7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
192 lines
6.5 KiB
XML
192 lines
6.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="4.0">
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<brief_description>
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State machine for control of animations.
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</brief_description>
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<description>
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Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/gdscript]
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[csharp]
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var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
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stateMachine.Travel("some_state");
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="node" type="AnimationNode" />
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<argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Adds a new node to the graph. The [code]position[/code] is used for display in the editor.
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</description>
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</method>
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<method name="add_transition">
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<return type="void" />
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<argument index="0" name="from" type="StringName" />
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<argument index="1" name="to" type="StringName" />
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<argument index="2" name="transition" type="AnimationNodeStateMachineTransition" />
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<description>
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Adds a transition between the given nodes.
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</description>
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</method>
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<method name="get_end_node" qualifiers="const">
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<return type="String" />
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<description>
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Returns the graph's end node.
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</description>
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</method>
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<method name="get_graph_offset" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<return type="AnimationNode" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns the animation node with the given name.
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</description>
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</method>
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<method name="get_node_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="node" type="AnimationNode" />
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<description>
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Returns the given animation node's name.
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns the given node's coordinates. Used for display in the editor.
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</description>
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</method>
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<method name="get_start_node" qualifiers="const">
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<return type="String" />
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<description>
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Returns the graph's end node.
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</description>
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</method>
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<method name="get_transition" qualifiers="const">
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<return type="AnimationNodeStateMachineTransition" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the given transition.
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</description>
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</method>
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<method name="get_transition_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of connections in the graph.
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</description>
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</method>
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<method name="get_transition_from" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the given transition's start node.
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</description>
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</method>
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<method name="get_transition_to" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the given transition's end node.
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</description>
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</method>
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<method name="has_node" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if the graph contains the given node.
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</description>
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</method>
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<method name="has_transition" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="from" type="StringName" />
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<argument index="1" name="to" type="StringName" />
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<description>
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Returns [code]true[/code] if there is a transition between the given nodes.
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</description>
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</method>
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<method name="remove_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Deletes the given node from the graph.
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</description>
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</method>
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<method name="remove_transition">
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<return type="void" />
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<argument index="0" name="from" type="StringName" />
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<argument index="1" name="to" type="StringName" />
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<description>
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Deletes the transition between the two specified nodes.
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</description>
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</method>
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<method name="remove_transition_by_index">
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<description>
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Deletes the given transition by index.
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</description>
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</method>
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<method name="rename_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="new_name" type="StringName" />
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<description>
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Renames the given node.
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</description>
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</method>
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<method name="replace_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="node" type="AnimationNode" />
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<description>
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</description>
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</method>
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<method name="set_end_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Sets the given node as the graph end point.
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</description>
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</method>
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<method name="set_graph_offset">
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<return type="void" />
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<argument index="0" name="offset" type="Vector2" />
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<description>
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Sets the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="set_node_position">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="position" type="Vector2" />
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<description>
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Sets the node's coordinates. Used for display in the editor.
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</description>
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</method>
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<method name="set_start_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Sets the given node as the graph start point.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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