.. |
export
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
audio_driver_javascript.cpp
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Adapt platforms to AudioServer refactoring
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2017-01-16 19:19:45 +01:00 |
audio_driver_javascript.h
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Enable WebGL2 in web export, start fixing build
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2017-02-01 10:21:04 +01:00 |
audio_server_javascript.cpp
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
audio_server_javascript.h
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
detect.py
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
dom_keys.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
godot_shell.html
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Enable WebGL2 in web export, start fixing build
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2017-02-01 10:21:04 +01:00 |
javascript_eval.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
javascript_eval.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
javascript_main.cpp
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
logo.png
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Fixed iCCp chunk in pngs
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2016-06-22 21:13:29 +02:00 |
os_javascript.cpp
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
os_javascript.h
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Enable WebGL2 in web export, start fixing build
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2017-02-01 10:21:04 +01:00 |
platform_config.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
SCsub
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Fix WebAssembly builds on Windows
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2017-02-21 23:21:28 +01:00 |