154 lines
4.6 KiB
C++
154 lines
4.6 KiB
C++
/*************************************************************************/
|
|
/* tile_map.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef TILE_MAP_H
|
|
#define TILE_MAP_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
#include "scene/resources/tile_set.h"
|
|
#include "self_list.h"
|
|
#include "vset.h"
|
|
|
|
class TileMap : public Node2D {
|
|
|
|
OBJ_TYPE( TileMap, Node2D );
|
|
|
|
|
|
Ref<TileSet> tile_set;
|
|
int cell_size;
|
|
int quadrant_size;
|
|
bool center_x,center_y;
|
|
|
|
union PosKey {
|
|
|
|
struct {
|
|
int16_t x;
|
|
int16_t y;
|
|
};
|
|
|
|
uint32_t key;
|
|
bool operator<(const PosKey& pk) const { return key<pk.key; }
|
|
|
|
PosKey(int16_t p_x, int16_t p_y) { x=p_x; y=p_y; }
|
|
PosKey() { key=0; }
|
|
|
|
};
|
|
|
|
|
|
union Cell {
|
|
|
|
struct {
|
|
int32_t id:24;
|
|
bool flip_h:1;
|
|
bool flip_v:1;
|
|
};
|
|
|
|
uint32_t _u32t;
|
|
Cell() { _u32t=0; }
|
|
};
|
|
|
|
|
|
Map<PosKey,Cell> tile_map;
|
|
struct Quadrant {
|
|
|
|
Vector2 pos;
|
|
RID canvas_item;
|
|
RID static_body;
|
|
|
|
SelfList<Quadrant> dirty_list;
|
|
|
|
VSet<PosKey> cells;
|
|
|
|
void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells; }
|
|
Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells;}
|
|
Quadrant() : dirty_list(this) {}
|
|
};
|
|
|
|
Map<PosKey,Quadrant> quadrant_map;
|
|
|
|
SelfList<Quadrant>::List dirty_quadrant_list;
|
|
|
|
bool pending_update;
|
|
|
|
Rect2 rect_cache;
|
|
bool rect_cache_dirty;
|
|
float fp_adjust;
|
|
|
|
|
|
Map<PosKey,Quadrant>::Element *_create_quadrant(const PosKey& p_qk);
|
|
void _erase_quadrant(Map<PosKey,Quadrant>::Element *Q);
|
|
void _make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q);
|
|
void _recreate_quadrants();
|
|
void _clear_quadrants();
|
|
void _update_dirty_quadrants();
|
|
void _update_quadrant_space(const RID& p_space);
|
|
void _update_quadrant_transform();
|
|
void _recompute_rect_cache();
|
|
|
|
void _set_tile_data(const DVector<int>& p_data);
|
|
DVector<int> _get_tile_data() const;
|
|
protected:
|
|
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
enum {
|
|
INVALID_CELL=-1
|
|
};
|
|
|
|
void set_tileset(const Ref<TileSet>& p_tileset);
|
|
Ref<TileSet> get_tileset() const;
|
|
|
|
void set_cell_size(int p_size);
|
|
int get_cell_size() const;
|
|
|
|
void set_quadrant_size(int p_size);
|
|
int get_quadrant_size() const;
|
|
|
|
void set_center_x(bool p_enable);
|
|
bool get_center_x() const;
|
|
void set_center_y(bool p_enable);
|
|
bool get_center_y() const;
|
|
|
|
void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false);
|
|
int get_cell(int p_x,int p_y) const;
|
|
bool is_cell_x_flipped(int p_x,int p_y) const;
|
|
bool is_cell_y_flipped(int p_x,int p_y) const;
|
|
|
|
Rect2 get_item_rect() const;
|
|
|
|
void clear();
|
|
|
|
TileMap();
|
|
~TileMap();
|
|
};
|
|
|
|
#endif // TILE_MAP_H
|