Virtualx Game Engine. Forked from Godot 3.6
Find a file
2015-05-10 19:24:09 -03:00
bin -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
core -convert to subscene keeps signal connections, fixes #1863 2015-05-10 15:45:33 -03:00
demos -fixed some glitches in isometric light demo, closes #1858 2015-05-10 18:14:38 -03:00
doc -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
drivers Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-09 13:09:20 -03:00
main Fix segment violation MINIZIP_ENABLED 2015-05-06 20:37:25 -03:00
modules -Added prints() function, fixes #1132, #1859 2015-05-09 18:09:58 -03:00
platform Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. 2015-05-09 15:46:59 -06:00
scene -compatibility option for physicsbody layers, fixes #1842 2015-05-10 15:58:08 -03:00
servers -improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854 2015-05-10 19:24:09 -03:00
tools -compatibility option for physicsbody layers, fixes #1842 2015-05-10 15:58:08 -03:00
.gitignore Fix Javascript build. 2015-03-19 10:31:36 +05:30
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
version.py up version to rc2 2015-05-05 00:39:14 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced