csproj globbing includes on remove
Check if the found globbing include already matches the given path on
removing scripts to avoid modifying users' csproj files.
2022-03-25 16:45:25 +01:00

471 lines
18 KiB
C#

using System;
using GodotTools.Core;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Linq;
using JetBrains.Annotations;
using Microsoft.Build.Construction;
using Microsoft.Build.Globbing;
using Semver;
namespace GodotTools.ProjectEditor
{
public sealed class MSBuildProject
{
internal ProjectRootElement Root { get; set; }
public bool HasUnsavedChanges { get; set; }
public void Save() => Root.Save();
public MSBuildProject(ProjectRootElement root)
{
Root = root;
}
}
public static class ProjectUtils
{
public static MSBuildProject Open(string path)
{
var root = ProjectRootElement.Open(path);
return root != null ? new MSBuildProject(root) : null;
}
[PublicAPI]
public static void AddItemToProjectChecked(string projectPath, string itemType, string include)
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
if (root.AreDefaultCompileItemsEnabled())
{
// No need to add. It's already included automatically by the MSBuild Sdk.
// This assumes the source file is inside the project directory and not manually excluded in the csproj
return;
}
var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
if (root.AddItemChecked(itemType, normalizedInclude))
root.Save();
}
public static void RenameItemInProjectChecked(string projectPath, string itemType, string oldInclude, string newInclude)
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
if (root.AreDefaultCompileItemsEnabled())
{
// No need to add. It's already included automatically by the MSBuild Sdk.
// This assumes the source file is inside the project directory and not manually excluded in the csproj
return;
}
var normalizedOldInclude = oldInclude.NormalizePath();
var normalizedNewInclude = newInclude.NormalizePath();
var item = root.FindItemOrNullAbs(itemType, normalizedOldInclude);
if (item == null)
return;
// Check if the found item include already matches the new path
var glob = MSBuildGlob.Parse(item.Include);
if (glob.IsMatch(normalizedNewInclude))
return;
// Otherwise, if the item include uses globbing it's better to add a new item instead of modifying
if (!string.IsNullOrEmpty(glob.WildcardDirectoryPart) || glob.FilenamePart.Contains("*"))
{
root.AddItem(itemType, normalizedNewInclude.RelativeToPath(dir).Replace("/", "\\"));
root.Save();
return;
}
item.Include = normalizedNewInclude.RelativeToPath(dir).Replace("/", "\\");
root.Save();
}
public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include)
{
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
if (root.AreDefaultCompileItemsEnabled())
{
// No need to add. It's already included automatically by the MSBuild Sdk.
// This assumes the source file is inside the project directory and not manually excluded in the csproj
return;
}
var normalizedInclude = include.NormalizePath();
var item = root.FindItemOrNullAbs(itemType, normalizedInclude);
// Couldn't find an existing item that matches to remove
if (item == null)
return;
var glob = MSBuildGlob.Parse(item.Include);
// If the item include uses globbing don't remove it
if (!string.IsNullOrEmpty(glob.WildcardDirectoryPart) || glob.FilenamePart.Contains("*"))
{
return;
}
item.Parent.RemoveChild(item);
root.Save();
}
public static void RenameItemsToNewFolderInProjectChecked(string projectPath, string itemType, string oldFolder, string newFolder)
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
if (root.AreDefaultCompileItemsEnabled())
{
// No need to add. It's already included automatically by the MSBuild Sdk.
// This assumes the source file is inside the project directory and not manually excluded in the csproj
return;
}
bool dirty = false;
var oldFolderNormalized = oldFolder.NormalizePath();
var newFolderNormalized = newFolder.NormalizePath();
string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath();
string absNewFolderNormalized = Path.GetFullPath(newFolderNormalized).NormalizePath();
foreach (var item in root.FindAllItemsInFolder(itemType, oldFolderNormalized))
{
string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length);
item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\");
dirty = true;
}
if (dirty)
root.Save();
}
public static void RemoveItemsInFolderFromProjectChecked(string projectPath, string itemType, string folder)
{
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
if (root.AreDefaultCompileItemsEnabled())
{
// No need to add. It's already included automatically by the MSBuild Sdk.
