3d1c123d45
Also make inspector clearer for gravity point properties.
94 lines
3.9 KiB
C++
94 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* godot_area_pair_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_AREA_PAIR_3D_H
|
|
#define GODOT_AREA_PAIR_3D_H
|
|
|
|
#include "godot_area_3d.h"
|
|
#include "godot_body_3d.h"
|
|
#include "godot_constraint_3d.h"
|
|
#include "godot_soft_body_3d.h"
|
|
|
|
class GodotAreaPair3D : public GodotConstraint3D {
|
|
GodotBody3D *body;
|
|
GodotArea3D *area;
|
|
int body_shape;
|
|
int area_shape;
|
|
bool colliding = false;
|
|
bool process_collision = false;
|
|
bool has_space_override = false;
|
|
|
|
public:
|
|
virtual bool setup(real_t p_step) override;
|
|
virtual bool pre_solve(real_t p_step) override;
|
|
virtual void solve(real_t p_step) override;
|
|
|
|
GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape);
|
|
~GodotAreaPair3D();
|
|
};
|
|
|
|
class GodotArea2Pair3D : public GodotConstraint3D {
|
|
GodotArea3D *area_a;
|
|
GodotArea3D *area_b;
|
|
int shape_a;
|
|
int shape_b;
|
|
bool colliding_a = false;
|
|
bool colliding_b = false;
|
|
bool process_collision_a = false;
|
|
bool process_collision_b = false;
|
|
|
|
public:
|
|
virtual bool setup(real_t p_step) override;
|
|
virtual bool pre_solve(real_t p_step) override;
|
|
virtual void solve(real_t p_step) override;
|
|
|
|
GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b);
|
|
~GodotArea2Pair3D();
|
|
};
|
|
|
|
class GodotAreaSoftBodyPair3D : public GodotConstraint3D {
|
|
GodotSoftBody3D *soft_body;
|
|
GodotArea3D *area;
|
|
int soft_body_shape;
|
|
int area_shape;
|
|
bool colliding = false;
|
|
bool process_collision = false;
|
|
bool has_space_override = false;
|
|
|
|
public:
|
|
virtual bool setup(real_t p_step) override;
|
|
virtual bool pre_solve(real_t p_step) override;
|
|
virtual void solve(real_t p_step) override;
|
|
|
|
GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_sof_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape);
|
|
~GodotAreaSoftBodyPair3D();
|
|
};
|
|
|
|
#endif // GODOT_AREA_PAIR_3D_H
|