virtualx-engine/platform/android/os_android.cpp
Juan Linietsky 8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00

754 lines
18 KiB
C++

/*************************************************************************/
/* os_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_android.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "core/io/file_access_buffered_fa.h"
#include "drivers/unix/file_access_unix.h"
#include "drivers/unix/dir_access_unix.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "main/main.h"
#include "core/globals.h"
#ifdef ANDROID_NATIVE_ACTIVITY
#include "file_access_android.h"
#include "dir_access_android.h"
#else
#include "file_access_jandroid.h"
#include "dir_access_jandroid.h"
#endif
int OS_Android::get_video_driver_count() const {
return 1;
}
const char * OS_Android::get_video_driver_name(int p_driver) const {
return "GLES2";
}
OS::VideoMode OS_Android::get_default_video_mode() const {
return OS::VideoMode();
}
int OS_Android::get_audio_driver_count() const {
return 1;
}
const char * OS_Android::get_audio_driver_name(int p_driver) const {
return "Android";
}
void OS_Android::initialize_core() {
OS_Unix::initialize_core();
#ifdef ANDROID_NATIVE_ACTIVITY
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessUnix>::make_default();
DirAccess::make_default<DirAccessAndroid>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
#else
if (use_apk_expansion)
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
else
FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid> >(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessUnix>::make_default();
if (use_apk_expansion)
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
else
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
#endif
}
void OS_Android::set_opengl_extensions(const char* p_gl_extensions) {
ERR_FAIL_COND(!p_gl_extensions);
gl_extensions=p_gl_extensions;
}
void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
use_gl2=p_video_driver!=1;
if (gfx_init_func)
gfx_init_func(gfx_init_ud,use_gl2);
AudioDriverManagerSW::add_driver(&audio_driver_android);
if (true) {
RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,use_reload_hooks,false,use_reload_hooks ) );
if (gl_extensions)
rasterizer_gles22->set_extensions(gl_extensions);
rasterizer = rasterizer_gles22;
} else {
//rasterizer = memnew( RasterizerGLES1(use_reload_hooks, use_reload_hooks) );
}
visual_server = memnew( VisualServerRaster(rasterizer) );
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, false));
};
visual_server->init();
visual_server->cursor_set_visible(false, 0);
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerSW(sample_manager) );
audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
audio_server->init();
spatial_sound_server = memnew( SpatialSoundServerSW );
spatial_sound_server->init();
spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
spatial_sound_2d_server->init();
//
physics_server = memnew( PhysicsServerSW );
physics_server->init();
physics_2d_server = memnew( Physics2DServerSW );
physics_2d_server->init();
input = memnew( InputDefault );
}
void OS_Android::set_main_loop( MainLoop * p_main_loop ) {
main_loop=p_main_loop;
input->set_main_loop(p_main_loop);
#if 0
print_line("preGS");
FileAccess *f=memnew( FileAccessAndroid );
print("made f %p\n",f);
Error err = f->open("AndroidManifest.xml",FileAccess::READ);
if (err) {
print("************NO FILE!!\n");
} else {
print("************YES FILE!!\n");
}
f->close();
print_line("end");
AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,".");
if (aad) {
print_line("DIR OPEN OK");
const char *fn= AAssetDir_getNextFileName(aad);
while(fn) {
print_line("FNAME: "+String(fn));
fn= AAssetDir_getNextFileName(aad);
}
AAssetDir_close(aad);
} else {
print_line("DIR NO OPEN");
}
#endif
}
void OS_Android::delete_main_loop() {
memdelete( main_loop );
}
void OS_Android::finalize() {
memdelete(input);
}
void OS_Android::vprint(const char* p_format, va_list p_list, bool p_stderr) {
__android_log_vprint(p_stderr?ANDROID_LOG_ERROR:ANDROID_LOG_INFO,"godot",p_format,p_list);
}
void OS_Android::print(const char *p_format, ... ) {
va_list argp;
va_start(argp, p_format);
__android_log_vprint(ANDROID_LOG_INFO,"godot",p_format,argp);
va_end(argp);
}
void OS_Android::alert(const String& p_alert) {
print("ALERT: %s\n",p_alert.utf8().get_data());
}
void OS_Android::set_mouse_show(bool p_show) {
//android has no mouse...
