bf05309af7
As requested by reduz, an import of thekla_atlas into thirdparty/
174 lines
5.8 KiB
C++
174 lines
5.8 KiB
C++
// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
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#pragma once
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#ifndef NV_CORE_HASHMAP_H
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#define NV_CORE_HASHMAP_H
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/*
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HashMap based on Thatcher Ulrich <tu@tulrich.com> container, donated to the Public Domain.
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I'd like to do something to reduce the amount of code generated with this template. The type of
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U is largely irrelevant to the generated code, except for calls to constructors and destructors,
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but the combination of all T and U pairs, generate a large amounts of code.
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HashMap is not used in NVTT, so it could be removed from the repository.
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*/
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#include "Memory.h"
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#include "Debug.h"
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#include "ForEach.h"
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#include "Hash.h"
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namespace nv
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{
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class Stream;
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/** Thatcher Ulrich's hash table.
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*
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* Hash table, linear probing, internal chaining. One
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* interesting/nice thing about this implementation is that the table
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* itself is a flat chunk of memory containing no pointers, only
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* relative indices. If the key and value types of the hash contain
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* no pointers, then the hash can be serialized using raw IO. Could
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* come in handy.
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*
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* Never shrinks, unless you explicitly clear() it. Expands on
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* demand, though. For best results, if you know roughly how big your
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* table will be, default it to that size when you create it.
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*/
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template<typename T, typename U, typename H = Hash<T>, typename E = Equal<T> >
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class NVCORE_CLASS HashMap
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{
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NV_FORBID_COPY(HashMap);
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public:
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/// Default ctor.
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HashMap() : entry_count(0), size_mask(-1), table(NULL) { }
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/// Ctor with size hint.
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explicit HashMap(int size_hint) : entry_count(0), size_mask(-1), table(NULL) { setCapacity(size_hint); }
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/// Dtor.
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~HashMap() { clear(); }
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void set(const T& key, const U& value);
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void add(const T& key, const U& value);
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bool remove(const T& key);
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void clear();
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bool isEmpty() const;
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bool get(const T& key, U* value = NULL, T* other_key = NULL) const;
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bool contains(const T & key) const;
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int size() const;
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int count() const;
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int capacity() const;
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void checkExpand();
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void resize(int n);
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void setCapacity(int new_size);
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// Behaves much like std::pair.
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struct Entry
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{
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int next_in_chain; // internal chaining for collisions
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uint hash_value; // avoids recomputing. Worthwhile?
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T key;
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U value;
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Entry() : next_in_chain(-2) {}
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Entry(const Entry& e) : next_in_chain(e.next_in_chain), hash_value(e.hash_value), key(e.key), value(e.value) {}
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Entry(const T& k, const U& v, int next, int hash) : next_in_chain(next), hash_value(hash), key(k), value(v) {}
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bool isEmpty() const { return next_in_chain == -2; }
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bool isEndOfChain() const { return next_in_chain == -1; }
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bool isTombstone() const { return hash_value == TOMBSTONE_HASH; }
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void clear() {
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key.~T(); // placement delete
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value.~U(); // placement delete
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next_in_chain = -2;
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hash_value = ~TOMBSTONE_HASH;
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}
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void makeTombstone() {
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key.~T();
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value.~U();
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hash_value = TOMBSTONE_HASH;
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}
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};
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// HashMap enumerator.
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typedef int PseudoIndex;
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PseudoIndex start() const { PseudoIndex i = 0; findNext(i); return i; }
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bool isDone(const PseudoIndex & i) const { nvDebugCheck(i <= size_mask+1); return i == size_mask+1; };
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void advance(PseudoIndex & i) const { nvDebugCheck(i <= size_mask+1); i++; findNext(i); }
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#if NV_NEED_PSEUDOINDEX_WRAPPER
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Entry & operator[]( const PseudoIndexWrapper & i ) {
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Entry & e = entry(i(this));
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nvDebugCheck(e.isTombstone() == false);
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return e;
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}
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const Entry & operator[]( const PseudoIndexWrapper & i ) const {
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const Entry & e = entry(i(this));
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nvDebugCheck(e.isTombstone() == false);
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return e;
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}
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#else
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Entry & operator[](const PseudoIndex & i) {
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Entry & e = entry(i);
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nvDebugCheck(e.isTombstone() == false);
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return e;
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}
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const Entry & operator[](const PseudoIndex & i) const {
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const Entry & e = entry(i);
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nvDebugCheck(e.isTombstone() == false);
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return e;
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}
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#endif
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// By default we serialize the key-value pairs compactl y.
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template<typename _T, typename _U, typename _H, typename _E>
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friend Stream & operator<< (Stream & s, HashMap<_T, _U, _H, _E> & map);
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// This requires more storage, but saves us from rehashing the elements.
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template<typename _T, typename _U, typename _H, typename _E>
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friend Stream & rawSerialize(Stream & s, HashMap<_T, _U, _H, _E> & map);
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/// Swap the members of this vector and the given vector.
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template<typename _T, typename _U, typename _H, typename _E>
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friend void swap(HashMap<_T, _U, _H, _E> & a, HashMap<_T, _U, _H, _E> & b);
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private:
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static const uint TOMBSTONE_HASH = (uint) -1;
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uint compute_hash(const T& key) const;
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// Find the index of the matching entry. If no match, then return -1.
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int findIndex(const T& key) const;
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// Return the index of the newly cleared element.
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int removeTombstone(int index);
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// Helpers.
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Entry & entry(int index);
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const Entry & entry(int index) const;
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void setRawCapacity(int new_size);
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// Move the enumerator to the next valid element.
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void findNext(PseudoIndex & i) const;
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int entry_count;
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int size_mask;
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Entry * table;
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};
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} // nv namespace
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#endif // NV_CORE_HASHMAP_H
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