.. |
config.cpp
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Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing
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2023-08-25 10:19:25 -04:00 |
config.h
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Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing
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2023-08-25 10:19:25 -04:00 |
light_storage.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
light_storage.h
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
material_storage.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
material_storage.h
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Ensure that "detect 3D" is only called when using 3D shaders
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2023-06-13 13:20:11 -07:00 |
mesh_storage.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
mesh_storage.h
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
particles_storage.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
particles_storage.h
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
render_scene_buffers_gles3.cpp
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Fix transparent viewport backgrounds with custom clear color
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2023-07-30 06:19:47 -05:00 |
render_scene_buffers_gles3.h
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Fix transparent viewport backgrounds with custom clear color
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2023-07-30 06:19:47 -05:00 |
SCsub
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texture_storage.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
texture_storage.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
utilities.cpp
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Add RENDERING_INFO parameters to GL Compatibility renderer
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2023-06-16 09:10:00 +02:00 |
utilities.h
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Add RENDERING_INFO parameters to GL Compatibility renderer
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2023-06-16 09:10:00 +02:00 |