f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
186 lines
5 KiB
C++
186 lines
5 KiB
C++
/*************************************************************************/
|
|
/* ctxgl_procaddr.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifdef OPENGL_ENABLED
|
|
#include "ctxgl_procaddr.h"
|
|
#include <GL/gl.h>
|
|
#include <stdio.h>
|
|
|
|
static PROC _gl_procs[] = {
|
|
(PROC)glCullFace,
|
|
(PROC)glFrontFace,
|
|
(PROC)glHint,
|
|
(PROC)glLineWidth,
|
|
(PROC)glPointSize,
|
|
(PROC)glPolygonMode,
|
|
(PROC)glScissor,
|
|
(PROC)glTexParameterf,
|
|
(PROC)glTexParameterfv,
|
|
(PROC)glTexParameteri,
|
|
(PROC)glTexParameteriv,
|
|
(PROC)glTexImage1D,
|
|
(PROC)glTexImage2D,
|
|
(PROC)glDrawBuffer,
|
|
(PROC)glClear,
|
|
(PROC)glClearColor,
|
|
(PROC)glClearStencil,
|
|
(PROC)glClearDepth,
|
|
(PROC)glStencilMask,
|
|
(PROC)glColorMask,
|
|
(PROC)glDepthMask,
|
|
(PROC)glDisable,
|
|
(PROC)glEnable,
|
|
(PROC)glFinish,
|
|
(PROC)glFlush,
|
|
(PROC)glBlendFunc,
|
|
(PROC)glLogicOp,
|
|
(PROC)glStencilFunc,
|
|
(PROC)glStencilOp,
|
|
(PROC)glDepthFunc,
|
|
(PROC)glPixelStoref,
|
|
(PROC)glPixelStorei,
|
|
(PROC)glReadBuffer,
|
|
(PROC)glReadPixels,
|
|
(PROC)glGetBooleanv,
|
|
(PROC)glGetDoublev,
|
|
(PROC)glGetError,
|
|
(PROC)glGetFloatv,
|
|
(PROC)glGetIntegerv,
|
|
(PROC)glGetString,
|
|
(PROC)glGetTexImage,
|
|
(PROC)glGetTexParameterfv,
|
|
(PROC)glGetTexParameteriv,
|
|
(PROC)glGetTexLevelParameterfv,
|
|
(PROC)glGetTexLevelParameteriv,
|
|
(PROC)glIsEnabled,
|
|
(PROC)glDepthRange,
|
|
(PROC)glViewport,
|
|
/* not detected in ATI */
|
|
(PROC)glDrawArrays,
|
|
(PROC)glDrawElements,
|
|
(PROC)glGetPointerv,
|
|
(PROC)glPolygonOffset,
|
|
(PROC)glCopyTexImage1D,
|
|
(PROC)glCopyTexImage2D,
|
|
(PROC)glCopyTexSubImage1D,
|
|
(PROC)glCopyTexSubImage2D,
|
|
(PROC)glTexSubImage1D,
|
|
(PROC)glTexSubImage2D,
|
|
(PROC)glBindTexture,
|
|
(PROC)glDeleteTextures,
|
|
(PROC)glGenTextures,
|
|
(PROC)glIsTexture,
|
|
|
|
0
|
|
};
|
|
|
|
static const char *_gl_proc_names[] = {
|
|
"glCullFace",
|
|
"glFrontFace",
|
|
"glHint",
|
|
"glLineWidth",
|
|
"glPointSize",
|
|
"glPolygonMode",
|
|
"glScissor",
|
|
"glTexParameterf",
|
|
"glTexParameterfv",
|
|
"glTexParameteri",
|
|
"glTexParameteriv",
|
|
"glTexImage1D",
|
|
"glTexImage2D",
|
|
"glDrawBuffer",
|
|
"glClear",
|
|
"glClearColor",
|
|
"glClearStencil",
|
|
"glClearDepth",
|
|
"glStencilMask",
|
|
"glColorMask",
|
|
"glDepthMask",
|
|
"glDisable",
|
|
"glEnable",
|
|
"glFinish",
|
|
"glFlush",
|
|
"glBlendFunc",
|
|
"glLogicOp",
|
|
"glStencilFunc",
|
|
"glStencilOp",
|
|
"glDepthFunc",
|
|
"glPixelStoref",
|
|
"glPixelStorei",
|
|
"glReadBuffer",
|
|
"glReadPixels",
|
|
"glGetBooleanv",
|
|
"glGetDoublev",
|
|
"glGetError",
|
|
"glGetFloatv",
|
|
"glGetIntegerv",
|
|
"glGetString",
|
|
"glGetTexImage",
|
|
"glGetTexParameterfv",
|
|
"glGetTexParameteriv",
|
|
"glGetTexLevelParameterfv",
|
|
"glGetTexLevelParameteriv",
|
|
"glIsEnabled",
|
|
"glDepthRange",
|
|
"glViewport",
|
|
/* not detected in ati */
|
|
"glDrawArrays",
|
|
"glDrawElements",
|
|
"glGetPointerv",
|
|
"glPolygonOffset",
|
|
"glCopyTexImage1D",
|
|
"glCopyTexImage2D",
|
|
"glCopyTexSubImage1D",
|
|
"glCopyTexSubImage2D",
|
|
"glTexSubImage1D",
|
|
"glTexSubImage2D",
|
|
"glBindTexture",
|
|
"glDeleteTextures",
|
|
"glGenTextures",
|
|
"glIsTexture",
|
|
|
|
0
|
|
};
|
|
|
|
PROC get_gl_proc_address(const char *p_address) {
|
|
|
|
PROC proc = wglGetProcAddress((const CHAR *)p_address);
|
|
if (!proc) {
|
|
|
|
int i = 0;
|
|
while (_gl_procs[i]) {
|
|
|
|
if (strcmp(p_address, _gl_proc_names[i]) == 0) {
|
|
return _gl_procs[i];
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
return proc;
|
|
}
|
|
#endif
|