virtualx-engine/platform/windows
Kevin Smith 01cfcab5c6 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020)
2022-07-26 11:01:55 +02:00
..
export Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
context_gl_windows.cpp
context_gl_windows.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
crash_handler_windows.cpp Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:13:04 +02:00
crash_handler_windows.h
detect.py Use bigobj for release MSVC builds 2022-07-26 11:01:55 +02:00
godot.ico Change godot.ico to uncompressed/fixed size 2022-03-28 23:43:46 +02:00
godot.natvis
godot_res.rc
godot_windows.cpp Fix exit code of --help and --version, and test them in CI 2022-07-08 14:54:16 +02:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp Merge pull request #56015 from bruvzg/phy_code_conv 2022-01-16 11:36:26 +01:00
key_mapping_windows.h Merge pull request #56015 from bruvzg/phy_code_conv 2022-01-16 11:36:26 +01:00
lang_table.h
logo.png
os_windows.cpp Improve OS.set_current_screen 2022-07-19 12:23:52 +03:00
os_windows.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp
windows_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00