343 lines
11 KiB
C++
343 lines
11 KiB
C++
/*************************************************************************/
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/* editor_import_export.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_IMPORT_EXPORT_H
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#define EDITOR_IMPORT_EXPORT_H
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#include "resource.h"
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#include "scene/main/node.h"
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#include "scene/resources/texture.h"
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class EditorExportPlatform;
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class FileAccess;
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class EditorProgress;
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class EditorImportPlugin : public Reference {
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OBJ_TYPE( EditorImportPlugin, Reference);
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protected:
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static void _bind_methods();
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public:
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static String validate_source_path(const String& p_path);
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static String expand_source_path(const String& p_path);
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virtual String get_name() const;
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virtual String get_visible_name() const;
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virtual void import_dialog(const String& p_from="");
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virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
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virtual Vector<uint8_t> custom_export(const String& p_path,const Ref<EditorExportPlatform> &p_platform);
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EditorImportPlugin();
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};
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class EditorExportPlugin : public Reference {
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OBJ_TYPE( EditorExportPlugin, Reference);
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protected:
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static void _bind_methods();
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public:
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virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
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EditorExportPlugin();
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};
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class EditorExportPlatform : public Reference {
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OBJ_TYPE( EditorExportPlatform,Reference );
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public:
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typedef Error (*EditorExportSaveFunction)(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
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protected:
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virtual Vector<uint8_t> get_exported_file(String& p_fname) const;
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virtual Vector<StringName> get_dependencies(bool p_bundles) const;
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struct TempData {
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uint64_t pos;
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uint64_t ofs;
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uint64_t size;
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};
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struct PackData {
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FileAccess *ftmp;
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FileAccess *f;
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Vector<TempData> file_ofs;
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EditorProgress *ep;
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int count;
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};
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static Error save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
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public:
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enum ImageCompression {
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IMAGE_COMPRESSION_NONE,
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IMAGE_COMPRESSION_INDEXED, // used for older hardware
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IMAGE_COMPRESSION_BC, // directx compression format
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IMAGE_COMPRESSION_PVRTC, // powervr compression format
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IMAGE_COMPRESSION_PVRTC_SQUARE, // powervr compression format, square (ios)
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IMAGE_COMPRESSION_ETC1, // ericsson compression format (alpha is uncompressed)
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IMAGE_COMPRESSION_ETC2, // ericsson new compression format (can handle alpha)
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};
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Error export_project_files(EditorExportSaveFunction p_func, void* p_udata,bool p_make_bundles);
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Error save_pack(FileAccess *p_where, bool p_make_bundles=false);
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virtual String get_name() const =0;
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virtual ImageCompression get_image_compression() const=0;
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virtual Ref<Texture> get_logo() const =0;
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virtual bool poll_devices() { return false; }
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virtual int get_device_count() const { return 0; }
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virtual String get_device_name(int p_device) const { return ""; }
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virtual String get_device_info(int p_device) const { return ""; }
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virtual Error run(int p_device,bool p_dumb=false) { return OK; }
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virtual bool can_export(String *r_error=NULL) const=0;
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virtual bool requieres_password(bool p_debug) const { return false; }
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virtual String get_binary_extension() const=0;
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virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false)=0;
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EditorExportPlatform() {};
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};
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class EditorExportPlatformPC : public EditorExportPlatform {
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OBJ_TYPE( EditorExportPlatformPC,EditorExportPlatform );
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public:
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enum ExportMode {
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EXPORT_EXE,
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EXPORT_PACK,
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EXPORT_COPY,
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EXPORT_BUNDLES
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};
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private:
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String binary_extension;
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String platform;
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String custom_release_binary;
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String custom_debug_binary;
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String release_binary32;
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String debug_binary32;
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String release_binary64;
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String debug_binary64;
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String name;
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bool use64;
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Ref<Texture> logo;
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ExportMode export_mode;
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
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virtual String get_name() const { return name; }
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virtual Ref<Texture> get_logo() const { return logo; }
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virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
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virtual String get_binary_extension() const { return binary_extension; }
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virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false);
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virtual void set_release_binary32(const String& p_binary) { release_binary32=p_binary; }
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virtual void set_debug_binary32(const String& p_binary) { debug_binary32=p_binary; }
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virtual void set_release_binary64(const String& p_binary) { release_binary64=p_binary; }
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virtual void set_debug_binary64(const String& p_binary) { debug_binary64=p_binary; }
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virtual void set_name(const String& p_name) { name=p_name; }
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virtual void set_logo(const Ref<Texture>& p_logo) { logo=p_logo; }
