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forward_id_storage.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
forward_id_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
light_storage.cpp
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Re-implement the PSSM_SPLITS debug option
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2023-04-28 17:53:56 -07:00 |
light_storage.h
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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2023-05-19 19:22:10 +02:00 |
material_storage.cpp
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
material_storage.h
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
mesh_storage.cpp
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Fix AABB for unused bones
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2023-05-19 19:47:52 -07:00 |
mesh_storage.h
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
particles_storage.cpp
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
particles_storage.h
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
render_buffer_custom_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_scene_buffers_rd.cpp
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Fixing issues with SSIL artifacts
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2023-02-24 16:13:18 +11:00 |
render_scene_buffers_rd.h
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Add layer slice support to render device and render buffers
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2023-02-03 09:48:56 +11:00 |
render_scene_data_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_scene_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Fix calling TextureStorage::texture_3d_update() could cause a crash
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2023-05-22 06:24:13 +08:00 |
texture_storage.h
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For GDExternal use, provides access to internal graphics handles for textures
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2023-05-09 13:47:22 +10:00 |
utilities.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |