virtualx-engine/scene
reduz 32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
..
2d Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
3d Rename GI Classes 2021-06-05 09:28:56 -03:00
animation Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Use a more specific type for AcceptDialog register_text_enter 2021-06-03 19:57:03 -04:00
main Rename GI Classes 2021-06-05 09:28:56 -03:00
resources Merge pull request #45364 from madmiraal/rename-quat 2021-06-05 13:32:08 +02:00
register_scene_types.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00