virtualx-engine/modules/mono/editor
Ignacio Roldán Etcheverry f9a67ee9da C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
..
Godot.NET.Sdk C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
script_templates Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
bindings_generator.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
bindings_generator.h C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
code_completion.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
editor_internal_calls.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00