2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
22 lines
828 B
XML
22 lines
828 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptCondition" inherits="VisualScriptNode" version="3.2">
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<brief_description>
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A Visual Script node which branches the flow.
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</brief_description>
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<description>
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A Visual Script node that checks a [bool] input port. If [code]true[/code], it will exit via the "true" sequence port. If [code]false[/code], it will exit via the "false" sequence port. After exiting either, it exits via the "done" port. Sequence ports may be left disconnected.
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[b]Input Ports:[/b]
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- Sequence: [code]if (cond) is[/code]
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- Data (boolean): [code]cond[/code]
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[b]Output Ports:[/b]
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- Sequence: [code]true[/code]
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- Sequence: [code]false[/code]
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- Sequence: [code]done[/code]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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