346f1ab86b
Keep on waitin'
19 lines
1.1 KiB
XML
19 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GrooveJoint2D" inherits="Joint2D" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A physics joint that restricts the movement of two 2D physics bodies to a fixed axis.
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</brief_description>
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<description>
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A physics joint that restricts the movement of two 2D physics bodies to a fixed axis. For example, a [StaticBody2D] representing a piston base can be attached to a [RigidBody2D] representing the piston head, moving up and down.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset" default="25.0">
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The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove).
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</member>
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<member name="length" type="float" setter="set_length" getter="get_length" default="50.0">
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The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis.
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</member>
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</members>
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</class>
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