virtualx-engine/servers/rendering/renderer_rd
Rémi Verschelde 85399a9170
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-09 08:13:47 +02:00
..
forward_clustered Merge pull request #51309 from Chaosus/fix_uniform_error_spam 2021-08-06 17:15:03 +02:00
forward_mobile Merge pull request #51309 from Chaosus/fix_uniform_error_spam 2021-08-06 17:15:03 +02:00
shaders Merge pull request #51155 from Chaosus/shader_fix_specular_mode 2021-08-09 08:13:47 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
effects_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix incorrect checking of uniform set to prevent error spam 2021-08-06 12:20:12 +03:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp
renderer_scene_gi_rd.h
renderer_scene_render_rd.cpp Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_scene_render_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_scene_sky_rd.cpp Merge pull request #51309 from Chaosus/fix_uniform_error_spam 2021-08-06 17:15:03 +02:00
renderer_scene_sky_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_storage_rd.cpp
renderer_storage_rd.h
SCsub
shader_compiler_rd.cpp
shader_compiler_rd.h
shader_rd.cpp
shader_rd.h