f1cdb91f34
Its last use was removed in Godot 3.0, so it no longer makes sense to define.
Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
(cherry picked from commit
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detect.py | ||
godot_server.cpp | ||
logo.png | ||
os_server.cpp | ||
os_server.h | ||
platform_config.h | ||
SCsub |