virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Rob Blanckaert ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
..
render_forward_clustered.cpp Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
render_forward_clustered.h Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.cpp Add LIGHT_VERTEX to fragment shader 2024-04-25 06:56:02 -07:00
scene_shader_forward_clustered.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00