virtualx-engine/scene/resources/material.cpp
Juan Linietsky 1d54c2dd1c added missing set_shader_param functions
also added code completion hint for shader params
2015-02-11 06:51:20 -03:00

598 lines
19 KiB
C++

/*************************************************************************/
/* material.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "material.h"
#include "scene/scene_string_names.h"
static const char*_flag_names[Material::FLAG_MAX]={
"visible",
"double_sided",
"invert_faces",
"unshaded",
"on_top",
"lightmap_on_uv2",
"colarray_is_srgb"
};
static const Material::Flag _flag_indices[Material::FLAG_MAX]={
Material::FLAG_VISIBLE,
Material::FLAG_DOUBLE_SIDED,
Material::FLAG_INVERT_FACES,
Material::FLAG_UNSHADED,
Material::FLAG_ONTOP,
Material::FLAG_LIGHTMAP_ON_UV2,
Material::FLAG_COLOR_ARRAY_SRGB,
};
RID Material::get_rid() const {
return material;
}
void Material::set_flag(Flag p_flag,bool p_enabled) {
ERR_FAIL_INDEX(p_flag,FLAG_MAX);
flags[p_flag]=p_enabled;
VisualServer::get_singleton()->material_set_flag(material,(VS::MaterialFlag)p_flag,p_enabled);
_change_notify();
}
void Material::set_blend_mode(BlendMode p_blend_mode) {
ERR_FAIL_INDEX(p_blend_mode,3);
blend_mode=p_blend_mode;
VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode);
_change_notify();
}
Material::BlendMode Material::get_blend_mode() const {
return blend_mode;
}
void Material::set_depth_draw_mode(DepthDrawMode p_depth_draw_mode) {
depth_draw_mode=p_depth_draw_mode;
VisualServer::get_singleton()->material_set_depth_draw_mode(material,(VS::MaterialDepthDrawMode)p_depth_draw_mode);
}
Material::DepthDrawMode Material::get_depth_draw_mode() const {
return depth_draw_mode;
}
bool Material::get_flag(Flag p_flag) const {
ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
return flags[p_flag];
}
void Material::set_line_width(float p_width) {
line_width=p_width;
VisualServer::get_singleton()->material_set_line_width(material,p_width);
_change_notify("line_width");
}
float Material::get_line_width() const {
return line_width;
}
void Material::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&Material::set_flag);
ObjectTypeDB::bind_method(_MD("get_flag","flag"),&Material::get_flag);
ObjectTypeDB::bind_method(_MD("set_blend_mode","mode"),&Material::set_blend_mode);
ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Material::get_blend_mode);
ObjectTypeDB::bind_method(_MD("set_line_width","width"),&Material::set_line_width);
ObjectTypeDB::bind_method(_MD("get_line_width"),&Material::get_line_width);
ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","mode"),&Material::set_depth_draw_mode);
ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&Material::get_depth_draw_mode);
for(int i=0;i<FLAG_MAX;i++)
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"flags/"+_flag_names[i] ),_SCS("set_flag"),_SCS("get_flag"),_flag_indices[i]);
ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,PMAlpha" ), _SCS("set_blend_mode"),_SCS("get_blend_mode"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "params/depth_draw",PROPERTY_HINT_ENUM,"Always,Opaque Only,Pre-Pass Alpha,Never" ), _SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode"));
ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width"));
BIND_CONSTANT( FLAG_VISIBLE );
BIND_CONSTANT( FLAG_DOUBLE_SIDED );
BIND_CONSTANT( FLAG_INVERT_FACES );
BIND_CONSTANT( FLAG_UNSHADED );
BIND_CONSTANT( FLAG_ONTOP );
BIND_CONSTANT( FLAG_LIGHTMAP_ON_UV2 );
BIND_CONSTANT( FLAG_COLOR_ARRAY_SRGB );
BIND_CONSTANT( FLAG_MAX );
BIND_CONSTANT( DEPTH_DRAW_ALWAYS );
BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY );
BIND_CONSTANT( DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA );
BIND_CONSTANT( DEPTH_DRAW_NEVER );
BIND_CONSTANT( BLEND_MODE_MIX );
BIND_CONSTANT( BLEND_MODE_ADD );
