81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeUIntFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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An unsigned scalar integer function to be used within the visual shader graph.
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</brief_description>
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<description>
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Accept an unsigned integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUIntFunc.Function" default="0">
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A function to be applied to the scalar. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_NEGATE" value="0" enum="Function">
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Negates the [code]x[/code] using [code]-(x)[/code].
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</constant>
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<constant name="FUNC_BITWISE_NOT" value="1" enum="Function">
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Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_MAX" value="2" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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