virtualx-engine/modules/denoise/denoise_wrapper.cpp
JFonS b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00

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3.4 KiB
C++

/*************************************************************************/
/* denoise_wrapper.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#include "denoise_wrapper.h"
#include "core/os/copymem.h"
#include "core/os/memory.h"
#include "thirdparty/oidn/include/OpenImageDenoise/oidn.h"
#include <stdio.h>
void *oidn_denoiser_init() {
OIDNDeviceImpl *device = oidnNewDevice(OIDN_DEVICE_TYPE_CPU);
oidnCommitDevice(device);
return device;
}
bool oidn_denoise(void *deviceptr, float *p_floats, int p_width, int p_height) {
OIDNDeviceImpl *device = (OIDNDeviceImpl *)deviceptr;
OIDNFilter filter = oidnNewFilter(device, "RTLightmap");
void *input_buffer = memalloc(p_width * p_height * 3 * sizeof(float));
copymem(input_buffer, p_floats, p_width * p_height * 3 * sizeof(float));
oidnSetSharedFilterImage(filter, "color", input_buffer, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
oidnSetSharedFilterImage(filter, "output", (void *)p_floats, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
oidnSetFilter1b(filter, "hdr", true);
oidnCommitFilter(filter);
oidnExecuteFilter(filter);
const char *msg;
bool success = true;
if (oidnGetDeviceError(device, &msg) != OIDN_ERROR_NONE) {
printf("LightmapDenoiser: %s\n", msg);
success = false;
}
oidnReleaseFilter(filter);
return success;
}
void oidn_denoiser_finish(void *device) {
oidnReleaseDevice((OIDNDeviceImpl *)device);
}