30 lines
1.1 KiB
XML
30 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.0-beta">
|
|
<brief_description>
|
|
Input event type for screen touch events.
|
|
(only available on mobile devices)
|
|
</brief_description>
|
|
<description>
|
|
Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="index" type="int" setter="set_index" getter="get_index">
|
|
Touch index in the case of a multi-touch event. One index = one finger.
|
|
</member>
|
|
<member name="position" type="Vector2" setter="set_position" getter="get_position">
|
|
Touch position.
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
|
|
If [code]true[/code] the touch's state is pressed. If [code]false[/code] the touch's state is released.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|