}
void OS_Android::set_mouse_grab(bool p_grab) {
//it really has no mouse...!
}
bool OS_Android::is_mouse_grab_enabled() const {
//*sigh* technology has evolved so much since i was a kid..
return false;
}
Point2 OS_Android::get_mouse_pos() const {
return Point2();
}
int OS_Android::get_mouse_button_state() const {
return 0;
}
void OS_Android::set_window_title(const String& p_title) {
}
//interesting byt not yet
//void set_clipboard(const String& p_text);
//String get_clipboard() const;
void OS_Android::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
}
OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
return default_videomode;
}
void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
p_list->push_back(default_videomode);
}
String OS_Android::get_name() {
return "Android";
}
MainLoop *OS_Android::get_main_loop() const {
return main_loop;
}
bool OS_Android::can_draw() const {
return true; //always?
}
void OS_Android::set_cursor_shape(CursorShape p_shape) {
//android really really really has no mouse.. how amazing..
}
void OS_Android::main_loop_begin() {
if (main_loop)
main_loop->init();
}
bool OS_Android::main_loop_iterate() {
if (!main_loop)
return false;
return Main::iteration();
}
void OS_Android::main_loop_end() {
if (main_loop)
main_loop->finish();
}
void OS_Android::main_loop_focusout() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
audio_driver_android.set_pause(true);
}
void OS_Android::main_loop_focusin(){
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
audio_driver_android.set_pause(false);
}
void OS_Android::process_event(InputEvent p_event) {
p_event.ID = last_id++;
input->parse_input_event(p_event);
};
void OS_Android::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {
// print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
switch(p_what) {
case 0: { //gesture begin
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=last_id++;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
input->parse_input_event(ev);
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
}
}
touch.resize(p_points.size());
for(int i=0;i<p_points.size();i++) {
touch[i].id=p_points[i].id;
touch[i].pos=p_points[i].pos;
}
{
//send mouse
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=last_id++;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=true;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
last_mouse=touch[0].pos;
input->parse_input_event(ev);
}
//send touch
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=true;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
}
} break;
case 1: { //motion
if (p_points.size()) {
//send mouse, should look for point 0?
InputEvent ev;
ev.type=InputEvent::MOUSE_MOTION;
ev.ID=last_id++;
ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;
ev.mouse_motion.x=p_points[0].pos.x;
ev.mouse_motion.y=p_points[0].pos.y;
input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));
ev.mouse_motion.speed_x=input->get_mouse_speed().x;
ev.mouse_motion.speed_y=input->get_mouse_speed().y;
ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;
ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;
last_mouse=p_points[0].pos;
input->parse_input_event(ev);
}
ERR_FAIL_COND(touch.size()!=p_points.size());
for(int i=0;i<touch.size();i++) {
int idx=-1;
for(int j=0;j<p_points.size();j++) {
if (touch[i].id==p_points[j].id) {
idx=j;
break;
}
}
ERR_CONTINUE(idx==-1);
if (touch[i].pos==p_points[idx].pos)
continue; //no move unncesearily
InputEvent ev;
ev.type=InputEvent::SCREEN_DRAG;
ev.ID=last_id++;
ev.screen_drag.index=touch[i].id;
ev.screen_drag.x=p_points[idx].pos.x;
ev.screen_drag.y=p_points[idx].pos.y;
ev.screen_drag.relative_x=p_points[idx].pos.x - touch[i].pos.x;
ev.screen_drag.relative_y=p_points[idx].pos.y - touch[i].pos.y;
input->parse_input_event(ev);
touch[i].pos=p_points[idx].pos;
}
} break;
case 2: { //release
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=last_id++;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
input->parse_input_event(ev);
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
}
touch.clear();
}
} break;
case 3: { // add tuchi
ERR_FAIL_INDEX(p_pointer,p_points.size());
TouchPos tp=p_points[p_pointer];
touch.push_back(tp);
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=tp.id;
