33b5c57199
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
3053 lines
80 KiB
C++
3053 lines
80 KiB
C++
/*************************************************************************/
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/* node.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "node.h"
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#include <stdint.h>
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#include "core/core_string_names.h"
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#include "core/io/resource_loader.h"
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#include "core/message_queue.h"
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#include "core/print_string.h"
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#include "instance_placeholder.h"
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#include "scene/debugger/scene_debugger.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/scene_string_names.h"
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#include "viewport.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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#endif
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VARIANT_ENUM_CAST(Node::PauseMode);
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int Node::orphan_node_count = 0;
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void Node::_notification(int p_notification) {
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switch (p_notification) {
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case NOTIFICATION_PROCESS: {
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if (get_script_instance()) {
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Variant time = get_process_delta_time();
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const Variant *ptr[1] = { &time };
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
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}
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} break;
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case NOTIFICATION_PHYSICS_PROCESS: {
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if (get_script_instance()) {
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Variant time = get_physics_process_delta_time();
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const Variant *ptr[1] = { &time };
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
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}
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} break;
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case NOTIFICATION_ENTER_TREE: {
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ERR_FAIL_COND(!get_viewport());
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ERR_FAIL_COND(!get_tree());
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if (data.pause_mode == PAUSE_MODE_INHERIT) {
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if (data.parent)
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data.pause_owner = data.parent->data.pause_owner;
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else
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data.pause_owner = NULL;
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} else {
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data.pause_owner = this;
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}
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if (data.input)
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add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
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if (data.unhandled_input)
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add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
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if (data.unhandled_key_input)
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add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
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get_tree()->node_count++;
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orphan_node_count--;
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} break;
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case NOTIFICATION_EXIT_TREE: {
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ERR_FAIL_COND(!get_viewport());
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ERR_FAIL_COND(!get_tree());
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get_tree()->node_count--;
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orphan_node_count++;
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if (data.input)
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remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
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if (data.unhandled_input)
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remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
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if (data.unhandled_key_input)
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remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
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data.pause_owner = NULL;
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if (data.path_cache) {
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memdelete(data.path_cache);
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data.path_cache = NULL;
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}
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} break;
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case NOTIFICATION_PATH_CHANGED: {
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if (data.path_cache) {
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memdelete(data.path_cache);
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data.path_cache = NULL;
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}
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} break;
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case NOTIFICATION_READY: {
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if (get_script_instance()) {
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
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set_process_input(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
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set_process_unhandled_input(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
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set_process_unhandled_key_input(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) {
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set_process(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
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set_physics_process(true);
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}
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get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
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}
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} break;
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case NOTIFICATION_POSTINITIALIZE: {
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data.in_constructor = false;
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} break;
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case NOTIFICATION_PREDELETE: {
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set_owner(NULL);
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while (data.owned.size()) {
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data.owned.front()->get()->set_owner(NULL);
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}
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if (data.parent) {
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data.parent->remove_child(this);
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}
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// kill children as cleanly as possible
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while (data.children.size()) {
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Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
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remove_child(child);
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memdelete(child);
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}
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} break;
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}
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}
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void Node::_propagate_ready() {
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data.ready_notified = true;
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data.blocked++;
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->_propagate_ready();
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}
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data.blocked--;
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notification(NOTIFICATION_POST_ENTER_TREE);
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if (data.ready_first) {
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data.ready_first = false;
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notification(NOTIFICATION_READY);
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emit_signal(SceneStringNames::get_singleton()->ready);
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}
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}
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void Node::_propagate_enter_tree() {
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// this needs to happen to all children before any enter_tree
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if (data.parent) {
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data.tree = data.parent->data.tree;
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data.depth = data.parent->data.depth + 1;
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} else {
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data.depth = 1;
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}
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data.viewport = Object::cast_to<Viewport>(this);
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if (!data.viewport && data.parent)
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data.viewport = data.parent->data.viewport;
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data.inside_tree = true;
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for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
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E->get().group = data.tree->add_to_group(E->key(), this);
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}
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notification(NOTIFICATION_ENTER_TREE);
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if (get_script_instance()) {
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get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, NULL, 0);
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}
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emit_signal(SceneStringNames::get_singleton()->tree_entered);
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data.tree->node_added(this);
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data.blocked++;
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//block while adding children
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for (int i = 0; i < data.children.size(); i++) {
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if (!data.children[i]->is_inside_tree()) // could have been added in enter_tree
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data.children[i]->_propagate_enter_tree();
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}
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data.blocked--;
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#ifdef DEBUG_ENABLED
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SceneDebugger::add_to_cache(data.filename, this);
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#endif
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// enter groups
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}
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void Node::_propagate_after_exit_tree() {
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data.blocked++;
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->_propagate_after_exit_tree();
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}
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data.blocked--;
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emit_signal(SceneStringNames::get_singleton()->tree_exited);
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}
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void Node::_propagate_exit_tree() {
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//block while removing children
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#ifdef DEBUG_ENABLED
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SceneDebugger::remove_from_cache(data.filename, this);
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#endif
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data.blocked++;
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for (int i = data.children.size() - 1; i >= 0; i--) {
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data.children[i]->_propagate_exit_tree();
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}
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data.blocked--;
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if (get_script_instance()) {
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, NULL, 0);
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}
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emit_signal(SceneStringNames::get_singleton()->tree_exiting);
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notification(NOTIFICATION_EXIT_TREE, true);
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if (data.tree)
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data.tree->node_removed(this);
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// exit groups
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for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
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data.tree->remove_from_group(E->key(), this);
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E->get().group = NULL;
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}
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data.viewport = NULL;
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if (data.tree)
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data.tree->tree_changed();
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data.inside_tree = false;
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data.ready_notified = false;
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data.tree = NULL;
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data.depth = -1;
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}
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void Node::move_child(Node *p_child, int p_pos) {
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ERR_FAIL_NULL(p_child);
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ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + ".");
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ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
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ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
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// Specifying one place beyond the end
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// means the same as moving to the last position
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if (p_pos == data.children.size())
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p_pos--;
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if (p_child->data.pos == p_pos)
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return; //do nothing
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int motion_from = MIN(p_pos, p_child->data.pos);
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int motion_to = MAX(p_pos, p_child->data.pos);
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data.children.remove(p_child->data.pos);
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data.children.insert(p_pos, p_child);
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if (data.tree) {
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data.tree->tree_changed();
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}
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data.blocked++;
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//new pos first
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for (int i = motion_from; i <= motion_to; i++) {
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data.children[i]->data.pos = i;
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}
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// notification second
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move_child_notify(p_child);
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for (int i = motion_from; i <= motion_to; i++) {
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data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
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}
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for (const Map<StringName, GroupData>::Element *E = p_child->data.grouped.front(); E; E = E->next()) {
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if (E->get().group)
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E->get().group->changed = true;
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}
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data.blocked--;
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}
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void Node::raise() {
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if (!data.parent)
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return;
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data.parent->move_child(this, data.parent->data.children.size() - 1);
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}
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void Node::add_child_notify(Node *p_child) {
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// to be used when not wanted
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}
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void Node::remove_child_notify(Node *p_child) {
