Virtualx Game Engine. Forked from Godot 3.6
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Ibrahn Sahir 352b3c9c93 Cleaning up some uninitialised variables in GLES2 stuff.
Initialise keep_original_textures and use_fast_texture_filter in storage
config. Removed any other variables from storage config that were both unused
and uninitialised to avoid future confusion (if they're needed it's
easier to spot an uninitialised variable problem in a PR that adds the
variable again rather than just uses it).

Copied storage Texture struct constructor from GLES3 implementation
(except where variables were already initialised with different values).
Gives us sensible tested defaults for previously uninitialised vars.

Added assignments for state.current_main_tex based on same in GLES3.
2018-11-02 14:09:32 +00:00
core Remove unused "dtoll" methods 2018-11-02 05:02:27 -04:00
doc Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministic 2018-11-01 19:31:09 +01:00
drivers Cleaning up some uninitialised variables in GLES2 stuff. 2018-11-02 14:09:32 +00:00
editor Merge pull request #21897 from Calinou/3d-display-camera-coordinates 2018-11-02 11:33:22 +01:00
main Merge pull request #23262 from swenner/more-cppcheck-fixes 2018-10-25 21:12:14 +02:00
misc Merge pull request #22626 from akien-mga/travis-android-ndk 2018-10-02 18:42:28 +02:00
modules Merge pull request #23404 from YeldhamDev/gdscript_log_methods 2018-11-02 11:06:40 +01:00
platform Merge pull request #23389 from marcelofg55/multiple_ext 2018-11-02 11:07:18 +01:00
scene Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
servers Cleaning up some uninitialised variables in GLES2 stuff. 2018-11-02 14:09:32 +00:00
thirdparty Server platform works on OS X too 2018-10-29 12:54:51 -03:00
.appveyor.yml CI: Disable debug_symbols on Travis/AppVeyor 2018-08-21 12:36:57 +02:00
.clang-format Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
.editorconfig Adds C# rule to .editorconfig. 2018-07-20 08:42:13 +02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Support globs in csproj includes 2018-10-25 18:00:17 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-10-05 11:41:07 +02:00
CHANGELOG.md Add a project changelog 2018-02-22 18:25:40 +01:00
CODEOWNERS Fix typo in gdnative module path in CODEOWNERS 2018-07-20 08:04:54 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Add useful links for contributors to CONTRIBUTING and README docs. 2018-10-13 22:59:52 -07:00
COPYRIGHT.txt Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
DONORS.md Update AUTHORS and DONORS list 2018-10-05 11:41:07 +02:00
gles_builders.py Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Add useful links for contributors to CONTRIBUTING and README docs. 2018-10-13 22:59:52 -07:00
SConstruct Merge pull request #23279 from marcelofg55/osx_server 2018-10-29 21:25:46 +01:00
version.py Bump version to 3.1-alpha 2018-08-27 18:17:35 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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