virtualx-engine/core/object
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
callable_method_pointer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
callable_method_pointer.h Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
class_db.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
class_db.h Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
make_virtuals.py Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
message_queue.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
message_queue.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
method_bind.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
method_bind.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
object.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
object.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
object_id.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ref_counted.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ref_counted.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
script_language.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
script_language.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
undo_redo.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00