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// to be used when not wanted
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}
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void Node::move_child_notify(Node *p_child) {
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// to be used when not wanted
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}
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void Node::set_physics_process(bool p_process) {
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if (data.physics_process == p_process)
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return;
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data.physics_process = p_process;
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if (data.physics_process)
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add_to_group("physics_process", false);
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else
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remove_from_group("physics_process");
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_change_notify("physics_process");
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}
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bool Node::is_physics_processing() const {
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return data.physics_process;
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}
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void Node::set_physics_process_internal(bool p_process_internal) {
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if (data.physics_process_internal == p_process_internal)
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return;
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data.physics_process_internal = p_process_internal;
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if (data.physics_process_internal)
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add_to_group("physics_process_internal", false);
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else
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remove_from_group("physics_process_internal");
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_change_notify("physics_process_internal");
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}
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bool Node::is_physics_processing_internal() const {
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return data.physics_process_internal;
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}
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void Node::set_pause_mode(PauseMode p_mode) {
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if (data.pause_mode == p_mode)
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return;
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bool prev_inherits = data.pause_mode == PAUSE_MODE_INHERIT;
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data.pause_mode = p_mode;
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if (!is_inside_tree())
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return; //pointless
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if ((data.pause_mode == PAUSE_MODE_INHERIT) == prev_inherits)
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return; ///nothing changed
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Node *owner = NULL;
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if (data.pause_mode == PAUSE_MODE_INHERIT) {
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if (data.parent)
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owner = data.parent->data.pause_owner;
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} else {
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owner = this;
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}
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_propagate_pause_owner(owner);
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}
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Node::PauseMode Node::get_pause_mode() const {
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return data.pause_mode;
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}
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void Node::_propagate_pause_owner(Node *p_owner) {
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if (this != p_owner && data.pause_mode != PAUSE_MODE_INHERIT)
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return;
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data.pause_owner = p_owner;
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->_propagate_pause_owner(p_owner);
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}
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}
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void Node::set_network_master(int p_peer_id, bool p_recursive) {
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data.network_master = p_peer_id;
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if (p_recursive) {
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->set_network_master(p_peer_id, true);
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}
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}
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}
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int Node::get_network_master() const {
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return data.network_master;
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}
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bool Node::is_network_master() const {
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ERR_FAIL_COND_V(!is_inside_tree(), false);
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return get_multiplayer()->get_network_unique_id() == data.network_master;
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}
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/***** RPC CONFIG ********/
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uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
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uint16_t mid = get_node_rpc_method_id(p_method);
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if (mid == UINT16_MAX) {
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// It's new
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NetData nd;
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nd.name = p_method;
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nd.mode = p_mode;
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data.rpc_methods.push_back(nd);
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return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
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} else {
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int c_mid = (~(1 << 15)) & mid;
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data.rpc_methods.write[c_mid].mode = p_mode;
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return mid;
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}
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}
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uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
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uint16_t pid = get_node_rset_property_id(p_property);
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if (pid == UINT16_MAX) {
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// It's new
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NetData nd;
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nd.name = p_property;
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nd.mode = p_mode;
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data.rpc_properties.push_back(nd);
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return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
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} else {
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int c_pid = (~(1 << 15)) & pid;
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data.rpc_properties.write[c_pid].mode = p_mode;
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return pid;
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}
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}
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/***** RPC FUNCTIONS ********/
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void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc = 0;
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for (int i = 0; i < VARIANT_ARG_MAX; i++) {
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if (argptr[i]->get_type() == Variant::NIL)
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break;
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argc++;
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|
}
|
|
|
|
rpcp(0, false, p_method, argptr, argc);
|
|
}
|
|
|
|
void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
|
|
|
|
VARIANT_ARGPTRS;
|
|
|
|
int argc = 0;
|
|
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
|
|
if (argptr[i]->get_type() == Variant::NIL)
|
|
break;
|
|
argc++;
|
|
}
|
|
|
|
rpcp(p_peer_id, false, p_method, argptr, argc);
|
|
}
|
|
|
|
void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) {
|
|
|
|
VARIANT_ARGPTRS;
|
|
|
|
int argc = 0;
|
|
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
|
|
if (argptr[i]->get_type() == Variant::NIL)
|
|
break;
|
|
argc++;
|
|
}
|
|
|
|
rpcp(0, true, p_method, argptr, argc);
|
|
}
|
|
|
|
void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
|
|
|
|
VARIANT_ARGPTRS;
|
|
|
|
int argc = 0;
|
|
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
|
|
if (argptr[i]->get_type() == Variant::NIL)
|
|
break;
|
|
argc++;
|
|
}
|
|
|
|
rpcp(p_peer_id, true, p_method, argptr, argc);
|
|
}
|
|
|
|
Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
|
|
if (p_argcount < 1) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
|
r_error.argument = 1;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[0]->get_type() != Variant::STRING) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 0;
|
|
r_error.expected = Variant::STRING;
|
|
return Variant();
|
|
}
|
|
|
|
StringName method = *p_args[0];
|
|
|
|
rpcp(0, false, method, &p_args[1], p_argcount - 1);
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
return Variant();
|
|
}
|
|
|
|
Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
|
|
if (p_argcount < 2) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
|
r_error.argument = 2;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[0]->get_type() != Variant::INT) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 0;
|
|
r_error.expected = Variant::INT;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[1]->get_type() != Variant::STRING) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 1;
|
|
r_error.expected = Variant::STRING;
|
|
return Variant();
|
|
}
|
|
|
|
int peer_id = *p_args[0];
|
|
StringName method = *p_args[1];
|
|
|
|
rpcp(peer_id, false, method, &p_args[2], p_argcount - 2);
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
return Variant();
|
|
}
|
|
|
|
Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
|
|
if (p_argcount < 1) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
|
r_error.argument = 1;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[0]->get_type() != Variant::STRING) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 0;
|
|
r_error.expected = Variant::STRING;
|
|
return Variant();
|
|
}
|
|
|
|
StringName method = *p_args[0];
|
|
|
|
rpcp(0, true, method, &p_args[1], p_argcount - 1);
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
return Variant();
|
|
}
|
|
|
|
Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
|
|
if (p_argcount < 2) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
|
r_error.argument = 2;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[0]->get_type() != Variant::INT) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 0;
|
|
r_error.expected = Variant::INT;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[1]->get_type() != Variant::STRING) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 1;
|
|
r_error.expected = Variant::STRING;
|
|
return Variant();
|
|
}
|
|
|
|
int peer_id = *p_args[0];
|
|
StringName method = *p_args[1];
|
|
|
|
rpcp(peer_id, true, method, &p_args[2], p_argcount - 2);
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
return Variant();
|
|
}
|
|
|
|
void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
|
|
}
|
|
|
|
void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value);
|
|
}
|
|
|
|
/******** RSET *********/
|
|
void Node::rset(const StringName &p_property, const Variant &p_value) {
|
|
|
|
rsetp(0, false, p_property, p_value);
|
|
}
|
|
|
|
void Node::rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
|
|
|
|
rsetp(p_peer_id, false, p_property, p_value);
|
|
}
|
|
|
|
void Node::rset_unreliable(const StringName &p_property, const Variant &p_value) {
|
|
|
|
rsetp(0, true, p_property, p_value);
|
|
}
|
|
|
|
void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
|
|
|
|
rsetp(p_peer_id, true, p_property, p_value);
|
|
}
|
|
|
|
//////////// end of rpc
|
|
Ref<MultiplayerAPI> Node::get_multiplayer() const {
|
|
if (multiplayer.is_valid())
|
|
return multiplayer;
|
|
if (!is_inside_tree())
|
|
return Ref<MultiplayerAPI>();
|
|
return get_tree()->get_multiplayer();
|
|
}
|
|
|
|
Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
|
|
return multiplayer;
|
|
}
|
|
|
|
void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
|
|
|
|
multiplayer = p_multiplayer;
|
|
}
|
|
|
|
uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const {
|
|
for (int i = 0; i < data.rpc_methods.size(); i++) {
|
|
if (data.rpc_methods[i].name == p_method) {
|
|
// Returns `i` with the high bit set to 1 so we know that this id comes
|
|
// from the node and not the script.
|
|
return i | (1 << 15);
|
|
}
|
|
}
|
|
return UINT16_MAX;
|
|
}
|
|
|
|
StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const {
|
|
// Make sure this is a node generated ID.
|
|
if (((1 << 15) & p_rpc_method_id) > 0) {
|
|
int mid = (~(1 << 15)) & p_rpc_method_id;
|
|
if (mid < data.rpc_methods.size())
|
|
return data.rpc_methods[mid].name;
|
|
}
|
|
return StringName();
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
|
|
// Make sure this is a node generated ID.
|
|
if (((1 << 15) & p_rpc_method_id) > 0) {
|
|
int mid = (~(1 << 15)) & p_rpc_method_id;
|
|
if (mid < data.rpc_methods.size())
|
|
return data.rpc_methods[mid].mode;
|
|
}
|
|
return MultiplayerAPI::RPC_MODE_DISABLED;
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const {
|
|
return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method));
|
|
}
|
|
|
|
uint16_t Node::get_node_rset_property_id(const StringName &p_property) const {
|
|
for (int i = 0; i < data.rpc_properties.size(); i++) {
|
|
if (data.rpc_properties[i].name == p_property) {
|
|
// Returns `i` with the high bit set to 1 so we know that this id comes
|
|
// from the node and not the script.
|
|
return i | (1 << 15);
|
|
}
|
|
}
|
|
return UINT16_MAX;
|
|
}
|
|
|
|
StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const {
|
|
// Make sure this is a node generated ID.
|
|
if (((1 << 15) & p_rset_property_id) > 0) {
|
|
int mid = (~(1 << 15)) & p_rset_property_id;
|
|
if (mid < data.rpc_properties.size())
|
|
return data.rpc_properties[mid].name;
|
|
}
|
|
return StringName();
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const {
|
|
if (((1 << 15) & p_rset_property_id) > 0) {
|
|
int mid = (~(1 << 15)) & p_rset_property_id;
|
|
if (mid < data.rpc_properties.size())
|
|
return data.rpc_properties[mid].mode;
|
|
}
|
|
return MultiplayerAPI::RPC_MODE_DISABLED;
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const {
|
|
return get_node_rset_mode_by_id(get_node_rset_property_id(p_property));
|
|
}
|
|
|
|
String Node::get_rpc_md5() const {
|
|
String rpc_list;
|
|
for (int i = 0; i < data.rpc_methods.size(); i += 1) {
|
|
rpc_list += String(data.rpc_methods[i].name);
|
|
}
|
|
for (int i = 0; i < data.rpc_properties.size(); i += 1) {
|
|
rpc_list += String(data.rpc_properties[i].name);
|
|
}
|
|
if (get_script_instance()) {
|
|
Vector<ScriptNetData> rpc = get_script_instance()->get_rpc_methods();
|
|
for (int i = 0; i < rpc.size(); i += 1) {
|
|
rpc_list += String(rpc[i].name);
|
|
}
|
|
rpc = get_script_instance()->get_rset_properties();
|
|
for (int i = 0; i < rpc.size(); i += 1) {
|
|
rpc_list += String(rpc[i].name);
|
|
}
|
|
}
|
|
return rpc_list.md5_text();
|
|
}
|
|
|
|
bool Node::can_process_notification(int p_what) const {
|
|
switch (p_what) {
|
|
case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process;
|
|
case NOTIFICATION_PROCESS: return data.idle_process;
|
|
case NOTIFICATION_INTERNAL_PROCESS: return data.idle_process_internal;
|
|
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Node::can_process() const {
|
|
|
|
ERR_FAIL_COND_V(!is_inside_tree(), false);
|
|
|
|
if (get_tree()->is_paused()) {
|
|
|
|
if (data.pause_mode == PAUSE_MODE_STOP)
|
|
return false;
|
|
if (data.pause_mode == PAUSE_MODE_PROCESS)
|
|
return true;
|
|
if (data.pause_mode == PAUSE_MODE_INHERIT) {
|
|
|
|
if (!data.pause_owner)
|
|
return false; //clearly no pause owner by default
|
|
|
|
if (data.pause_owner->data.pause_mode == PAUSE_MODE_PROCESS)
|
|
return true;
|
|
|
|
if (data.pause_owner->data.pause_mode == PAUSE_MODE_STOP)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
float Node::get_physics_process_delta_time() const {
|
|
|
|
if (data.tree)
|
|
return data.tree->get_physics_process_time();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
float Node::get_process_delta_time() const {
|
|
|
|
if (data.tree)
|
|
return data.tree->get_idle_process_time();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void Node::set_process(bool p_idle_process) {
|
|
|
|
if (data.idle_process == p_idle_process)
|
|
return;
|
|
|
|
data.idle_process = p_idle_process;
|
|
|
|
if (data.idle_process)
|
|
add_to_group("idle_process", false);
|
|
else
|
|
remove_from_group("idle_process");
|
|
|
|
_change_notify("idle_process");
|
|
}
|
|
|
|
bool Node::is_processing() const {
|
|
|
|
return data.idle_process;
|
|
}
|
|
|
|
void Node::set_process_internal(bool p_idle_process_internal) {
|
|
|
|
if (data.idle_process_internal == p_idle_process_internal)
|
|
return;
|
|
|
|
data.idle_process_internal = p_idle_process_internal;
|
|
|
|
if (data.idle_process_internal)
|
|
add_to_group("idle_process_internal", false);
|
|
else
|
|
remove_from_group("idle_process_internal");
|
|
|
|
_change_notify("idle_process_internal");
|
|
}
|
|
|
|
bool Node::is_processing_internal() const {
|
|
|
|
return data.idle_process_internal;
|
|
}
|
|
|
|
void Node::set_process_priority(int p_priority) {
|
|
data.process_priority = p_priority;
|
|
|
|
// Make sure we are in SceneTree.
|
|
if (data.tree == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (is_processing()) {
|
|
data.tree->make_group_changed("idle_process");
|
|
}
|
|
|
|
if (is_processing_internal()) {
|
|
data.tree->make_group_changed("idle_process_internal");
|
|
}
|
|
|
|
if (is_physics_processing()) {
|
|
data.tree->make_group_changed("physics_process");
|
|
}
|
|
|
|
if (is_physics_processing_internal()) {
|
|
data.tree->make_group_changed("physics_process_internal");
|
|
}
|
|
}
|
|
|
|
int Node::get_process_priority() const {
|
|
|
|
return data.process_priority;
|
|
}
|
|
|
|
void Node::set_process_input(bool p_enable) {
|
|
|
|
if (p_enable == data.input)
|
|
return;
|
|
|
|
data.input = p_enable;
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
if (p_enable)
|
|
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
|
|
else
|
|
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
|
|
}
|
|
|
|
bool Node::is_processing_input() const {
|
|
return data.input;
|
|
}
|
|
|
|
void Node::set_process_unhandled_input(bool p_enable) {
|
|
|
|
if (p_enable == data.unhandled_input)
|
|
return;
|
|
data.unhandled_input = p_enable;
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
if (p_enable)
|
|
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
|
|
else
|
|
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
|
|
}
|
|
|
|
bool Node::is_processing_unhandled_input() const {
|
|
return data.unhandled_input;
|
|
}
|
|
|
|
void Node::set_process_unhandled_key_input(bool p_enable) {
|
|
|
|
if (p_enable == data.unhandled_key_input)
|
|
return;
|
|
data.unhandled_key_input = p_enable;
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
if (p_enable)
|
|
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
|
|
else
|
|
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
|
|
}
|
|
|
|
bool Node::is_processing_unhandled_key_input() const {
|
|
return data.unhandled_key_input;
|
|
}
|
|
|
|
StringName Node::get_name() const {
|
|
|
|
return data.name;
|
|
}
|
|
|
|
void Node::_set_name_nocheck(const StringName &p_name) {
|
|
|
|
data.name = p_name;
|
|
}
|
|
|
|
String Node::invalid_character = ". : @ / \"";
|
|
|
|
bool Node::_validate_node_name(String &p_name) {
|
|
String name = p_name;
|
|
Vector<String> chars = Node::invalid_character.split(" ");
|
|
for (int i = 0; i < chars.size(); i++) {
|
|
name = name.replace(chars[i], "");
|
|
}
|
|
bool is_valid = name == p_name;
|
|
p_name = name;
|
|
return is_valid;
|
|
}
|
|
|
|
void Node::set_name(const String &p_name) {
|
|
|
|
String name = p_name;
|
|
_validate_node_name(name);
|
|
|
|
ERR_FAIL_COND(name == "");
|
|
data.name = name;
|
|
|
|
if (data.parent) {
|
|
|
|
data.parent->_validate_child_name(this);
|
|
}
|
|
|
|
propagate_notification(NOTIFICATION_PATH_CHANGED);
|
|
|
|
if (is_inside_tree()) {
|
|
|
|
emit_signal("renamed");
|
|
get_tree()->node_renamed(this);
|
|
get_tree()->tree_changed();
|
|
}
|
|
}
|
|
|
|
static bool node_hrcr = false;
|
|
static SafeRefCount node_hrcr_count;
|
|
|
|
void Node::init_node_hrcr() {
|
|
node_hrcr_count.init(1);
|
|
}
|
|
|
|
void Node::set_human_readable_collision_renaming(bool p_enabled) {
|
|
|
|
node_hrcr = p_enabled;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
String Node::validate_child_name(Node *p_child) {
|
|
|
|
StringName name = p_child->data.name;
|
|
_generate_serial_child_name(p_child, name);
|
|
return name;
|
|
}
|
|
#endif
|
|
|
|
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
|
|
|
|
/* Make sure the name is unique */
|
|
|
|
if (node_hrcr || p_force_human_readable) {
|
|
|
|
//this approach to autoset node names is human readable but very slow
|
|
//it's turned on while running in the editor
|
|
|
|
StringName name = p_child->data.name;
|
|
_generate_serial_child_name(p_child, name);
|
|
p_child->data.name = name;
|
|
|
|
} else {
|
|
|
|
//this approach to autoset node names is fast but not as readable
|
|
//it's the default and reserves the '@' character for unique names.
|
|
|
|
bool unique = true;
|
|
|
|
if (p_child->data.name == StringName() || p_child->data.name.operator String()[0] == '@') {
|
|
//new unique name must be assigned
|
|
unique = false;
|
|
} else {
|
|
//check if exists
|
|
Node **children = data.children.ptrw();
|
|
int cc = data.children.size();
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
if (children[i] == p_child)
|
|
continue;
|
|
if (children[i]->data.name == p_child->data.name) {
|
|
unique = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!unique) {
|
|
|
|
ERR_FAIL_COND(!node_hrcr_count.ref());
|
|
String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
|
|
p_child->data.name = name;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return s + 1 as if it were an integer
|
|
String increase_numeric_string(const String &s) {
|
|
|
|
String res = s;
|
|
bool carry = res.length() > 0;
|
|
|
|
for (int i = res.length() - 1; i >= 0; i--) {
|
|
if (!carry) {
|
|
break;
|
|
}
|
|
CharType n = s[i];
|
|
if (n == '9') { // keep carry as true: 9 + 1
|
|
res[i] = '0';
|
|
} else {
|
|
res[i] = s[i] + 1;
|
|
carry = false;
|
|
}
|
|
}
|
|
|
|
if (carry) {
|
|
res = "1" + res;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
|
|
|
|
if (name == StringName()) {
|
|
//no name and a new nade is needed, create one.
|
|
|
|
name = p_child->get_class();
|
|
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
|
|
switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) {
|
|
case NAME_CASING_PASCAL_CASE:
|
|
break;
|
|
case NAME_CASING_CAMEL_CASE: {
|
|
String n = name;
|
|
n[0] = n.to_lower()[0];
|
|
name = n;
|
|
} break;
|
|
case NAME_CASING_SNAKE_CASE:
|
|
name = String(name).camelcase_to_underscore(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//quickly test if proposed name exists
|
|
int cc = data.children.size(); //children count
|
|
const Node *const *children_ptr = data.children.ptr();
|
|
|
|
{
|
|
|
|
bool exists = false;
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child
|
|
continue;
|
|
}
|
|
if (children_ptr[i]->data.name == name) {
|
|
exists = true;
|
|
}
|
|
}
|
|
|
|
if (!exists) {
|
|
return; //if it does not exist, it does not need validation
|
|
}
|
|
}
|
|
|
|
// Extract trailing number
|
|
String name_string = name;
|
|
String nums;
|
|
for (int i = name_string.length() - 1; i >= 0; i--) {
|
|
CharType n = name_string[i];
|
|
if (n >= '0' && n <= '9') {
|
|
nums = String::chr(name_string[i]) + nums;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
String nnsep = _get_name_num_separator();
|
|
int name_last_index = name_string.length() - nnsep.length() - nums.length();
|
|
|
|
// Assign the base name + separator to name if we have numbers preceded by a separator
|
|
if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
|
|
name_string = name_string.substr(0, name_last_index + nnsep.length());
|
|
} else {
|
|
nums = "";
|
|
}
|
|
|
|
for (;;) {
|
|
StringName attempt = name_string + nums;
|
|
bool exists = false;
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
if (children_ptr[i] == p_child) {
|
|
continue;
|
|
}
|
|
if (children_ptr[i]->data.name == attempt) {
|
|
exists = true;
|
|
}
|
|
}
|
|
|
|
if (!exists) {
|
|
name = attempt;
|
|
return;
|
|
} else {
|
|
if (nums.length() == 0) {
|
|
// Name was undecorated so skip to 2 for a more natural result
|
|
nums = "2";
|
|
name_string += nnsep; // Add separator because nums.length() > 0 was false
|
|
} else {
|
|
nums = increase_numeric_string(nums);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
|
|
//add a child node quickly, without name validation
|
|
|
|
p_child->data.name = p_name;
|
|
p_child->data.pos = data.children.size();
|
|
data.children.push_back(p_child);
|
|
p_child->data.parent = this;
|
|
p_child->notification(NOTIFICATION_PARENTED);
|
|
|
|
if (data.tree) {
|
|
p_child->_set_tree(data.tree);
|
|
}
|
|
|
|
/* Notify */
|
|
//recognize children created in this node constructor
|
|
p_child->data.parent_owned = data.in_constructor;
|
|
add_child_notify(p_child);
|
|
}
|
|
|
|
void Node::add_child(Node *p_child, bool p_legible_unique_name) {
|
|
|
|
ERR_FAIL_NULL(p_child);
|
|
ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself!
