3a00ff1cce
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
298 lines
10 KiB
C++
298 lines
10 KiB
C++
/*************************************************************************/
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/* os.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_H
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#define OS_H
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#include "core/config/engine.h"
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#include "core/io/image.h"
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#include "core/io/logger.h"
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#include "core/os/main_loop.h"
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#include "core/string/ustring.h"
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#include "core/templates/list.h"
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#include "core/templates/vector.h"
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#include <stdarg.h>
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#include <stdlib.h>
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class OS {
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static OS *singleton;
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static uint64_t target_ticks;
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String _execpath;
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List<String> _cmdline;
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bool _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
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bool low_processor_usage_mode = false;
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int low_processor_usage_mode_sleep_usec = 10000;
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bool _verbose_stdout = false;
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bool _debug_stdout = false;
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String _local_clipboard;
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int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
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int _orientation;
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bool _allow_hidpi = false;
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bool _allow_layered = false;
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bool _stdout_enabled = true;
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bool _stderr_enabled = true;
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char *last_error;
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CompositeLogger *_logger = nullptr;
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bool restart_on_exit = false;
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List<String> restart_commandline;
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protected:
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void _set_logger(CompositeLogger *p_logger);
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public:
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typedef void (*ImeCallback)(void *p_inp, String p_text, Point2 p_selection);
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typedef bool (*HasServerFeatureCallback)(const String &p_feature);
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enum RenderThreadMode {
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RENDER_THREAD_UNSAFE,
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RENDER_THREAD_SAFE,
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RENDER_SEPARATE_THREAD
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};
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protected:
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friend class Main;
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// Needed by tests to setup command-line args.
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friend int test_main(int argc, char *argv[]);
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HasServerFeatureCallback has_server_feature_callback = nullptr;
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RenderThreadMode _render_thread_mode = RENDER_THREAD_SAFE;
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// Functions used by Main to initialize/deinitialize the OS.
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void add_logger(Logger *p_logger);
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virtual void initialize() = 0;
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virtual void initialize_joypads() = 0;
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virtual void set_main_loop(MainLoop *p_main_loop) = 0;
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virtual void delete_main_loop() = 0;
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virtual void finalize() = 0;
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virtual void finalize_core() = 0;
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virtual void set_cmdline(const char *p_execpath, const List<String> &p_args);
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virtual bool _check_internal_feature_support(const String &p_feature) = 0;
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public:
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typedef int64_t ProcessID;
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static OS *get_singleton();
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void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type = Logger::ERR_ERROR);
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void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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virtual String get_stdin_string(bool p_block = true) = 0;
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virtual PackedStringArray get_connected_midi_inputs();
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virtual void open_midi_inputs();
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virtual void close_midi_inputs();
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) { return ERR_UNAVAILABLE; }
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virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; }
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) { return ERR_UNAVAILABLE; }
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virtual void set_low_processor_usage_mode(bool p_enabled);
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virtual bool is_in_low_processor_usage_mode() const;
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virtual void set_low_processor_usage_mode_sleep_usec(int p_usec);
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virtual int get_low_processor_usage_mode_sleep_usec() const;
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virtual String get_executable_path() const;
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virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0;
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virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) = 0;
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virtual Error kill(const ProcessID &p_pid) = 0;
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virtual int get_process_id() const;
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virtual void vibrate_handheld(int p_duration_ms = 500);
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virtual Error shell_open(String p_uri);
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virtual Error set_cwd(const String &p_cwd);
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virtual bool has_environment(const String &p_var) const = 0;
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virtual String get_environment(const String &p_var) const = 0;
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virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
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virtual String get_name() const = 0;
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virtual List<String> get_cmdline_args() const { return _cmdline; }
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virtual String get_model_name() const;
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bool is_layered_allowed() const { return _allow_layered; }
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bool is_hidpi_allowed() const { return _allow_hidpi; }
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void ensure_user_data_dir();
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virtual MainLoop *get_main_loop() const = 0;
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virtual void yield();
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enum Weekday : uint8_t {
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WEEKDAY_SUNDAY,
