1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
134 lines
4.8 KiB
JavaScript
134 lines
4.8 KiB
JavaScript
/**************************************************************************/
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/* library_godot_runtime.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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const GodotRuntime = {
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$GodotRuntime: {
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/*
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* Functions
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*/
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get_func: function (ptr) {
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return wasmTable.get(ptr); // eslint-disable-line no-undef
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},
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/*
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* Prints
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*/
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error: function () {
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err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
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},
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print: function () {
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out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
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},
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/*
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* Memory
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*/
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malloc: function (p_size) {
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return _malloc(p_size); // eslint-disable-line no-undef
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},
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free: function (p_ptr) {
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_free(p_ptr); // eslint-disable-line no-undef
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},
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getHeapValue: function (p_ptr, p_type) {
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return getValue(p_ptr, p_type); // eslint-disable-line no-undef
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},
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setHeapValue: function (p_ptr, p_value, p_type) {
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setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
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},
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heapSub: function (p_heap, p_ptr, p_len) {
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const bytes = p_heap.BYTES_PER_ELEMENT;
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return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
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},
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heapSlice: function (p_heap, p_ptr, p_len) {
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const bytes = p_heap.BYTES_PER_ELEMENT;
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return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
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},
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heapCopy: function (p_dst, p_src, p_ptr) {
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const bytes = p_src.BYTES_PER_ELEMENT;
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return p_dst.set(p_src, p_ptr / bytes);
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},
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/*
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* Strings
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*/
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parseString: function (p_ptr) {
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return UTF8ToString(p_ptr); // eslint-disable-line no-undef
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},
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parseStringArray: function (p_ptr, p_size) {
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const strings = [];
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const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
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ptrs.forEach(function (ptr) {
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strings.push(GodotRuntime.parseString(ptr));
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});
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return strings;
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},
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strlen: function (p_str) {
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return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
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},
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allocString: function (p_str) {
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const length = GodotRuntime.strlen(p_str) + 1;
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const c_str = GodotRuntime.malloc(length);
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stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
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return c_str;
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},
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allocStringArray: function (p_strings) {
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const size = p_strings.length;
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const c_ptr = GodotRuntime.malloc(size * 4);
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for (let i = 0; i < size; i++) {
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HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
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}
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return c_ptr;
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},
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freeStringArray: function (p_ptr, p_len) {
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for (let i = 0; i < p_len; i++) {
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GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
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}
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GodotRuntime.free(p_ptr);
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},
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stringToHeap: function (p_str, p_ptr, p_len) {
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return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
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},
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},
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};
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autoAddDeps(GodotRuntime, '$GodotRuntime');
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mergeInto(LibraryManager.library, GodotRuntime);
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