|
|
ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent
|
|
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
|
|
|
|
/* Validate name */
|
|
_validate_child_name(p_child, p_legible_unique_name);
|
|
|
|
_add_child_nocheck(p_child, p_child->data.name);
|
|
}
|
|
|
|
void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name) {
|
|
|
|
ERR_FAIL_NULL(p_node);
|
|
ERR_FAIL_NULL(p_child);
|
|
|
|
add_child(p_child, p_legible_unique_name);
|
|
|
|
if (is_a_parent_of(p_node)) {
|
|
move_child(p_child, p_node->get_position_in_parent() + 1);
|
|
} else {
|
|
WARN_PRINT("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.");
|
|
}
|
|
}
|
|
|
|
void Node::_propagate_validate_owner() {
|
|
|
|
if (data.owner) {
|
|
|
|
bool found = false;
|
|
Node *parent = data.parent;
|
|
|
|
while (parent) {
|
|
|
|
if (parent == data.owner) {
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
parent = parent->data.parent;
|
|
}
|
|
|
|
if (!found) {
|
|
|
|
data.owner->data.owned.erase(data.OW);
|
|
data.owner = NULL;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
|
|
data.children[i]->_propagate_validate_owner();
|
|
}
|
|
}
|
|
|
|
void Node::remove_child(Node *p_child) {
|
|
|
|
ERR_FAIL_NULL(p_child);
|
|
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead.");
|
|
|
|
int child_count = data.children.size();
|
|
Node **children = data.children.ptrw();
|
|
int idx = -1;
|
|
|
|
if (p_child->data.pos >= 0 && p_child->data.pos < child_count) {
|
|
if (children[p_child->data.pos] == p_child) {
|
|
idx = p_child->data.pos;
|
|
}
|
|
}
|
|
|
|
if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this.
|
|
for (int i = 0; i < child_count; i++) {
|
|
|
|
if (children[i] == p_child) {
|
|
|
|
idx = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node.");
|
|
//ERR_FAIL_COND( p_child->data.blocked > 0 );
|
|
|
|
//if (data.scene) { does not matter
|
|
|
|
p_child->_set_tree(NULL);
|
|
//}
|
|
|
|
remove_child_notify(p_child);
|
|
p_child->notification(NOTIFICATION_UNPARENTED);
|
|
|
|
data.children.remove(idx);
|
|
|
|
//update pointer and size
|
|
child_count = data.children.size();
|
|
children = data.children.ptrw();
|
|
|
|
for (int i = idx; i < child_count; i++) {
|
|
|
|
children[i]->data.pos = i;
|
|
children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
|
|
}
|
|
|
|
p_child->data.parent = NULL;
|
|
p_child->data.pos = -1;
|
|
|
|
// validate owner
|
|
p_child->_propagate_validate_owner();
|
|
|
|
if (data.inside_tree) {
|
|
p_child->_propagate_after_exit_tree();
|
|
}
|
|
}
|
|
|
|
int Node::get_child_count() const {
|
|
|
|
return data.children.size();
|
|
}
|
|
Node *Node::get_child(int p_index) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_index, data.children.size(), NULL);
|
|
|
|
return data.children[p_index];
|
|
}
|
|
|
|
Node *Node::_get_child_by_name(const StringName &p_name) const {
|
|
|
|
int cc = data.children.size();
|
|
Node *const *cd = data.children.ptr();
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
if (cd[i]->data.name == p_name)
|
|
return cd[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Node *Node::get_node_or_null(const NodePath &p_path) const {
|
|
|
|
if (p_path.is_empty()) {
|
|
return NULL;
|
|
}
|
|
|
|
ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), NULL, "Can't use get_node() with absolute paths from outside the active scene tree.");
|
|
|
|
Node *current = NULL;
|
|
Node *root = NULL;
|
|
|
|
if (!p_path.is_absolute()) {
|
|
current = const_cast<Node *>(this); //start from this
|
|
} else {
|
|
|
|
root = const_cast<Node *>(this);
|
|
while (root->data.parent)
|
|
root = root->data.parent; //start from root
|
|
}
|
|
|
|
for (int i = 0; i < p_path.get_name_count(); i++) {
|
|
|
|
StringName name = p_path.get_name(i);
|
|
Node *next = NULL;
|
|
|
|
if (name == SceneStringNames::get_singleton()->dot) { // .
|
|
|
|
next = current;
|
|
|
|
} else if (name == SceneStringNames::get_singleton()->doubledot) { // ..
|
|
|
|
if (current == NULL || !current->data.parent)
|
|
return NULL;
|
|
|
|
next = current->data.parent;
|
|
} else if (current == NULL) {
|
|
|
|
if (name == root->get_name())
|
|
next = root;
|
|
|
|
} else {
|
|
|
|
next = NULL;
|
|
|
|
for (int j = 0; j < current->data.children.size(); j++) {
|
|
|
|
Node *child = current->data.children[j];
|
|
|
|
if (child->data.name == name) {
|
|
|
|
next = child;
|
|
break;
|
|
}
|
|
}
|
|
if (next == NULL) {
|
|
return NULL;
|
|
};
|
|
}
|
|
current = next;
|
|
}
|
|
|
|
return current;
|
|
}
|
|
|
|
Node *Node::get_node(const NodePath &p_path) const {
|
|
|
|
Node *node = get_node_or_null(p_path);
|
|
ERR_FAIL_COND_V_MSG(!node, NULL, "Node not found: " + p_path + ".");
|
|
return node;
|
|
}
|
|
|
|
bool Node::has_node(const NodePath &p_path) const {
|
|
|
|
return get_node_or_null(p_path) != NULL;
|
|
}
|
|
|
|
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
|
|
|
|
Node *const *cptr = data.children.ptr();
|
|
int ccount = data.children.size();
|
|
for (int i = 0; i < ccount; i++) {
|
|
if (p_owned && !cptr[i]->data.owner)
|
|
continue;
|
|
if (cptr[i]->data.name.operator String().match(p_mask))
|
|
return cptr[i];
|
|
|
|
if (!p_recursive)
|
|
continue;
|
|
|
|
Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
|
|
if (ret)
|
|
return ret;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Node *Node::get_parent() const {
|
|
|
|
return data.parent;
|
|
}
|
|
|
|
Node *Node::find_parent(const String &p_mask) const {
|
|
|
|
Node *p = data.parent;
|
|
while (p) {
|
|
|
|
if (p->data.name.operator String().match(p_mask))
|
|
return p;
|
|
p = p->data.parent;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool Node::is_a_parent_of(const Node *p_node) const {
|
|
|
|
ERR_FAIL_NULL_V(p_node, false);
|
|
Node *p = p_node->data.parent;
|
|
while (p) {
|
|
|
|
if (p == this)
|
|
return true;
|
|
p = p->data.parent;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Node::is_greater_than(const Node *p_node) const {
|
|
|
|
ERR_FAIL_NULL_V(p_node, false);
|
|
ERR_FAIL_COND_V(!data.inside_tree, false);
|
|
ERR_FAIL_COND_V(!p_node->data.inside_tree, false);
|
|
|
|
ERR_FAIL_COND_V(data.depth < 0, false);
|
|
ERR_FAIL_COND_V(p_node->data.depth < 0, false);
|
|
#ifdef NO_ALLOCA
|
|
|
|
Vector<int> this_stack;
|
|
Vector<int> that_stack;
|
|
this_stack.resize(data.depth);
|
|
that_stack.resize(p_node->data.depth);
|
|
|
|
#else
|
|
|
|
int *this_stack = (int *)alloca(sizeof(int) * data.depth);
|
|
int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth);
|
|
|
|
#endif
|
|
|
|
const Node *n = this;
|
|
|
|
int idx = data.depth - 1;
|
|
while (n) {
|
|
ERR_FAIL_INDEX_V(idx, data.depth, false);
|
|
this_stack[idx--] = n->data.pos;
|
|
n = n->data.parent;
|
|
}
|
|
ERR_FAIL_COND_V(idx != -1, false);
|
|
n = p_node;
|
|
idx = p_node->data.depth - 1;
|
|
while (n) {
|
|
ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
|
|
that_stack[idx--] = n->data.pos;
|
|
|
|
n = n->data.parent;
|
|
}
|
|
ERR_FAIL_COND_V(idx != -1, false);
|
|
idx = 0;
|
|
|
|
bool res;
|
|
while (true) {
|
|
|
|
// using -2 since out-of-tree or nonroot nodes have -1
|
|
int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
|
|
int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
|
|
|
|
if (this_idx > that_idx) {
|
|
res = true;
|
|
break;
|
|
} else if (this_idx < that_idx) {
|
|
res = false;
|
|
break;
|
|
} else if (this_idx == -2) {
|
|
res = false; // equal
|
|
break;
|
|
}
|
|
idx++;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
|
|
|
|
if (data.owner == p_by)
|
|
p_owned->push_back(this);
|
|
|
|
for (int i = 0; i < get_child_count(); i++)
|
|
get_child(i)->get_owned_by(p_by, p_owned);
|
|
}
|
|
|
|
void Node::_set_owner_nocheck(Node *p_owner) {
|
|
|
|
if (data.owner == p_owner)
|
|
return;
|
|
|
|
ERR_FAIL_COND(data.owner);
|
|
data.owner = p_owner;
|
|
data.owner->data.owned.push_back(this);
|
|
data.OW = data.owner->data.owned.back();
|
|
}
|
|
|
|
void Node::set_owner(Node *p_owner) {
|
|
|
|
if (data.owner) {
|
|
|
|
data.owner->data.owned.erase(data.OW);
|
|
data.OW = NULL;
|
|
data.owner = NULL;
|
|
}
|
|
|
|
ERR_FAIL_COND(p_owner == this);
|
|
|
|
if (!p_owner)
|
|
return;
|
|
|
|
Node *check = this->get_parent();
|
|
bool owner_valid = false;
|
|
|
|
while (check) {
|
|
|
|
if (check == p_owner) {
|
|
owner_valid = true;
|
|
break;
|
|
}
|
|
|
|
check = check->data.parent;
|
|
}
|
|
|
|
ERR_FAIL_COND(!owner_valid);
|
|
|
|
_set_owner_nocheck(p_owner);
|
|
}
|
|
Node *Node::get_owner() const {
|
|
|
|
return data.owner;
|
|
}
|
|
|
|
Node *Node::find_common_parent_with(const Node *p_node) const {
|
|
|
|
if (this == p_node)
|
|
return const_cast<Node *>(p_node);
|
|
|
|
Set<const Node *> visited;
|
|
|
|
const Node *n = this;
|
|
|
|
while (n) {
|
|
|
|
visited.insert(n);
|
|
n = n->data.parent;
|
|
}
|
|
|
|
const Node *common_parent = p_node;
|
|
|
|
while (common_parent) {
|
|
|
|
if (visited.has(common_parent))
|
|
break;
|
|
common_parent = common_parent->data.parent;
|
|
}
|
|
|
|
if (!common_parent)
|
|
return NULL;
|
|
|
|
return const_cast<Node *>(common_parent);
|
|
}
|
|
|
|
NodePath Node::get_path_to(const Node *p_node) const {
|
|
|
|
ERR_FAIL_NULL_V(p_node, NodePath());
|
|
|
|