ev.screen_touch.pressed=true;
ev.screen_touch.x=tp.pos.x;
ev.screen_touch.y=tp.pos.y;
input->parse_input_event(ev);
} break;
case 4: {
for(int i=0;i<touch.size();i++) {
if (touch[i].id==p_pointer) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
touch.remove(i);
i--;
}
}
} break;
}
}
void OS_Android::process_accelerometer(const Vector3& p_accelerometer) {
input->set_accelerometer(p_accelerometer);
}
bool OS_Android::has_touchscreen_ui_hint() const {
return true;
}
bool OS_Android::has_virtual_keyboard() const {
return true;
};
void OS_Android::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) {
if (show_virtual_keyboard_func) {
show_virtual_keyboard_func(p_existing_text);
} else {
ERR_PRINT("Virtual keyboard not available");
};
};
void OS_Android::hide_virtual_keyboard() {
if (hide_virtual_keyboard_func) {
hide_virtual_keyboard_func();
} else {
ERR_PRINT("Virtual keyboard not available");
};
};
void OS_Android::init_video_mode(int p_video_width,int p_video_height) {
default_videomode.width=p_video_width;
default_videomode.height=p_video_height;
default_videomode.fullscreen=true;
default_videomode.resizable=false;
}
void OS_Android::main_loop_request_quit() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
}
void OS_Android::set_display_size(Size2 p_size) {
default_videomode.width=p_size.x;
default_videomode.height=p_size.y;
}
void OS_Android::reload_gfx() {
if (gfx_init_func)
gfx_init_func(gfx_init_ud,use_gl2);
if (rasterizer)
rasterizer->reload_vram();
}
Error OS_Android::shell_open(String p_uri) {
if (open_uri_func)
return open_uri_func(p_uri)?ERR_CANT_OPEN:OK;
return ERR_UNAVAILABLE;
};
String OS_Android::get_resource_dir() const {
return "/"; //android has it's own filesystem for resources inside the APK
}
String OS_Android::get_locale() const {
if (get_locale_func)
return get_locale_func();
return OS_Unix::get_locale();
}
String OS_Android::get_model_name() const {
if (get_model_func)
return get_model_func();
return OS_Unix::get_model_name();
}
void OS_Android::set_need_reload_hooks(bool p_needs_them) {
use_reload_hooks=p_needs_them;
}
String OS_Android::get_data_dir() const {
if (get_data_dir_func)
return get_data_dir_func();
return ".";
//return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
};
void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
if (set_screen_orientation_func)
set_screen_orientation_func(p_orientation);
}
String OS_Android::get_unique_ID() const {
if (get_unique_id_func)
return get_unique_id_func();
return OS::get_unique_ID();
}
Error OS_Android::native_video_play(String p_path, float p_volume) {
if (video_play_func)
video_play_func(p_path);
return OK;
}
bool OS_Android::native_video_is_playing() {
if (video_is_playing_func)
return video_is_playing_func();
return false;
}
void OS_Android::native_video_pause() {
if (video_pause_func)
video_pause_func();
}
String OS_Android::get_system_dir(SystemDir p_dir) const {
if (get_system_dir_func)
return get_system_dir_func(p_dir);
return String(".");
}
void OS_Android::native_video_stop() {
if (video_stop_func)
video_stop_func();
}
OS_Android::OS_Android(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func,GetModelFunc p_get_model_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, SetScreenOrientationFunc p_screen_orient,GetUniqueIDFunc p_get_unique_id,GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func,bool p_use_apk_expansion) {
use_apk_expansion=p_use_apk_expansion;
default_videomode.width=800;
default_videomode.height=600;
default_videomode.fullscreen=true;
default_videomode.resizable=false;
gfx_init_func=p_gfx_init_func;
gfx_init_ud=p_gfx_init_ud;
main_loop=NULL;
last_id=1;
gl_extensions=NULL;
rasterizer=NULL;
use_gl2=false;
open_uri_func=p_open_uri_func;
get_data_dir_func=p_get_data_dir_func;
get_locale_func=p_get_locale_func;
get_model_func=p_get_model_func;
get_unique_id_func=p_get_unique_id;
get_system_dir_func=p_get_sdir_func;
video_play_func = p_video_play_func;
video_is_playing_func = p_video_is_playing_func;
video_pause_func = p_video_pause_func;
video_stop_func = p_video_stop_func;
show_virtual_keyboard_func = p_show_vk;
hide_virtual_keyboard_func = p_hide_vk;
set_screen_orientation_func=p_screen_orient;
use_reload_hooks=false;
}
OS_Android::~OS_Android() {
}