virtualx-engine/scene/main
lawnjelly 3e19cf834a CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
2023-09-18 16:05:03 +01:00
..
canvas_layer.cpp Consistent render ordering for CanvasLayers 2023-03-12 05:00:13 +00:00
canvas_layer.h Consistent render ordering for CanvasLayers 2023-03-12 05:00:13 +00:00
http_request.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
http_request.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
instance_placeholder.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
instance_placeholder.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
node.cpp CPUParticles2D - Add ability to follow physics interpolated target 2023-09-18 16:05:03 +01:00
node.h Canvas item hierarchical culling 2023-04-25 20:17:33 +01:00
resource_preloader.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
resource_preloader.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
scene_tree.cpp 2D Fixed Timestep Interpolation 2023-08-01 16:07:48 +01:00
scene_tree.h 2D Fixed Timestep Interpolation 2023-08-01 16:07:48 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
timer.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
viewport.cpp [3.x] Expose determinant in Transform2D, rename internal method 2023-04-22 13:47:47 -05:00
viewport.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00