if (this == p_node)
|
|
return NodePath(".");
|
|
|
|
Set<const Node *> visited;
|
|
|
|
const Node *n = this;
|
|
|
|
while (n) {
|
|
|
|
visited.insert(n);
|
|
n = n->data.parent;
|
|
}
|
|
|
|
const Node *common_parent = p_node;
|
|
|
|
while (common_parent) {
|
|
|
|
if (visited.has(common_parent))
|
|
break;
|
|
common_parent = common_parent->data.parent;
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree
|
|
|
|
visited.clear();
|
|
|
|
Vector<StringName> path;
|
|
|
|
n = p_node;
|
|
|
|
while (n != common_parent) {
|
|
|
|
path.push_back(n->get_name());
|
|
n = n->data.parent;
|
|
}
|
|
|
|
n = this;
|
|
StringName up = String("..");
|
|
|
|
while (n != common_parent) {
|
|
|
|
path.push_back(up);
|
|
n = n->data.parent;
|
|
}
|
|
|
|
path.invert();
|
|
|
|
return NodePath(path, false);
|
|
}
|
|
|
|
NodePath Node::get_path() const {
|
|
|
|
ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
|
|
|
|
if (data.path_cache)
|
|
return *data.path_cache;
|
|
|
|
const Node *n = this;
|
|
|
|
Vector<StringName> path;
|
|
|
|
while (n) {
|
|
path.push_back(n->get_name());
|
|
n = n->data.parent;
|
|
}
|
|
|
|
path.invert();
|
|
|
|
data.path_cache = memnew(NodePath(path, true));
|
|
|
|
return *data.path_cache;
|
|
}
|
|
|
|
bool Node::is_in_group(const StringName &p_identifier) const {
|
|
|
|
return data.grouped.has(p_identifier);
|
|
}
|
|
|
|
void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
|
|
|
|
ERR_FAIL_COND(!p_identifier.operator String().length());
|
|
|
|
if (data.grouped.has(p_identifier))
|
|
return;
|
|
|
|
GroupData gd;
|
|
|
|
if (data.tree) {
|
|
gd.group = data.tree->add_to_group(p_identifier, this);
|
|
} else {
|
|
gd.group = NULL;
|
|
}
|
|
|
|
gd.persistent = p_persistent;
|
|
|
|
data.grouped[p_identifier] = gd;
|
|
}
|
|
|
|
void Node::remove_from_group(const StringName &p_identifier) {
|
|
|
|
ERR_FAIL_COND(!data.grouped.has(p_identifier));
|
|
|
|
Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
|
|
|
|
ERR_FAIL_COND(!E);
|
|
|
|
if (data.tree)
|
|
data.tree->remove_from_group(E->key(), this);
|
|
|
|
data.grouped.erase(E);
|
|
}
|
|
|
|
Array Node::_get_groups() const {
|
|
|
|
Array groups;
|
|
List<GroupInfo> gi;
|
|
get_groups(&gi);
|
|
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
|
|
groups.push_back(E->get().name);
|
|
}
|
|
|
|
return groups;
|
|
}
|
|
|
|
void Node::get_groups(List<GroupInfo> *p_groups) const {
|
|
|
|
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
|
|
GroupInfo gi;
|
|
gi.name = E->key();
|
|
gi.persistent = E->get().persistent;
|
|
p_groups->push_back(gi);
|
|
}
|
|
}
|
|
|
|
int Node::get_persistent_group_count() const {
|
|
|
|
int count = 0;
|
|
|
|
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
|
|
if (E->get().persistent) {
|
|
count += 1;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
void Node::_print_tree_pretty(const String &prefix, const bool last) {
|
|
|
|
String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
|
|
print_line(prefix + new_prefix + String(get_name()));
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
new_prefix = last ? String::utf8(" ") : String::utf8(" ┃ ");
|
|
data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1);
|
|
}
|
|
}
|
|
|
|
void Node::print_tree_pretty() {
|
|
_print_tree_pretty("", true);
|
|
}
|
|
|
|
void Node::print_tree() {
|
|
|
|
_print_tree(this);
|
|
}
|
|
|
|
void Node::_print_tree(const Node *p_node) {
|
|
print_line(String(p_node->get_path_to(this)));
|
|
for (int i = 0; i < data.children.size(); i++)
|
|
data.children[i]->_print_tree(p_node);
|
|
}
|
|
|
|
void Node::_propagate_reverse_notification(int p_notification) {
|
|
|
|
data.blocked++;
|
|
for (int i = data.children.size() - 1; i >= 0; i--) {
|
|
|
|
data.children[i]->_propagate_reverse_notification(p_notification);
|
|
}
|
|
|
|
notification(p_notification, true);
|
|
data.blocked--;
|
|
}
|
|
|
|
void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
|
|
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
|
|
data.blocked++;
|
|
|
|
if (!p_reverse)
|
|
MessageQueue::get_singleton()->push_notification(this, p_notification);
|
|
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
|
|
data.children[i]->_propagate_deferred_notification(p_notification, p_reverse);
|
|
}
|
|
|
|
if (p_reverse)
|
|
MessageQueue::get_singleton()->push_notification(this, p_notification);
|
|
|
|
data.blocked--;
|
|
}
|
|
|
|
void Node::propagate_notification(int p_notification) {
|
|
|
|
data.blocked++;
|
|
notification(p_notification);
|
|
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
|
|
data.children[i]->propagate_notification(p_notification);
|
|
}
|
|
data.blocked--;
|
|
}
|
|
|
|
void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
|
|
|
|
data.blocked++;
|
|
|
|
if (p_parent_first && has_method(p_method))
|
|
callv(p_method, p_args);
|
|
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
data.children[i]->propagate_call(p_method, p_args, p_parent_first);
|
|
}
|
|
|
|
if (!p_parent_first && has_method(p_method))
|
|
callv(p_method, p_args);
|
|
|
|
data.blocked--;
|
|
}
|
|
|
|
void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
|
|
if (get_owner() == p_owner)
|
|
set_owner(p_by_owner);
|
|
|
|
data.blocked++;
|
|
for (int i = 0; i < data.children.size(); i++)
|
|
data.children[i]->_propagate_replace_owner(p_owner, p_by_owner);
|
|
data.blocked--;
|
|
}
|
|
|
|
int Node::get_index() const {
|
|
|
|
return data.pos;
|
|
}
|
|
void Node::remove_and_skip() {
|
|
|
|
ERR_FAIL_COND(!data.parent);
|
|
|
|
Node *new_owner = get_owner();
|
|
|
|
List<Node *> children;
|
|
|
|
while (true) {
|
|
|
|
bool clear = true;
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
Node *c_node = data.children[i];
|
|
if (!c_node->get_owner())
|
|
continue;
|
|
|
|
remove_child(c_node);
|
|
c_node->_propagate_replace_owner(this, NULL);
|
|
children.push_back(c_node);
|
|
clear = false;
|
|
break;
|
|
}
|
|
|
|
if (clear)
|
|
break;
|
|
}
|
|
|
|
while (!children.empty()) {
|
|
|
|
Node *c_node = children.front()->get();
|
|
data.parent->add_child(c_node);
|
|
c_node->_propagate_replace_owner(NULL, new_owner);
|
|
children.pop_front();
|
|
}
|
|
|
|
data.parent->remove_child(this);
|
|
}
|
|
|
|
void Node::set_filename(const String &p_filename) {
|
|
|
|
data.filename = p_filename;
|
|
}
|
|
String Node::get_filename() const {
|
|
|
|
return data.filename;
|
|
}
|
|
|
|
void Node::set_editor_description(const String &p_editor_description) {
|
|
|
|
set_meta("_editor_description_", p_editor_description);
|
|
}
|
|
String Node::get_editor_description() const {
|
|
|
|
if (has_meta("_editor_description_")) {
|
|
return get_meta("_editor_description_");
|
|
} else {
|
|
return "";
|
|
}
|
|
}
|
|
|
|
void Node::set_editable_instance(Node *p_node, bool p_editable) {
|
|
|
|
ERR_FAIL_NULL(p_node);
|
|
ERR_FAIL_COND(!is_a_parent_of(p_node));
|
|
NodePath p = get_path_to(p_node);
|
|
if (!p_editable) {
|
|
data.editable_instances.erase(p);
|
|
// Avoid this flag being needlessly saved;
|
|
// also give more visual feedback if editable children is re-enabled
|
|
set_display_folded(false);
|
|
} else {
|
|
data.editable_instances[p] = true;
|
|
}
|
|
}
|
|
|
|
bool Node::is_editable_instance(const Node *p_node) const {
|
|
|
|
if (!p_node)
|
|
return false; //easier, null is never editable :)
|
|
ERR_FAIL_COND_V(!is_a_parent_of(p_node), false);
|
|
NodePath p = get_path_to(p_node);
|
|
return data.editable_instances.has(p);
|
|
}
|
|
|
|
void Node::set_editable_instances(const HashMap<NodePath, int> &p_editable_instances) {
|
|
|
|
data.editable_instances = p_editable_instances;
|
|
}
|
|
|
|
HashMap<NodePath, int> Node::get_editable_instances() const {
|
|
|
|
return data.editable_instances;
|
|
}
|
|
|
|
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
|
|
|
|
data.instance_state = p_state;
|
|
}
|
|
|
|
Ref<SceneState> Node::get_scene_instance_state() const {
|
|
|
|
return data.instance_state;
|
|
}
|
|
|
|
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
|
|
|
|
data.inherited_state = p_state;
|
|
}
|
|
|
|
Ref<SceneState> Node::get_scene_inherited_state() const {
|
|
|
|
return data.inherited_state;
|
|
}
|
|
|
|
void Node::set_scene_instance_load_placeholder(bool p_enable) {
|
|
|
|
data.use_placeholder = p_enable;
|
|
}
|
|
|
|
bool Node::get_scene_instance_load_placeholder() const {
|
|
|
|
return data.use_placeholder;
|
|
}
|
|
|
|
int Node::get_position_in_parent() const {
|
|
|
|
return data.pos;
|
|
}
|
|
|
|
Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
|
|
|
|
Node *node = NULL;
|
|
|
|
bool instanced = false;
|
|
|
|
if (Object::cast_to<InstancePlaceholder>(this)) {
|
|
|
|
const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
|
|
InstancePlaceholder *nip = memnew(InstancePlaceholder);
|
|
nip->set_instance_path(ip->get_instance_path());
|
|
node = nip;
|
|
|
|
} else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) {
|
|
|
|
Ref<PackedScene> res = ResourceLoader::load(get_filename());
|
|
ERR_FAIL_COND_V(res.is_null(), NULL);
|
|
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
|
|
#ifdef TOOLS_ENABLED
|
|
if (p_flags & DUPLICATE_FROM_EDITOR)
|
|
ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
|
|
#endif
|
|
node = res->instance(ges);
|
|
ERR_FAIL_COND_V(!node, NULL);
|
|
|
|
instanced = true;
|
|
|
|
} else {
|
|
|
|
Object *obj = ClassDB::instance(get_class());
|
|
ERR_FAIL_COND_V(!obj, NULL);
|
|
node = Object::cast_to<Node>(obj);
|
|
if (!node)
|
|
memdelete(obj);
|
|
ERR_FAIL_COND_V(!node, NULL);
|
|
}
|
|
|
|
if (get_filename() != "") { //an instance
|
|
node->set_filename(get_filename());
|
|
}
|
|
|
|
StringName script_property_name = CoreStringNames::get_singleton()->_script;
|
|
|
|
List<const Node *> hidden_roots;
|
|
List<const Node *> node_tree;
|
|
node_tree.push_front(this);
|
|
|
|
if (instanced) {
|
|
// Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
|
|
// of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
|
|
|
|
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
|
|
for (int i = 0; i < N->get()->get_child_count(); ++i) {
|
|
|
|
Node *descendant = N->get()->get_child(i);
|
|
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
|
|
// but remember non-instanced nodes that are hidden below instanced ones
|
|
if (descendant->data.owner != this) {
|
|
if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent())
|
|
hidden_roots.push_back(descendant);
|
|
continue;
|
|
}
|
|
|
|
node_tree.push_back(descendant);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
|
|
|
|
Node *current_node = node->get_node(get_path_to(N->get()));
|
|
ERR_CONTINUE(!current_node);
|
|
|
|
if (p_flags & DUPLICATE_SCRIPTS) {
|
|
bool is_valid = false;
|
|
Variant script = N->get()->get(script_property_name, &is_valid);
|
|
if (is_valid) {
|
|
current_node->set(script_property_name, script);
|
|
}
|
|
}
|
|
|
|
List<PropertyInfo> plist;
|
|
N->get()->get_property_list(&plist);
|
|
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
|
|
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
String name = E->get().name;
|
|
if (name == script_property_name)
|
|
continue;
|
|
|
|
Variant value = N->get()->get(name).duplicate(true);
|
|
|
|
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
|
|
|
|
Resource *res = Object::cast_to<Resource>(value);
|
|
if (res) { // Duplicate only if it's a resource
|
|
current_node->set(name, res->duplicate());
|
|
}
|
|
|
|
} else {
|
|
|
|
current_node->set(name, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (get_name() != String()) {
|
|
node->set_name(get_name());
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap)
|
|
r_duplimap->insert(this, node);
|
|
#endif
|
|
|
|
if (p_flags & DUPLICATE_GROUPS) {
|
|
List<GroupInfo> gi;
|
|
get_groups(&gi);
|
|
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent)
|
|
continue;
|
|
#endif
|
|
|
|
node->add_to_group(E->get().name, E->get().persistent);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
|
|
if (get_child(i)->data.parent_owned)
|
|
continue;
|
|
if (instanced && get_child(i)->data.owner == this)
|
|
continue; //part of instance
|
|
|
|
Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
|
|
if (!dup) {
|
|
|
|
memdelete(node);
|
|
return NULL;
|
|
}
|
|
|
|
node->add_child(dup);
|
|
if (i < node->get_child_count() - 1) {
|
|
node->move_child(dup, i);
|
|
}
|
|
}
|
|
|
|
for (List<const Node *>::Element *E = hidden_roots.front(); E; E = E->next()) {
|
|
|
|
Node *parent = node->get_node(get_path_to(E->get()->data.parent));
|
|
if (!parent) {
|
|
|
|
memdelete(node);
|
|
return NULL;
|
|
}
|
|
|
|
Node *dup = E->get()->_duplicate(p_flags, r_duplimap);
|
|
if (!dup) {
|
|
|
|
memdelete(node);
|
|
return NULL;
|
|
}
|
|
|
|
parent->add_child(dup);
|
|
int pos = E->get()->get_position_in_parent();
|
|
|
|
if (pos < parent->get_child_count() - 1) {
|
|
|
|
parent->move_child(dup, pos);
|
|
}
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
Node *Node::duplicate(int p_flags) const {
|
|
|
|
Node *dupe = _duplicate(p_flags);
|
|
|
|
if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
|
|
_duplicate_signals(this, dupe);
|
|
}
|
|
|
|
return dupe;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
|
|
|
|
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
|
|
|
|
// Duplication of signals must happen after all the node descendants have been copied,
|
|
// because re-targeting of connections from some descendant to another is not possible
|
|
// if the emitter node comes later in tree order than the receiver
|
|
_duplicate_signals(this, dupe);
|
|
|
|
return dupe;
|
|
}
|
|
#endif
|
|
|
|
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
|
|
|
|
if (get_owner() != get_parent()->get_owner())
|
|
return;
|
|
|
|
Node *node = NULL;
|
|
|
|
if (get_filename() != "") {
|
|
|
|
Ref<PackedScene> res = ResourceLoader::load(get_filename());
|
|
ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
|
|
node = res->instance();
|
|
ERR_FAIL_COND(!node);
|
|
} else {
|
|
|
|
Object *obj = ClassDB::instance(get_class());
|
|
ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
|
|
node = Object::cast_to<Node>(obj);
|
|
if (!node) {
|
|
memdelete(obj);
|
|
ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
|
|
}
|
|
}
|
|
|
|
List<PropertyInfo> plist;
|
|
|
|
get_property_list(&plist);
|
|
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
|
|
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
String name = E->get().name;
|
|
|
|
Variant value = get(name).duplicate(true);
|
|
|
|
node->set(name, value);
|
|
}
|
|
|
|
List<GroupInfo> groups;
|
|
get_groups(&groups);
|
|
|
|
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
|
|
node->add_to_group(E->get().name, E->get().persistent);
|
|
|
|
node->set_name(get_name());
|
|
p_new_parent->add_child(node);
|
|
|
|
Node *owner = get_owner();
|
|
|
|
if (p_reown_map.has(owner))
|
|
owner = p_reown_map[owner];
|
|
|
|
if (owner) {
|
|
NodePath p = get_path_to(owner);
|
|
if (owner != this) {
|
|
Node *new_owner = node->get_node(p);
|
|
if (new_owner) {
|
|
node->set_owner(new_owner);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
|
|
get_child(i)->_duplicate_and_reown(node, p_reown_map);
|
|
}
|
|
}
|
|
|
|
// Duplication of signals must happen after all the node descendants have been copied,
|
|
// because re-targeting of connections from some descendant to another is not possible
|
|
// if the emitter node comes later in tree order than the receiver
|
|
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
|
|
|
|
if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner()))
|
|
return;
|
|
|
|
List<Connection> conns;
|
|
get_all_signal_connections(&conns);
|
|
|
|
for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
|
|
|
|
if (E->get().flags & CONNECT_PERSIST) {
|
|
//user connected
|
|
NodePath p = p_original->get_path_to(this);
|
|
Node *copy = p_copy->get_node(p);
|
|
|
|
Node *target = Object::cast_to<Node>(E->get().callable.get_object());
|
|
if (!target) {
|
|
continue;
|
|
}
|
|
NodePath ptarget = p_original->get_path_to(target);
|
|
|
|
Node *copytarget = target;
|
|
|
|
// Atempt to find a path to the duplicate target, if it seems it's not part
|
|
// of the duplicated and not yet parented hierarchy then at least try to connect
|
|
// to the same target as the original
|
|
|
|
if (p_copy->has_node(ptarget))
|
|
copytarget = p_copy->get_node(ptarget);
|
|
|
|
if (copy && copytarget && !copy->is_connected_compat(E->get().signal.get_name(), copytarget, E->get().callable.get_method())) {
|
|
copy->connect_compat(E->get().signal.get_name(), copytarget, E->get().callable.get_method(), E->get().binds, E->get().flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
get_child(i)->_duplicate_signals(p_original, p_copy);
|
|
}
|
|
}
|
|
|
|
Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
|
|
|
|
ERR_FAIL_COND_V(get_filename() != "", NULL);
|
|
|
|
Object *obj = ClassDB::instance(get_class());
|
|
ERR_FAIL_COND_V_MSG(!obj, NULL, "Node: Could not duplicate: " + String(get_class()) + ".");
|
|
|
|
Node *node = Object::cast_to<Node>(obj);
|
|
if (!node) {
|
|
memdelete(obj);
|
|
ERR_FAIL_V_MSG(NULL, "Node: Could not duplicate: " + String(get_class()) + ".");
|
|
}
|
|
node->set_name(get_name());
|
|
|
|
List<PropertyInfo> plist;
|
|
|
|
get_property_list(&plist);
|
|
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
|
|
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
String name = E->get().name;
|
|
node->set(name, get(name));
|
|
}
|
|
|
|
List<GroupInfo> groups;
|
|
get_groups(&groups);
|
|
|
|
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
|
|
node->add_to_group(E->get().name, E->get().persistent);
|
|
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
|
|
get_child(i)->_duplicate_and_reown(node, p_reown_map);
|
|
}
|
|
|
|
// Duplication of signals must happen after all the node descendants have been copied,
|
|
// because re-targeting of connections from some descendant to another is not possible
|
|
// if the emitter node comes later in tree order than the receiver
|
|
_duplicate_signals(this, node);
|
|
return node;
|
|
}
|
|
|
|
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
|
|
|
|
if (p_node->get_owner() == p_by)
|
|
p_owned->push_back(p_node);
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
|
find_owned_by(p_by, p_node->get_child(i), p_owned);
|
|
}
|
|
}
|
|
|
|