BIND_CONSTANT( BLEND_MODE_SUB );
BIND_CONSTANT( BLEND_MODE_MUL );
BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA );
}
Material::Material(const RID& p_material) {
material=p_material;
flags[FLAG_VISIBLE]=true;
flags[FLAG_DOUBLE_SIDED]=false;
flags[FLAG_INVERT_FACES]=false;
flags[FLAG_UNSHADED]=false;
flags[FLAG_ONTOP]=false;
flags[FLAG_LIGHTMAP_ON_UV2]=true;
flags[FLAG_COLOR_ARRAY_SRGB]=false;
depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY;
blend_mode=BLEND_MODE_MIX;
}
Material::~Material() {
VisualServer::get_singleton()->free(material);
}
static const char*_param_names[FixedMaterial::PARAM_MAX]={
"diffuse",
"detail",
"specular",
"emission",
"specular_exp",
"glow",
"normal",
"shade_param"
};
static const char*_full_param_names[FixedMaterial::PARAM_MAX]={
"params/diffuse",
"params/detail",
"params/specular",
"params/emission",
"params/specular_exp",
"params/glow",
"params/normal",
"params/shade_param"
};
/*
static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={
"tex_diffuse",
"tex_detail",
"tex_specular",
"tex_emission",
"tex_specular_exp",
"tex_glow",
"tex_detail_mix",
"tex_normal",
"tex_shade_param"
};
*/
static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={
FixedMaterial::PARAM_DIFFUSE,
FixedMaterial::PARAM_DETAIL,
FixedMaterial::PARAM_SPECULAR,
FixedMaterial::PARAM_EMISSION,
FixedMaterial::PARAM_SPECULAR_EXP,
FixedMaterial::PARAM_GLOW,
FixedMaterial::PARAM_NORMAL,
FixedMaterial::PARAM_SHADE_PARAM,
};
void FixedMaterial::set_parameter(Parameter p_parameter, const Variant& p_value) {
ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
if ((p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION)) {
if (p_value.get_type()!=Variant::COLOR) {
ERR_EXPLAIN(String(_param_names[p_parameter])+" expects Color");
ERR_FAIL();
}
} else {
if (!p_value.is_num()) {
ERR_EXPLAIN(String(_param_names[p_parameter])+" expects scalar");
ERR_FAIL();
}
}
ERR_FAIL_COND( (p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION) && p_value.get_type()!=Variant::COLOR );
ERR_FAIL_COND( p_parameter!=PARAM_SHADE_PARAM && p_parameter!=PARAM_DIFFUSE && p_parameter!=PARAM_DETAIL && p_parameter!=PARAM_SPECULAR && p_parameter!=PARAM_EMISSION && p_value.get_type()!=Variant::REAL && p_value.get_type()!=Variant::INT );
param[p_parameter]=p_value;
VisualServer::get_singleton()->fixed_material_set_param(material,(VS::FixedMaterialParam)p_parameter,p_value);
_change_notify(_full_param_names[p_parameter]);
}
Variant FixedMaterial::get_parameter(Parameter p_parameter) const {
ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Variant());
return param[p_parameter];
}
void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) {
ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
texture_param[p_parameter]=p_texture;
VisualServer::get_singleton()->fixed_material_set_texture(material,(VS::FixedMaterialParam)p_parameter,p_texture.is_null()?RID():p_texture->get_rid());
_change_notify();
}
Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const {
ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Ref<Texture>());
return texture_param[p_parameter];
}
void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) {
ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
ERR_FAIL_INDEX(p_mode,4);
if (p_mode==texture_texcoord[p_parameter])
return;
texture_texcoord[p_parameter]=p_mode;
VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material,(VS::FixedMaterialParam)p_parameter,(VS::FixedMaterialTexCoordMode)p_mode);
_change_notify();
}
FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const {
ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,TEXCOORD_UV);
return texture_texcoord[p_parameter];
}
void FixedMaterial::set_light_shader(LightShader p_shader) {
light_shader=p_shader;