// This assumes the source file is inside the project directory and not manually excluded in the csproj
return;
}
var folderNormalized = folder.NormalizePath();
var itemsToRemove = root.FindAllItemsInFolder(itemType, folderNormalized).ToList();
if (itemsToRemove.Count > 0)
{
foreach (var item in itemsToRemove)
item.Parent.RemoveChild(item);
root.Save();
}
}
private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
{
string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
// We want relative paths
for (int i = 0; i < files.Length; i++)
{
files[i] = files[i].RelativeToPath(rootDirectory);
}
return files;
}
public static string[] GetIncludeFiles(string projectPath, string itemType)
{
var result = new List<string>();
var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
if (root.AreDefaultCompileItemsEnabled())
{
var excluded = new List<string>();
result.AddRange(existingFiles);
foreach (var item in root.Items)
{
if (string.IsNullOrEmpty(item.Condition))
continue;
if (item.ItemType != itemType)
continue;
string normalizedRemove = item.Remove.NormalizePath();
var glob = MSBuildGlob.Parse(normalizedRemove);
excluded.AddRange(result.Where(includedFile => glob.IsMatch(includedFile)));
}
result.RemoveAll(f => excluded.Contains(f));
}
foreach (var itemGroup in root.ItemGroups)
{
if (itemGroup.Condition.Length != 0)
continue;
foreach (var item in itemGroup.Items)
{
if (item.ItemType != itemType)
continue;
string normalizedInclude = item.Include.NormalizePath();
var glob = MSBuildGlob.Parse(normalizedInclude);
foreach (var existingFile in existingFiles)
{
if (glob.IsMatch(existingFile))
{
result.Add(existingFile);
}
}
}
}
return result.ToArray();
}
public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
{
var root = project.Root;
if (!string.IsNullOrEmpty(root.Sdk))
return;
root.Sdk = $"{ProjectGenerator.GodotSdkNameToUse}/{ProjectGenerator.GodotSdkVersionToUse}";
root.ToolsVersion = null;
root.DefaultTargets = null;
root.AddProperty("TargetFramework", "net472");
// Remove obsolete properties, items and elements. We're going to be conservative
// here to minimize the chances of introducing breaking changes. As such we will
// only remove elements that could potentially cause issues with the Godot.NET.Sdk.
void RemoveElements(IEnumerable<ProjectElement> elements)
{
foreach (var element in elements)
element.Parent.RemoveChild(element);
}
// Default Configuration
RemoveElements(root.PropertyGroups.SelectMany(g => g.Properties)
.Where(p => p.Name == "Configuration" && p.Condition.Trim() == "'$(Configuration)' == ''" && p.Value == "Debug"));
// Default Platform
RemoveElements(root.PropertyGroups.SelectMany(g => g.Properties)
.Where(p => p.Name == "Platform" && p.Condition.Trim() == "'$(Platform)' == ''" && p.Value == "AnyCPU"));
// Simple properties
var yabaiProperties = new[]
{
"OutputPath",
"BaseIntermediateOutputPath",
"IntermediateOutputPath",
"TargetFrameworkVersion",
"ProjectTypeGuids",
"ApiConfiguration"
};
RemoveElements(root.PropertyGroups.SelectMany(g => g.Properties)
.Where(p => yabaiProperties.Contains(p.Name)));
// Configuration dependent properties
var yabaiPropertiesForConfigs = new[]
{
"DebugSymbols",
"DebugType",
"Optimize",
"DefineConstants",
"ErrorReport",
"WarningLevel",
"ConsolePause"
};
var configNames = new[]
{
"ExportDebug", "ExportRelease", "Debug",
"Tools", "Release" // Include old config names as well in case it's upgrading from 3.2.1 or older
};
foreach (var config in configNames)
{
var group = root.PropertyGroups
.FirstOrDefault(g => g.Condition.Trim() == $"'$(Configuration)|$(Platform)' == '{config}|AnyCPU'");
if (group == null)
continue;
RemoveElements(group.Properties.Where(p => yabaiPropertiesForConfigs.Contains(p.Name)));
if (group.Count == 0)
{
// No more children, safe to delete the group
group.Parent.RemoveChild(group);
}
}
// Godot API References
var apiAssemblies = new[] { ApiAssemblyNames.Core, ApiAssemblyNames.Editor };
RemoveElements(root.ItemGroups.SelectMany(g => g.Items)
.Where(i => i.ItemType == "Reference" && apiAssemblies.Contains(i.Include)));
// Microsoft.NETFramework.ReferenceAssemblies PackageReference
RemoveElements(root.ItemGroups.SelectMany(g => g.Items).Where(i =>
i.ItemType == "PackageReference" &&
i.Include.Equals("Microsoft.NETFramework.ReferenceAssemblies", StringComparison.OrdinalIgnoreCase)));
// Imports
var yabaiImports = new[]
{
"$(MSBuildBinPath)/Microsoft.CSharp.targets",
"$(MSBuildBinPath)Microsoft.CSharp.targets"
};
RemoveElements(root.Imports.Where(import => yabaiImports.Contains(
import.Project.Replace("\\", "/").Replace("//", "/"))));
// 'EnableDefaultCompileItems' and 'GenerateAssemblyInfo' are kept enabled by default
// on new projects, but when migrating old projects we disable them to avoid errors.
