21637dfc25
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. |
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.. | ||
callable_method_pointer.cpp | ||
callable_method_pointer.h | ||
class_db.cpp | ||
class_db.h | ||
make_virtuals.py | ||
message_queue.cpp | ||
message_queue.h | ||
method_bind.cpp | ||
method_bind.h | ||
object.cpp | ||
object.h | ||
object_id.h | ||
ref_counted.cpp | ||
ref_counted.h | ||
script_language.cpp | ||
script_language.h | ||
SCsub | ||
undo_redo.cpp | ||
undo_redo.h |