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WEEKDAY_MONDAY,
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WEEKDAY_TUESDAY,
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WEEKDAY_WEDNESDAY,
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WEEKDAY_THURSDAY,
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WEEKDAY_FRIDAY,
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WEEKDAY_SATURDAY,
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};
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enum Month : uint8_t {
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/// Start at 1 to follow Windows SYSTEMTIME structure
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/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
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MONTH_JANUARY = 1,
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MONTH_FEBRUARY,
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MONTH_MARCH,
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MONTH_APRIL,
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MONTH_MAY,
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MONTH_JUNE,
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MONTH_JULY,
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MONTH_AUGUST,
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MONTH_SEPTEMBER,
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MONTH_OCTOBER,
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MONTH_NOVEMBER,
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MONTH_DECEMBER,
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};
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struct Date {
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int64_t year;
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Month month;
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uint8_t day;
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Weekday weekday;
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bool dst;
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};
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struct Time {
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uint8_t hour;
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uint8_t minute;
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uint8_t second;
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};
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struct TimeZoneInfo {
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int bias;
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String name;
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};
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virtual Date get_date(bool local = false) const = 0;
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virtual Time get_time(bool local = false) const = 0;
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virtual TimeZoneInfo get_time_zone_info() const = 0;
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virtual double get_unix_time() const;
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virtual void delay_usec(uint32_t p_usec) const = 0;
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virtual void add_frame_delay(bool p_can_draw);
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virtual uint64_t get_ticks_usec() const = 0;
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uint64_t get_ticks_msec() const;
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virtual bool is_userfs_persistent() const { return true; }
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bool is_stdout_verbose() const;
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bool is_stdout_debug_enabled() const;
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bool is_stdout_enabled() const;
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bool is_stderr_enabled() const;
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void set_stdout_enabled(bool p_enabled);
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void set_stderr_enabled(bool p_enabled);
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virtual void disable_crash_handler() {}
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virtual bool is_disable_crash_handler() const { return false; }
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virtual void initialize_debugging() {}
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virtual void dump_memory_to_file(const char *p_file);
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virtual void dump_resources_to_file(const char *p_file);
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virtual void print_resources_in_use(bool p_short = false);
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virtual void print_all_resources(String p_to_file = "");
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virtual uint64_t get_static_memory_usage() const;
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virtual uint64_t get_static_memory_peak_usage() const;
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virtual uint64_t get_free_static_memory() const;
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RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
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virtual String get_locale() const;
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String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const;
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virtual String get_godot_dir_name() const;
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virtual String get_data_path() const;
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virtual String get_config_path() const;
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virtual String get_cache_path() const;
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virtual String get_bundle_resource_dir() const;
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virtual String get_user_data_dir() const;
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virtual String get_resource_dir() const;
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enum SystemDir {
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SYSTEM_DIR_DESKTOP,
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SYSTEM_DIR_DCIM,
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SYSTEM_DIR_DOCUMENTS,
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SYSTEM_DIR_DOWNLOADS,
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SYSTEM_DIR_MOVIES,
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SYSTEM_DIR_MUSIC,
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SYSTEM_DIR_PICTURES,
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SYSTEM_DIR_RINGTONES,
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};
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virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
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virtual Error move_to_trash(const String &p_path) { return FAILED; }
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virtual void debug_break();
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virtual int get_exit_code() const;
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virtual void set_exit_code(int p_code);
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virtual int get_processor_count() const;
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virtual String get_unique_id() const;
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virtual bool can_use_threads() const;
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bool has_feature(const String &p_feature);
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void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
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void set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments);
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bool is_restart_on_exit_set() const;
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List<String> get_restart_on_exit_arguments() const;
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virtual bool request_permission(const String &p_name) { return true; }
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virtual bool request_permissions() { return true; }
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virtual Vector<String> get_granted_permissions() const { return Vector<String>(); }
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virtual void process_and_drop_events() {}
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OS();
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virtual ~OS();
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};
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#endif // OS_H
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