15603ca887
Co-authored-by: Clay John <claynjohn@gmail.com>
12 lines
1.1 KiB
XML
12 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture2DArray" inherits="ImageTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A single texture resource which consists of multiple, separate images. Each image has the same dimensions and number of mipmap levels.
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</brief_description>
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<description>
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A Texture2DArray is different from a Texture3D: The Texture2DArray does not support trilinear interpolation between the [Image]s, i.e. no blending.
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A Texture2DArray is also different from an [AtlasTexture]: In a Texture2DArray, all images are treated separately. In an atlas, the regions (i.e. the single images) can be of different sizes. Furthermore, you usually need to add a padding around the regions, to prevent accidental UV mapping to more than one region. The same goes for mipmapping: Mipmap chains are handled separately for each layer. In an atlas, the slicing has to be done manually in the fragment shader.
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</description>
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<tutorials>
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</tutorials>
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</class>
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