virtualx-engine/modules/websocket/editor/editor_debugger_server_websocket.cpp
Fabio Alessandrelli 40d60ca6ae [WebSocket] Fix debugger implementation.
Register module during core initialization so the remote debugger can
properly handle the "wss://" protocol.
2022-10-13 17:25:29 +02:00

139 lines
5.8 KiB
C++

/*************************************************************************/
/* editor_debugger_server_websocket.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/*************************************************************************/
#include "editor_debugger_server_websocket.h"
#ifdef TOOLS_ENABLED
#include "../remote_debugger_peer_websocket.h"
#include "core/config/project_settings.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
void EditorDebuggerServerWebSocket::poll() {
if (pending_peer.is_null() && tcp_server->is_connection_available()) {
Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());
ERR_FAIL_COND(peer.is_null()); // Bug.
Vector<String> ws_protocols;
ws_protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.
peer->set_supported_protocols(ws_protocols);
Error err = peer->accept_stream(tcp_server->take_connection());
if (err == OK) {
pending_timer = OS::get_singleton()->get_ticks_msec();
pending_peer = peer;
}
}
if (pending_peer.is_valid() && pending_peer->get_ready_state() != WebSocketPeer::STATE_OPEN) {
pending_peer->poll();
WebSocketPeer::State ready_state = pending_peer->get_ready_state();
if (ready_state != WebSocketPeer::STATE_CONNECTING && ready_state != WebSocketPeer::STATE_OPEN) {
pending_peer.unref(); // Failed.
}
if (ready_state == WebSocketPeer::STATE_CONNECTING && OS::get_singleton()->get_ticks_msec() - pending_timer > 3000) {
pending_peer.unref(); // Timeout.
}
}
}
String EditorDebuggerServerWebSocket::get_uri() const {
return endpoint;
}
Error EditorDebuggerServerWebSocket::start(const String &p_uri) {
// Default host and port
String bind_host = (String)EditorSettings::get_singleton()->get("network/debug/remote_host");
int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
// Optionally override
if (!p_uri.is_empty() && p_uri != "ws://") {
String scheme, path;
Error err = p_uri.parse_url(scheme, bind_host, bind_port, path);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
}
// Try listening on ports
const int max_attempts = 5;
for (int attempt = 1;; ++attempt) {
const Error err = tcp_server->listen(bind_port, bind_host);
if (err == OK) {
break;
}
if (attempt >= max_attempts) {
EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR);
return err;
}
int last_port = bind_port++;
EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING);
}
// Endpoint that the client should connect to
endpoint = vformat("ws://%s:%d", bind_host, bind_port);
return OK;
}
void EditorDebuggerServerWebSocket::stop() {
pending_peer.unref();
tcp_server->stop();
}
bool EditorDebuggerServerWebSocket::is_active() const {
return tcp_server->is_listening();
}
bool EditorDebuggerServerWebSocket::is_connection_available() const {
return pending_peer.is_valid() && pending_peer->get_ready_state() == WebSocketPeer::STATE_OPEN;
}
Ref<RemoteDebuggerPeer> EditorDebuggerServerWebSocket::take_connection() {
ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(pending_peer));
pending_peer.unref();
return peer;
}
EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() {
tcp_server.instantiate();
}
EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() {
stop();
}
EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) {
ERR_FAIL_COND_V(p_protocol != "ws://", nullptr);
return memnew(EditorDebuggerServerWebSocket);
}
#endif // TOOLS_ENABLED