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The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation. |
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android | ||
iphone | ||
javascript | ||
osx | ||
server | ||
uwp | ||
windows | ||
x11 | ||
register_platform_apis.h | ||
SCsub |