VS::get_singleton()->fixed_material_set_light_shader(material,VS::FixedMaterialLightShader(p_shader));
}
FixedMaterial::LightShader FixedMaterial::get_light_shader() const {
return light_shader;
}
void FixedMaterial::set_uv_transform(const Transform& p_transform) {
uv_transform=p_transform;
VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform );
_change_notify();
}
Transform FixedMaterial::get_uv_transform() const {
return uv_transform;
}
void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) {
ERR_FAIL_INDEX(p_flag,5);
fixed_flags[p_flag]=p_value;
VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value);
}
bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const {
ERR_FAIL_INDEX_V(p_flag,5,false);
return fixed_flags[p_flag];
}
void FixedMaterial::set_point_size(float p_size) {
ERR_FAIL_COND(p_size<0);
point_size=p_size;
VisualServer::get_singleton()->fixed_material_set_point_size(material,p_size);
}
float FixedMaterial::get_point_size() const{
return point_size;
}
void FixedMaterial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_parameter","param","value"),&FixedMaterial::set_parameter);
ObjectTypeDB::bind_method(_MD("get_parameter","param"),&FixedMaterial::get_parameter);
ObjectTypeDB::bind_method(_MD("set_texture","param","texture:Texture"),&FixedMaterial::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture:Texture","param"),&FixedMaterial::get_texture);
ObjectTypeDB::bind_method(_MD("set_texcoord_mode","param","mode"),&FixedMaterial::set_texcoord_mode);
ObjectTypeDB::bind_method(_MD("get_texcoord_mode","param"),&FixedMaterial::get_texcoord_mode);
ObjectTypeDB::bind_method(_MD("set_fixed_flag","flag","value"),&FixedMaterial::set_fixed_flag);
ObjectTypeDB::bind_method(_MD("get_fixed_flag","flag"),&FixedMaterial::get_fixed_flag);
ObjectTypeDB::bind_method(_MD("set_uv_transform","transform"),&FixedMaterial::set_uv_transform);
ObjectTypeDB::bind_method(_MD("get_uv_transform"),&FixedMaterial::get_uv_transform);
ObjectTypeDB::bind_method(_MD("set_light_shader","shader"),&FixedMaterial::set_light_shader);
ObjectTypeDB::bind_method(_MD("get_light_shader"),&FixedMaterial::get_light_shader);
ObjectTypeDB::bind_method(_MD("set_point_size","size"),&FixedMaterial::set_point_size);
ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedMaterial::get_point_size);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/discard_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_xy_normalmap" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_XY_NORMALMAP);
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE);
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR );
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE,"1,64,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE,"-4,4,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL );
ADD_PROPERTY( PropertyInfo( Variant::INT, "params/shader", PROPERTY_HINT_ENUM,"Lambert,Wrap,Velvet,Toon" ), _SCS("set_light_shader"), _SCS("get_light_shader") );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/shader_param", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/glow", PROPERTY_HINT_RANGE,"0,8,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW );
ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE,"0,1024,1" ), _SCS("set_point_size"), _SCS("get_point_size"));
ADD_PROPERTY( PropertyInfo( Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform") );
for(int i=0;i<PARAM_MAX;i++) {
ADD_PROPERTYI( PropertyInfo( Variant::OBJECT, String()+"textures/"+_param_names[i],PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]);
ADD_PROPERTYI( PropertyInfo( Variant::INT, String()+"textures/"+_param_names[i]+"_tc",PROPERTY_HINT_ENUM,"UV,UV Xform,UV2,Sphere" ), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i] );
}
BIND_CONSTANT( PARAM_DIFFUSE );
BIND_CONSTANT( PARAM_DETAIL );
