28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
// Copyright 2009-2020 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../common/scene.h"
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#include "../common/primref.h"
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#include "../common/primref_mb.h"
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#include "priminfo.h"
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#include "bvh_builder_morton.h"
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namespace embree
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{
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namespace isa
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{
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PrimInfo createPrimRefArray(Geometry* geometry, unsigned int geomID, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
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PrimInfo createPrimRefArray(Scene* scene, Geometry::GTypeMask types, bool mblur, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
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PrimInfo createPrimRefArrayMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor, size_t itime = 0);
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PrimInfoMB createPrimRefArrayMSMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRefMB>& prims, BuildProgressMonitor& progressMonitor, BBox1f t0t1 = BBox1f(0.0f,1.0f));
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template<typename Mesh>
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size_t createMortonCodeArray(Mesh* mesh, mvector<BVHBuilderMorton::BuildPrim>& morton, BuildProgressMonitor& progressMonitor);
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}
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}
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