40d60ca6ae
Register module during core initialization so the remote debugger can properly handle the "wss://" protocol.
139 lines
5.8 KiB
C++
139 lines
5.8 KiB
C++
/*************************************************************************/
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/* editor_debugger_server_websocket.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_debugger_server_websocket.h"
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#ifdef TOOLS_ENABLED
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#include "../remote_debugger_peer_websocket.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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void EditorDebuggerServerWebSocket::poll() {
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if (pending_peer.is_null() && tcp_server->is_connection_available()) {
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Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());
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ERR_FAIL_COND(peer.is_null()); // Bug.
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Vector<String> ws_protocols;
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ws_protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.
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peer->set_supported_protocols(ws_protocols);
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Error err = peer->accept_stream(tcp_server->take_connection());
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if (err == OK) {
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pending_timer = OS::get_singleton()->get_ticks_msec();
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pending_peer = peer;
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}
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}
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if (pending_peer.is_valid() && pending_peer->get_ready_state() != WebSocketPeer::STATE_OPEN) {
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pending_peer->poll();
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WebSocketPeer::State ready_state = pending_peer->get_ready_state();
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if (ready_state != WebSocketPeer::STATE_CONNECTING && ready_state != WebSocketPeer::STATE_OPEN) {
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pending_peer.unref(); // Failed.
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}
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if (ready_state == WebSocketPeer::STATE_CONNECTING && OS::get_singleton()->get_ticks_msec() - pending_timer > 3000) {
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pending_peer.unref(); // Timeout.
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}
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}
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}
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String EditorDebuggerServerWebSocket::get_uri() const {
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return endpoint;
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}
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Error EditorDebuggerServerWebSocket::start(const String &p_uri) {
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// Default host and port
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String bind_host = (String)EditorSettings::get_singleton()->get("network/debug/remote_host");
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int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
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// Optionally override
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if (!p_uri.is_empty() && p_uri != "ws://") {
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String scheme, path;
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Error err = p_uri.parse_url(scheme, bind_host, bind_port, path);
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ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
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}
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// Try listening on ports
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const int max_attempts = 5;
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for (int attempt = 1;; ++attempt) {
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const Error err = tcp_server->listen(bind_port, bind_host);
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if (err == OK) {
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break;
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}
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if (attempt >= max_attempts) {
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EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR);
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return err;
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}
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int last_port = bind_port++;
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EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING);
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}
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// Endpoint that the client should connect to
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endpoint = vformat("ws://%s:%d", bind_host, bind_port);
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return OK;
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}
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void EditorDebuggerServerWebSocket::stop() {
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pending_peer.unref();
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tcp_server->stop();
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}
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bool EditorDebuggerServerWebSocket::is_active() const {
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return tcp_server->is_listening();
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}
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bool EditorDebuggerServerWebSocket::is_connection_available() const {
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return pending_peer.is_valid() && pending_peer->get_ready_state() == WebSocketPeer::STATE_OPEN;
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}
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Ref<RemoteDebuggerPeer> EditorDebuggerServerWebSocket::take_connection() {
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ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
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RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(pending_peer));
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pending_peer.unref();
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return peer;
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}
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EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() {
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tcp_server.instantiate();
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}
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EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() {
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stop();
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}
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EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) {
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ERR_FAIL_COND_V(p_protocol != "ws://", nullptr);
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return memnew(EditorDebuggerServerWebSocket);
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}
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#endif // TOOLS_ENABLED
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