BIND_CONSTANT( PARAM_SPECULAR );
BIND_CONSTANT( PARAM_EMISSION );
BIND_CONSTANT( PARAM_SPECULAR_EXP );
BIND_CONSTANT( PARAM_GLOW );
BIND_CONSTANT( PARAM_NORMAL );
BIND_CONSTANT( PARAM_SHADE_PARAM );
BIND_CONSTANT( PARAM_MAX );
BIND_CONSTANT( TEXCOORD_SPHERE );
BIND_CONSTANT( TEXCOORD_UV );
BIND_CONSTANT( TEXCOORD_UV_TRANSFORM );
BIND_CONSTANT( TEXCOORD_UV2 );
BIND_CONSTANT( FLAG_USE_ALPHA );
BIND_CONSTANT( FLAG_USE_COLOR_ARRAY );
BIND_CONSTANT( FLAG_USE_POINT_SIZE );
BIND_CONSTANT( FLAG_DISCARD_ALPHA );
}
FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) {
param[PARAM_DIFFUSE]=Color(1,1,1);
param[PARAM_SPECULAR]=Color(0.0,0.0,0.0);
param[PARAM_EMISSION]=Color(0.0,0.0,0.0);
param[PARAM_SPECULAR_EXP]=40;
param[PARAM_GLOW]=0;
param[PARAM_NORMAL]=1;
param[PARAM_SHADE_PARAM]=0.5;
param[PARAM_DETAIL]=1.0;
set_flag(FLAG_COLOR_ARRAY_SRGB,true);
fixed_flags[FLAG_USE_ALPHA]=false;
fixed_flags[FLAG_USE_COLOR_ARRAY]=false;
fixed_flags[FLAG_USE_POINT_SIZE]=false;
fixed_flags[FLAG_USE_XY_NORMALMAP]=false;
fixed_flags[FLAG_DISCARD_ALPHA]=false;
for(int i=0;i<PARAM_MAX;i++) {
texture_texcoord[i]=TEXCOORD_UV;
}
light_shader=LIGHT_SHADER_LAMBERT;
point_size=1.0;
}
FixedMaterial::~FixedMaterial() {
}
bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) {
if (p_name==SceneStringNames::get_singleton()->shader_shader) {
set_shader(p_value);
return true;
} else {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (!pr) {
String n = p_name;
if (n.find("param/")==0) { //backwards compatibility
pr = n.substr(6,n.length());
}
}
if (pr) {
VisualServer::get_singleton()->material_set_param(material,pr,p_value);
return true;
}
}
}
return false;
}
bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const {
if (p_name==SceneStringNames::get_singleton()->shader_shader) {
r_ret=get_shader();
return true;
} else {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (pr) {
r_ret=VisualServer::get_singleton()->material_get_param(material,pr);
return true;
}
}
}
return false;
}
void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"MaterialShader,MaterialShaderGraph" ) );
if (!shader.is_null()) {
shader->get_param_list(p_list);
}
}
void ShaderMaterial::_shader_changed() {
_change_notify(); //also all may have changed then
}
void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) {
if (shader.is_valid())
shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
shader=p_shader;
VS::get_singleton()->material_set_shader(material,shader->get_rid());
if (shader.is_valid()) {
shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
}
_change_notify();
}
Ref<Shader> ShaderMaterial::get_shader() const {
return shader;
}
void ShaderMaterial::set_shader_param(const StringName& p_param,const Variant& p_value) {
VisualServer::get_singleton()->material_set_param(material,p_param,p_value);
}
Variant ShaderMaterial::get_shader_param(const StringName& p_param) const{
return VisualServer::get_singleton()->material_get_param(material,p_param);
}
void ShaderMaterial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader );
ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader );
ObjectTypeDB::bind_method(_MD("set_shader_param","param","value:var"), &ShaderMaterial::set_shader_param);
ObjectTypeDB::bind_method(_MD("get_shader_param:var","param"), &ShaderMaterial::get_shader_param);
ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed );
}
void ShaderMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
String f = p_function.operator String();
if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) {
if (shader.is_valid()) {
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
}
}
}
Material::get_argument_options(p_function,p_idx,r_options);
}
ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){
}
/////////////////////////////////