struct _NodeReplaceByPair {
|
|
|
|
String name;
|
|
Variant value;
|
|
};
|
|
|
|
void Node::replace_by(Node *p_node, bool p_keep_data) {
|
|
|
|
ERR_FAIL_NULL(p_node);
|
|
ERR_FAIL_COND(p_node->data.parent);
|
|
|
|
List<Node *> owned = data.owned;
|
|
List<Node *> owned_by_owner;
|
|
Node *owner = (data.owner == this) ? p_node : data.owner;
|
|
|
|
List<_NodeReplaceByPair> replace_data;
|
|
|
|
if (p_keep_data) {
|
|
|
|
List<PropertyInfo> plist;
|
|
get_property_list(&plist);
|
|
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
|
|
_NodeReplaceByPair rd;
|
|
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
rd.name = E->get().name;
|
|
rd.value = get(rd.name);
|
|
}
|
|
|
|
List<GroupInfo> groups;
|
|
get_groups(&groups);
|
|
|
|
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
|
|
p_node->add_to_group(E->get().name, E->get().persistent);
|
|
}
|
|
|
|
_replace_connections_target(p_node);
|
|
|
|
if (data.owner) {
|
|
for (int i = 0; i < get_child_count(); i++)
|
|
find_owned_by(data.owner, get_child(i), &owned_by_owner);
|
|
}
|
|
|
|
Node *parent = data.parent;
|
|
int pos_in_parent = data.pos;
|
|
|
|
if (data.parent) {
|
|
|
|
parent->remove_child(this);
|
|
parent->add_child(p_node);
|
|
parent->move_child(p_node, pos_in_parent);
|
|
}
|
|
|
|
while (get_child_count()) {
|
|
|
|
Node *child = get_child(0);
|
|
remove_child(child);
|
|
if (!child->is_owned_by_parent()) {
|
|
// add the custom children to the p_node
|
|
p_node->add_child(child);
|
|
}
|
|
}
|
|
|
|
p_node->set_owner(owner);
|
|
for (int i = 0; i < owned.size(); i++)
|
|
owned[i]->set_owner(p_node);
|
|
|
|
for (int i = 0; i < owned_by_owner.size(); i++)
|
|
owned_by_owner[i]->set_owner(owner);
|
|
|
|
p_node->set_filename(get_filename());
|
|
|
|
for (List<_NodeReplaceByPair>::Element *E = replace_data.front(); E; E = E->next()) {
|
|
|
|
p_node->set(E->get().name, E->get().value);
|
|
}
|
|
}
|
|
|
|
void Node::_replace_connections_target(Node *p_new_target) {
|
|
|
|
List<Connection> cl;
|
|
get_signals_connected_to_this(&cl);
|
|
|
|
for (List<Connection>::Element *E = cl.front(); E; E = E->next()) {
|
|
|
|
Connection &c = E->get();
|
|
|
|
if (c.flags & CONNECT_PERSIST) {
|
|
c.signal.get_object()->disconnect_compat(c.signal.get_name(), this, c.callable.get_method());
|
|
bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
|
|
ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'.");
|
|
c.signal.get_object()->connect_compat(c.signal.get_name(), p_new_target, c.callable.get_method(), c.binds, c.flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
|
|
|
|
Vector<Variant> ret;
|
|
|
|
if (p_arg1.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg1);
|
|
|
|
if (p_arg2.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg2);
|
|
|
|
if (p_arg3.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg3);
|
|
|
|
if (p_arg4.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg4);
|
|
|
|
if (p_arg5.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg5);
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Node::has_node_and_resource(const NodePath &p_path) const {
|
|
|
|
if (!has_node(p_path))
|
|
return false;
|
|
RES res;
|
|
Vector<StringName> leftover_path;
|
|
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
|
|
|
|
return node;
|
|
}
|
|
|
|
Array Node::_get_node_and_resource(const NodePath &p_path) {
|
|
|
|
RES res;
|
|
Vector<StringName> leftover_path;
|
|
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
|
|
Array result;
|
|
|
|
if (node)
|
|
result.push_back(node);
|
|
else
|
|
result.push_back(Variant());
|
|
|
|
if (res.is_valid())
|
|
result.push_back(res);
|
|
else
|
|
result.push_back(Variant());
|
|
|
|
result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
|
|
|
|
return result;
|
|
}
|
|
|
|
Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
|
|
|
|
Node *node = get_node(p_path);
|
|
r_res = RES();
|
|
r_leftover_subpath = Vector<StringName>();
|
|
if (!node)
|
|
return NULL;
|
|
|
|
if (p_path.get_subname_count()) {
|
|
|
|
int j = 0;
|
|
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
|
|
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
|
|
Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
|
|
|
|
if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
|
|
return NULL;
|
|
}
|
|
|
|
RES new_res = new_res_v;
|
|
|
|
if (new_res.is_null()) { // No longer a resource, assume property
|
|
break;
|
|
}
|
|
|
|
r_res = new_res;
|
|
}
|
|
for (; j < p_path.get_subname_count(); j++) {
|
|
// Put the rest of the subpath in the leftover path
|
|
r_leftover_subpath.push_back(p_path.get_subname(j));
|
|
}
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
void Node::_set_tree(SceneTree *p_tree) {
|
|
|
|
SceneTree *tree_changed_a = NULL;
|
|
SceneTree *tree_changed_b = NULL;
|
|
|
|
//ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
|
|
|
|
if (data.tree) {
|
|
_propagate_exit_tree();
|
|
|
|
tree_changed_a = data.tree;
|
|
}
|
|
|
|
data.tree = p_tree;
|
|
|
|
if (data.tree) {
|
|
|
|
_propagate_enter_tree();
|
|
if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
|
|
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
|
|
}
|
|
|
|
tree_changed_b = data.tree;
|
|
}
|
|
|
|
if (tree_changed_a)
|
|
tree_changed_a->tree_changed();
|
|
if (tree_changed_b)
|
|
tree_changed_b->tree_changed();
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
static void _Node_debug_sn(Object *p_obj) {
|
|
|
|
Node *n = Object::cast_to<Node>(p_obj);
|
|
if (!n)
|
|
return;
|
|
|
|
if (n->is_inside_tree())
|
|
return;
|
|
|
|
Node *p = n;
|
|
while (p->get_parent()) {
|
|
p = p->get_parent();
|
|
}
|
|
|
|
String path;
|
|
if (p == n)
|
|
path = n->get_name();
|
|
else
|
|
path = String(p->get_name()) + "/" + p->get_path_to(n);
|
|
print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")");
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
void Node::_print_stray_nodes() {
|
|
|
|
print_stray_nodes();
|
|
}
|
|
|
|
void Node::print_stray_nodes() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
ObjectDB::debug_objects(_Node_debug_sn);
|
|
#endif
|
|
}
|
|
|
|
void Node::queue_delete() {
|
|
|
|
if (is_inside_tree()) {
|
|
get_tree()->queue_delete(this);
|
|
} else {
|
|
SceneTree::get_singleton()->queue_delete(this);
|
|
}
|
|
}
|
|
|
|
Array Node::_get_children() const {
|
|
|
|
Array arr;
|
|
int cc = get_child_count();
|
|
arr.resize(cc);
|
|
for (int i = 0; i < cc; i++)
|
|
arr[i] = get_child(i);
|
|
|
|
return arr;
|
|
}
|
|
|
|
void Node::set_import_path(const NodePath &p_import_path) {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
data.import_path = p_import_path;
|
|
#endif
|
|
}
|
|
|
|
NodePath Node::get_import_path() const {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
return data.import_path;
|
|
#else
|
|
return NodePath();
|
|
#endif
|
|
}
|
|
|
|
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
|
|
#else
|
|
const String quote_style = "\"";
|
|
#endif
|
|
|
|
if (p_node != p_base && !p_node->get_owner())
|
|
return;
|
|
String n = p_base->get_path_to(p_node);
|
|
r_options->push_back(quote_style + n + quote_style);
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
|
|
}
|
|
}
|
|
|
|
void Node::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
|
|
|
|
String pf = p_function;
|
|
if ((pf == "has_node" || pf == "get_node") && p_idx == 0) {
|
|
|
|
_add_nodes_to_options(this, this, r_options);
|
|
}
|
|
Object::get_argument_options(p_function, p_idx, r_options);
|
|
}
|
|
|
|
void Node::clear_internal_tree_resource_paths() {
|
|
|
|
clear_internal_resource_paths();
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
data.children[i]->clear_internal_tree_resource_paths();
|
|
}
|
|
}
|
|
|
|
String Node::get_configuration_warning() const {
|
|
|
|
if (get_script_instance() && get_script_instance()->get_script().is_valid() &&
|
|
get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warning")) {
|
|
return get_script_instance()->call("_get_configuration_warning");
|
|
}
|
|
return String();
|
|
}
|
|
|
|
void Node::update_configuration_warning() {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!is_inside_tree())
|
|
return;
|
|
if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
|
|
get_tree()->emit_signal(SceneStringNames::get_singleton()->node_configuration_warning_changed, this);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool Node::is_owned_by_parent() const {
|
|
return data.parent_owned;
|
|
}
|
|
|
|
void Node::set_display_folded(bool p_folded) {
|
|
data.display_folded = p_folded;
|
|
}
|
|
|
|
bool Node::is_displayed_folded() const {
|
|
|
|
return data.display_folded;
|
|
}
|
|
|
|
void Node::request_ready() {
|
|
data.ready_first = true;
|
|
}
|
|
|
|
void Node::_bind_methods() {
|
|
|
|
GLOBAL_DEF("node/name_num_separator", 0);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("node/name_num_separator", PropertyInfo(Variant::INT, "node/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
|
|
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
|
|
|
|
ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
|
|
|
|
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
|
|
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
