d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
94 lines
3.4 KiB
C++
94 lines
3.4 KiB
C++
/**************************************************************************/
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/* popup.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef POPUP_H
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#define POPUP_H
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#include "scene/main/window.h"
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#include "core/templates/local_vector.h"
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class Panel;
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class Popup : public Window {
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GDCLASS(Popup, Window);
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LocalVector<Window *> visible_parents;
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bool popped_up = false;
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struct ThemeCache {
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Ref<StyleBox> panel_style;
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} theme_cache;
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void _input_from_window(const Ref<InputEvent> &p_event);
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void _initialize_visible_parents();
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void _deinitialize_visible_parents();
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protected:
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void _close_pressed();
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virtual Rect2i _popup_adjust_rect() const override;
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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virtual void _parent_focused();
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virtual void _post_popup() override;
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public:
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Popup();
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~Popup();
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};
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class PopupPanel : public Popup {
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GDCLASS(PopupPanel, Popup);
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Panel *panel = nullptr;
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struct ThemeCache {
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Ref<StyleBox> panel_style;
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} theme_cache;
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protected:
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void _update_child_rects();
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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virtual Size2 _get_contents_minimum_size() const override;
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public:
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PopupPanel();
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};
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#endif // POPUP_H
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