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virtual bool can_export(String *r_error=NULL) const;
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void set_binary_extension(const String& p_extension);
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EditorExportPlatformPC();
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};
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class EditorImportExport : public Node {
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OBJ_TYPE(EditorImportExport,Node);
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public:
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enum FileAction {
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ACTION_NONE,
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ACTION_COPY,
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ACTION_BUNDLE
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};
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enum ExportFilter {
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EXPORT_SELECTED,
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EXPORT_RESOURCES,
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EXPORT_ALL,
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};
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enum ImageAction {
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IMAGE_ACTION_NONE,
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IMAGE_ACTION_COMPRESS_DISK,
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IMAGE_ACTION_COMPRESS_RAM,
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};
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enum ScriptAction {
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SCRIPT_ACTION_NONE,
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SCRIPT_ACTION_COMPILE,
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SCRIPT_ACTION_ENCRYPT
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};
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protected:
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struct ImageGroup {
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ImageAction action;
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bool make_atlas;
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float lossy_quality;
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int shrink;
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};
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Vector<Ref<EditorExportPlugin> > export_plugins;
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Vector<Ref<EditorImportPlugin> > plugins;
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Map<String,int> by_idx;
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ImageAction image_action;
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float image_action_compress_quality;
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int image_shrink;
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Set<String> image_formats;
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ExportFilter export_filter;
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String export_custom_filter;
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Map<StringName,FileAction> files;
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Map<StringName,Ref<EditorExportPlatform> > exporters;
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Map<StringName,ImageGroup> image_groups;
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Map<StringName,StringName> image_group_files;
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Vector<String> diff_packs;
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ScriptAction script_action;
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String script_key;
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static EditorImportExport* singleton;
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static void _bind_methods();
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public:
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static EditorImportExport* get_singleton() { return singleton; }
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void add_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
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void remove_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
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int get_import_plugin_count() const;
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Ref<EditorImportPlugin> get_import_plugin(int p_idx) const;
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Ref<EditorImportPlugin> get_import_plugin_by_name(const String& p_string) const;
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void add_export_plugin(const Ref<EditorExportPlugin>& p_plugin);
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int get_export_plugin_count() const;
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Ref<EditorExportPlugin> get_export_plugin(int p_idx) const;
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bool poll_export_platforms();
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void set_export_file_action(const StringName& p_export_file, FileAction p_action);
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FileAction get_export_file_action(const StringName& p_export_file) const;
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void get_export_file_list(List<StringName> *p_export_files);
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void add_export_platform(const Ref<EditorExportPlatform>& p_export);
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Ref<EditorExportPlatform> get_export_platform(const StringName& p_platform);
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void get_export_platforms(List<StringName> *r_platforms);
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void set_export_filter(ExportFilter p_enable);
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ExportFilter get_export_filter() const;
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void set_export_custom_filter(const String& p_custom_filter);
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String get_export_custom_filter() const;
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void set_export_image_action(ImageAction p_action);
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ImageAction get_export_image_action() const;
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void set_export_image_shrink(int p_shrink);
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int get_export_image_shrink() const;
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void set_export_image_quality(float p_quality);
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float get_export_image_quality() const;
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Vector<String>& get_diff_packs() { return diff_packs; }
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void image_export_group_create(const StringName& p_name);
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void image_export_group_remove(const StringName& p_name);
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bool image_export_has_group(const StringName& p_name) const;
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void image_export_get_groups(List<StringName> *r_name) const;
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void image_export_group_set_image_action(const StringName& p_export_group,ImageAction p_action);
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ImageAction image_export_group_get_image_action(const StringName& p_export_group) const;
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void image_export_group_set_make_atlas(const StringName& p_export_group,bool p_make);
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bool image_export_group_get_make_atlas(const StringName& p_export_group) const;
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void image_export_group_set_shrink(const StringName& p_export_group,int p_amount);
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int image_export_group_get_shrink(const StringName& p_export_group) const;
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void image_export_group_set_lossy_quality(const StringName& p_export_group,float p_quality);
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float image_export_group_get_lossy_quality(const StringName& p_export_group) const;
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void image_add_to_export_group(const StringName& p_image,const StringName& p_export_group);
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StringName image_get_export_group(const StringName& p_image) const;
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void image_export_get_images_in_group(const StringName& p_group, List<StringName> *r_images) const;
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Set<String>& get_image_formats() { return image_formats; }
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void script_set_action(ScriptAction p_action);
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ScriptAction script_get_action() const;
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void script_set_encryption_key(const String& p_key);
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String script_get_encryption_key() const;
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void load_config();
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void save_config();
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EditorImportExport();
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};
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VARIANT_ENUM_CAST(EditorImportExport::ImageAction);
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VARIANT_ENUM_CAST(EditorImportExport::ScriptAction);
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#endif // EDITOR_IMPORT_EXPORT_H
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