|
|
ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
|
|
ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count);
|
|
ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children);
|
|
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
|
|
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
|
|
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
|
|
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
|
|
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
|
|
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
|
|
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
|
|
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_inside_tree"), &Node::is_inside_tree);
|
|
ClassDB::bind_method(D_METHOD("is_a_parent_of", "node"), &Node::is_a_parent_of);
|
|
ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than);
|
|
ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path);
|
|
ClassDB::bind_method(D_METHOD("get_path_to", "node"), &Node::get_path_to);
|
|
ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
|
|
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
|
|
ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
|
|
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
|
|
ClassDB::bind_method(D_METHOD("raise"), &Node::raise);
|
|
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
|
|
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
|
|
ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
|
|
ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index);
|
|
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
|
|
ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
|
|
ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename);
|
|
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
|
|
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
|
|
ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
|
|
ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
|
|
ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
|
|
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
|
|
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
|
|
ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
|
|
ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
|
|
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
|
|
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
|
|
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
|
|
ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
|
|
ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
|
|
ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
|
|
ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);
|
|
ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &Node::set_pause_mode);
|
|
ClassDB::bind_method(D_METHOD("get_pause_mode"), &Node::get_pause_mode);
|
|
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
|
|
ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
|
|
ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
|
|
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
|
|
ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
|
|
ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
|
|
|
|
ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
|
|
ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_data"), &Node::replace_by, DEFVAL(false));
|
|
|
|
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
|
|
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
|
|
|
|
ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete);
|
|
|
|
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
|
|
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
|
|
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
|
|
ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
|
|
ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &Node::set_editor_description);
|
|
ClassDB::bind_method(D_METHOD("_get_editor_description"), &Node::get_editor_description);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description");
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
|
|
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
|
|
|
|
{
|
|
MethodInfo mi;
|
|
|
|
mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
|
|
|
|
mi.name = "rpc";
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
|
|
mi.name = "rpc_unreliable";
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable", &Node::_rpc_unreliable_bind, mi);
|
|
|
|
mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
|
|
|
|
mi.name = "rpc_id";
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
|
|
mi.name = "rpc_unreliable_id";
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable_id", &Node::_rpc_unreliable_id_bind, mi);
|
|
}
|
|
|
|
ClassDB::bind_method(D_METHOD("rset", "property", "value"), &Node::rset);
|
|
ClassDB::bind_method(D_METHOD("rset_id", "peer_id", "property", "value"), &Node::rset_id);
|
|
ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable);
|
|
ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("update_configuration_warning"), &Node::update_configuration_warning);
|
|
|
|
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
|
|
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
|
|
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
|
|
BIND_CONSTANT(NOTIFICATION_READY);
|
|
BIND_CONSTANT(NOTIFICATION_PAUSED);
|
|
BIND_CONSTANT(NOTIFICATION_UNPAUSED);
|
|
BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
|
|
BIND_CONSTANT(NOTIFICATION_PROCESS);
|
|
BIND_CONSTANT(NOTIFICATION_PARENTED);
|
|
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
|
|
BIND_CONSTANT(NOTIFICATION_INSTANCED);
|
|
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
|
|
BIND_CONSTANT(NOTIFICATION_DRAG_END);
|
|
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
|
|
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
|
|
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
|
|
|
|
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
|
|
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
|
|
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
|
|
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
|
|
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
|
|
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
|
|
BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
|
|
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
|
|
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
|
|
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
|
|
BIND_CONSTANT(NOTIFICATION_CRASH);
|
|
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
|
|
BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
|
|
BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
|
|
|
|
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
|
|
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
|
|
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
|
|
|
|
BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
|
|
BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
|
|
BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
|
|
BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
|
|
|
|
ADD_SIGNAL(MethodInfo("ready"));
|
|
ADD_SIGNAL(MethodInfo("renamed"));
|
|
ADD_SIGNAL(MethodInfo("tree_entered"));
|
|
ADD_SIGNAL(MethodInfo("tree_exiting"));
|
|
ADD_SIGNAL(MethodInfo("tree_exited"));
|
|
|
|
ADD_GROUP("Pause", "pause_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
|
|
|
|
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_enter_tree"));
|
|
BIND_VMETHOD(MethodInfo("_exit_tree"));
|
|
BIND_VMETHOD(MethodInfo("_ready"));
|
|
BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
|
|
BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
|
|
BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
|
|
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning"));
|
|
}
|
|
|
|
String Node::_get_name_num_separator() {
|
|
switch (ProjectSettings::get_singleton()->get("node/name_num_separator").operator int()) {
|
|
case 0: return "";
|
|
case 1: return " ";
|
|
case 2: return "_";
|
|
case 3: return "-";
|
|
}
|
|
return " ";
|
|
}
|
|
|
|
Node::Node() {
|
|
|
|
data.pos = -1;
|
|
data.depth = -1;
|
|
data.blocked = 0;
|
|
data.parent = NULL;
|
|
data.tree = NULL;
|
|
data.physics_process = false;
|
|
data.idle_process = false;
|
|
data.process_priority = 0;
|
|
data.physics_process_internal = false;
|
|
data.idle_process_internal = false;
|
|
data.inside_tree = false;
|
|
data.ready_notified = false;
|
|
|
|
data.owner = NULL;
|
|
data.OW = NULL;
|
|
data.input = false;
|
|
data.unhandled_input = false;
|
|
data.unhandled_key_input = false;
|
|
data.pause_mode = PAUSE_MODE_INHERIT;
|
|
data.pause_owner = NULL;
|
|
data.network_master = 1; //server by default
|
|
data.path_cache = NULL;
|
|
data.parent_owned = false;
|
|
data.in_constructor = true;
|
|
data.viewport = NULL;
|
|
data.use_placeholder = false;
|
|
data.display_folded = false;
|
|
data.ready_first = true;
|
|
|
|
orphan_node_count++;
|
|
}
|
|
|
|
Node::~Node() {
|
|
|
|
data.grouped.clear();
|
|
data.owned.clear();
|
|
data.children.clear();
|
|
|
|
ERR_FAIL_COND(data.parent);
|
|
ERR_FAIL_COND(data.children.size());
|
|
|
|
orphan_node_count--;
|
|
}
|
|
|
|
////////////////////////////////
|