root.AddProperty("EnableDefaultCompileItems", "false");
root.AddProperty("GenerateAssemblyInfo", "false");
// Older AssemblyInfo.cs cause the following error:
// 'Properties/AssemblyInfo.cs(19,28): error CS8357:
// The specified version string contains wildcards, which are not compatible with determinism.
// Either remove wildcards from the version string, or disable determinism for this compilation.'
// We disable deterministic builds to prevent this. The user can then fix this manually when desired
// by fixing 'AssemblyVersion("1.0.*")' to not use wildcards.
root.AddProperty("Deterministic", "false");
project.HasUnsavedChanges = true;
var xDoc = XDocument.Parse(root.RawXml);
if (xDoc.Root == null)
return; // Too bad, we will have to keep the xmlns/namespace and xml declaration
XElement GetElement(XDocument doc, string name, string value, string parentName)
{
foreach (var node in doc.DescendantNodes())
{
if (!(node is XElement element))
continue;
if (element.Name.LocalName.Equals(name) && element.Value == value &&
element.Parent != null && element.Parent.Name.LocalName.Equals(parentName))
{
return element;
}
}
return null;
}
// Add comment about Microsoft.NET.Sdk properties disabled during migration
GetElement(xDoc, name: "EnableDefaultCompileItems", value: "false", parentName: "PropertyGroup")
.AddBeforeSelf(new XComment("The following properties were overridden during migration to prevent errors.\n" +
" Enabling them may require other manual changes to the project and its files."));
void RemoveNamespace(XElement element)
{
element.Attributes().Where(x => x.IsNamespaceDeclaration).Remove();
element.Name = element.Name.LocalName;
foreach (var node in element.DescendantNodes())
{
if (node is XElement xElement)
{
// Need to do the same for all children recursively as it adds it to them for some reason...
RemoveNamespace(xElement);
}
}
}
// Remove xmlns/namespace
RemoveNamespace(xDoc.Root);
// Remove xml declaration
xDoc.Nodes().FirstOrDefault(node => node.NodeType == XmlNodeType.XmlDeclaration)?.Remove();
string projectFullPath = root.FullPath;
root = ProjectRootElement.Create(xDoc.CreateReader());
root.FullPath = projectFullPath;
project.Root = root;
}
public static void EnsureGodotSdkIsUpToDate(MSBuildProject project)
{
string godotSdkAttrValue = $"{ProjectGenerator.GodotSdkNameToUse}/{ProjectGenerator.GodotSdkVersionToUse}";
var root = project.Root;
string rootSdk = root.Sdk?.Trim();
if (!string.IsNullOrEmpty(rootSdk))
{
// Check if the version is already the same.
if (rootSdk.Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
return;
// We also allow higher versions as long as the major and minor are the same.
var semVerToUse = SemVersion.Parse(ProjectGenerator.GodotSdkVersionToUse);
var godotSdkAttrLaxValueRegex = new Regex($@"^{ProjectGenerator.GodotSdkNameToUse}/(?<ver>.*)$");
var match = godotSdkAttrLaxValueRegex.Match(rootSdk);
if (match.Success &&
SemVersion.TryParse(match.Groups["ver"].Value, out var semVerDetected) &&
semVerDetected.Major == semVerToUse.Major &&
semVerDetected.Minor == semVerToUse.Minor &&
semVerDetected > semVerToUse)
{
return;
}
}
root.Sdk = godotSdkAttrValue;
project.HasUnsavedChanges = true;
}
}
}