virtualx-engine/editor/plugins/gdextension_export_plugin.h
Raul Santos 4dd6e8eca5
GDExtension: Implement GDExtensionLoader concept
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
2024-08-22 05:29:11 +02:00

140 lines
6.1 KiB
C++

/**************************************************************************/
/* gdextension_export_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/**************************************************************************/
#ifndef GDEXTENSION_EXPORT_PLUGIN_H
#define GDEXTENSION_EXPORT_PLUGIN_H
#include "core/extension/gdextension_library_loader.h"
#include "editor/export/editor_export.h"
class GDExtensionExportPlugin : public EditorExportPlugin {
protected:
virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features);
virtual String get_name() const { return "GDExtension"; }
};
void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
if (p_type != "GDExtension") {
return;
}
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(p_path);
ERR_FAIL_COND_MSG(err, "Failed to load GDExtension file: " + p_path);
// Check whether this GDExtension should be exported.
bool android_aar_plugin = config->get_value("configuration", "android_aar_plugin", false);
if (android_aar_plugin && p_features.has("android")) {
// The gdextension configuration and Android .so files will be provided by the Android aar
// plugin it's part of, so we abort here.
skip();
return;
}
ERR_FAIL_COND_MSG(!config->has_section_key("configuration", "entry_symbol"), "Failed to export GDExtension file, missing entry symbol: " + p_path);
String entry_symbol = config->get_value("configuration", "entry_symbol");
HashSet<String> all_archs;
all_archs.insert("x86_32");
all_archs.insert("x86_64");
all_archs.insert("arm32");
all_archs.insert("arm64");
all_archs.insert("rv64");
all_archs.insert("ppc32");
all_archs.insert("ppc64");
all_archs.insert("wasm32");
all_archs.insert("universal");
HashSet<String> archs;
HashSet<String> features_wo_arch;
for (const String &tag : p_features) {
if (all_archs.has(tag)) {
archs.insert(tag);
} else {
features_wo_arch.insert(tag);
}
}
if (archs.is_empty()) {
archs.insert("unknown_arch"); // Not archs specified, still try to match.
}
HashSet<String> libs_added;
for (const String &arch_tag : archs) {
PackedStringArray tags;
String library_path = GDExtensionLibraryLoader::find_extension_library(
p_path, config, [features_wo_arch, arch_tag](const String &p_feature) { return features_wo_arch.has(p_feature) || (p_feature == arch_tag); }, &tags);
if (libs_added.has(library_path)) {
continue; // Universal library, already added for another arch, do not duplicate.
}
if (!library_path.is_empty()) {
libs_added.insert(library_path);
add_shared_object(library_path, tags);
if (p_features.has("ios") && (library_path.ends_with(".a") || library_path.ends_with(".xcframework"))) {
String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
"extern void add_ios_init_callback(void (*cb)());\n"
"\n"
"extern \"C\" void $ENTRY();\n"
"void $ENTRY_init() {\n"
" if (&$ENTRY) register_dynamic_symbol((char *)\"$ENTRY\", (void *)$ENTRY);\n"
"}\n"
"struct $ENTRY_struct {\n"
" $ENTRY_struct() {\n"
" add_ios_init_callback($ENTRY_init);\n"
" }\n"
"};\n"
"$ENTRY_struct $ENTRY_struct_instance;\n\n";
additional_code = additional_code.replace("$ENTRY", entry_symbol);
add_ios_cpp_code(additional_code);
String linker_flags = "-Wl,-U,_" + entry_symbol;
add_ios_linker_flags(linker_flags);
}
} else {
Vector<String> features_vector;
for (const String &E : p_features) {
features_vector.append(E);
}
ERR_FAIL_MSG(vformat("No suitable library found for GDExtension: %s. Possible feature flags for your platform: %s", p_path, String(", ").join(features_vector)));
}
Vector<SharedObject> dependencies_shared_objects = GDExtensionLibraryLoader::find_extension_dependencies(p_path, config, [p_features](String p_feature) { return p_features.has(p_feature); });
for (const SharedObject &shared_object : dependencies_shared_objects) {
_add_shared_object(shared_object);
}
}
}
#endif // GDEXTENSION_EXPORT_PLUGIN_H