.. |
effects
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Use constants from math_funcs rather than unstandardized C++ constants.
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2017-01-24 19:24:55 +01:00 |
audio_driver_dummy.cpp
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Adapt platforms to AudioServer refactoring
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2017-01-16 19:19:45 +01:00 |
audio_driver_dummy.h
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Adapt platforms to AudioServer refactoring
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2017-01-16 19:19:45 +01:00 |
audio_effect.cpp
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Oops! Audio engine has vanished :D
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2017-01-15 16:07:51 -03:00 |
audio_effect.h
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WIP new AudioServer, with buses, effects, etc.
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2017-01-21 19:01:00 -03:00 |
audio_filter_sw.cpp
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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2017-01-16 13:36:33 -06:00 |
audio_filter_sw.h
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WIP new AudioServer, with buses, effects, etc.
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2017-01-21 19:01:00 -03:00 |
audio_rb_resampler.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
audio_rb_resampler.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
audio_stream.cpp
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WIP new AudioServer, with buses, effects, etc.
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2017-01-21 19:01:00 -03:00 |
audio_stream.h
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WIP new AudioServer, with buses, effects, etc.
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2017-01-21 19:01:00 -03:00 |
reverb_sw.cpp
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
reverb_sw.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
SCsub
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WIP new AudioServer, with buses, effects, etc.
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2017-01-21 19:01:00 -03:00 |
voice_rb_sw.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |