virtualx-engine/servers/audio
2017-01-24 19:24:55 +01:00
..
effects Use constants from math_funcs rather than unstandardized C++ constants. 2017-01-24 19:24:55 +01:00
audio_driver_dummy.cpp Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
audio_driver_dummy.h Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
audio_effect.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
audio_effect.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_filter_sw.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
audio_filter_sw.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_rb_resampler.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_rb_resampler.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_stream.cpp WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_stream.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
reverb_sw.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
reverb_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
voice_rb_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00