virtualx-engine/core
TwistedTwigleg 8aa3c2f091 New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.

This work was sponsored by GSoC 2020 and TwistedTwigleg.

Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2021-06-05 15:19:51 -04:00
..
config Merge pull request #47336 from Calinou/rename-shader-file-extension 2021-06-04 11:26:14 +02:00
crypto Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
debugger Change behavior of String.right 2021-05-20 23:07:57 +02:00
error Modernize atomics 2021-02-18 17:12:46 +01:00
input Add MOUSE_MODE_CONFINED_HIDDEN 2021-06-03 11:44:28 -04:00
io Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
object Move and expose AutoComplete in CodeEdit 2021-06-01 15:38:45 +01:00
os Merge pull request #48889 from Calinou/file-rename-endian-swap 2021-06-03 15:19:07 +02:00
string Fix usage of String.left() 2021-05-21 23:01:44 +02:00
templates Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
variant New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
core_bind.cpp Merge pull request #48889 from Calinou/file-rename-endian-swap 2021-06-03 15:19:07 +02:00
core_bind.h Merge pull request #48889 from Calinou/file-rename-endian-swap 2021-06-03 15:19:07 +02:00
core_builders.py Update AUTHORS and DONORS list 2020-08-14 00:06:51 +02:00
core_constants.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
core_constants.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
core_string_names.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
core_string_names.h Removed _change_notify 2021-02-10 19:31:24 -03:00
doc_data.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
doc_data.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_core_types.cpp Rename IP_Unix, IP_Address and TCP_Server to remove underscores 2021-05-06 02:52:01 +02:00
register_core_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Implement shader caching 2021-05-31 10:13:09 +02:00
typedefs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
version.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00