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arvr
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_2d
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Cleanup after @reduz :)
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2019-01-21 11:12:55 +01:00 |
visual
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Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
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2019-01-22 10:05:23 -03:00 |
arvr_server.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
arvr_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio_server.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_2d_server.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_2d_server.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
physics_server.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
register_server_types.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
register_server_types.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
server_wrap_mt_common.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server.cpp
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Add "Apple" to the list of GPU vendors where depth prepass is disabled.
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2019-01-25 11:48:28 -03:00 |
visual_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |