virtualx-engine/editor/plugins
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
..
abstract_polygon_2d_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
abstract_polygon_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_blend_space_1d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_blend_space_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
animation_player_editor_plugin.h Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
animation_state_machine_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_state_machine_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
asset_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
audio_stream_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
baked_lightmap_editor_plugin.h GIProbes working. 2020-02-11 12:03:20 +01:00
camera_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
camera_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_item_editor_plugin.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
canvas_item_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
collision_polygon_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
collision_polygon_editor_plugin.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
collision_shape_2d_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
collision_shape_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_editor_plugin.cpp Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
cpu_particles_editor_plugin.h Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
curve_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
debugger_editor_plugin.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
debugger_editor_plugin.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_preview_plugins.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gi_probe_editor_plugin.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gradient_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gradient_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
material_editor_plugin.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
mesh_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
mesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
mesh_instance_editor_plugin.h Re-add a way to generate a single convex shape from the editor 2020-01-31 16:42:02 +01:00
mesh_library_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
multimesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_editor_plugin.cpp Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
particles_editor_plugin.h Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
path_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
path_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
path_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physical_bone_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
physical_bone_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
polygon_2d_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
resource_preloader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
root_motion_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_editor_plugin.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
script_editor_plugin.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
script_text_editor.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
script_text_editor.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub
shader_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
shader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
skeleton_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
skeleton_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_ik_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
skeleton_ik_editor_plugin.h Use a new approach to fix bone pose override not being reset when IK animation is stopped. 2020-02-09 19:50:13 +01:00
spatial_editor_plugin.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
spatial_editor_plugin.h Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
sprite_editor_plugin.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
sprite_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_frames_editor_plugin.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
sprite_frames_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
style_box_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
style_box_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
text_editor.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
texture_editor_plugin.cpp [Vulkan] Add repeat flag to texture preview checkerboard background 2020-02-11 12:05:43 +01:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
texture_region_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
theme_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
theme_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
tile_map_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
tile_set_editor_plugin.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
tile_set_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
version_control_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
version_control_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual_shader_editor_plugin.h Refactor node processing in visual shader member dialog 2020-02-21 18:34:31 +03:00