Virtualx Game Engine. Forked from Godot 3.6
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George Marques 34f0a2ca46
GDScript: Add limit to call depth
The hard limit is set at 2048 depth which seems sensible between
legitimate recursive calls while still avoiding a crash because of a
stack overflow in most of the cases.

Note that it is still possible to reach the stack limit and get an
overflow before reaching a call depth. This is intended as a half-way
measure to stop crashing in most cases, since there's no reliable nor
portable way to check the amount of stack memory left.
2023-02-07 17:09:40 -03:00
.github CI: Remove custom Linux deps and SwiftShader 2023-02-06 18:21:15 +01:00
core Prepare for moving editor and classref translations to godot-editor-l10n repo 2023-02-07 14:20:40 +01:00
doc Merge pull request #70623 from timothyqiu/property-i18n 2023-02-07 19:38:29 +01:00
drivers Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
editor Merge pull request #70623 from timothyqiu/property-i18n 2023-02-07 19:38:29 +01:00
main Fix build with deprecated=no not exclude ProjectConverter3To4 options 2023-02-01 22:29:51 +01:00
misc CI: Remove custom Linux deps and SwiftShader 2023-02-06 18:21:15 +01:00
modules GDScript: Add limit to call depth 2023-02-07 17:09:40 -03:00
platform [X11] Do not suppress structure/focus events on popup close to correctly return focus. 2023-02-07 12:13:34 +02:00
scene Merge pull request #62179 from Rindbee/fix-popup_center-off-center 2023-02-07 16:30:41 +01:00
servers Merge pull request #72829 from Sauermann/fix-code-simplifications 2023-02-07 16:30:22 +01:00
tests More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
thirdparty meshoptimizer: Sync with upstream commit 4a287848f 2023-01-31 22:27:49 -08:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Change .gitignore's bin/ to bin 2023-02-07 01:21:56 -05:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-12-15 12:11:41 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-12-15 12:11:41 +01:00
CHANGELOG.md Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt meshoptimizer: Sync with upstream commit 4a287848f 2023-01-31 22:27:49 -08:00
DONORS.md Fix typos with codespell 2022-12-15 12:24:08 +01:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Merge pull request #63312 from bruvzg/one_click 2023-01-13 18:00:18 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Fix link to docs for building from source 2023-01-11 18:53:15 +00:00
SConstruct SCons: Fix wrong debug_symbols default value in --help 2023-02-01 11:27:25 +01:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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