a503f8aadc
This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
603 lines
15 KiB
C++
603 lines
15 KiB
C++
/*************************************************************************/
|
|
/* base_button.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "base_button.h"
|
|
#include "os/keyboard.h"
|
|
#include "print_string.h"
|
|
#include "scene/scene_string_names.h"
|
|
#include "scene/main/viewport.h"
|
|
|
|
|
|
void BaseButton::_unpress_group() {
|
|
|
|
if (!button_group.is_valid())
|
|
return;
|
|
|
|
for (Set<BaseButton*>::Element *E=button_group->buttons.front();E;E=E->next()) {
|
|
if (E->get()==this)
|
|
continue;
|
|
|
|
E->get()->set_pressed(false);
|
|
}
|
|
}
|
|
|
|
void BaseButton::_gui_input(InputEvent p_event) {
|
|
|
|
|
|
if (status.disabled) // no interaction with disabled button
|
|
return;
|
|
|
|
switch(p_event.type) {
|
|
|
|
case InputEvent::MOUSE_BUTTON: {
|
|
|
|
const InputEventMouseButton &b=p_event.mouse_button;
|
|
|
|
if ( status.disabled || b.button_index!=1 )
|
|
return;
|
|
|
|
if (status.pressing_button)
|
|
break;
|
|
|
|
if (status.click_on_press) {
|
|
|
|
if (b.pressed) {
|
|
|
|
emit_signal("button_down");
|
|
|
|
if (!toggle_mode) { //mouse press attempt
|
|
|
|
status.press_attempt=true;
|
|
status.pressing_inside=true;
|
|
|
|
pressed();
|
|
if (get_script_instance()) {
|
|
Variant::CallError ce;
|
|
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
|
|
}
|
|
|
|
emit_signal("pressed");
|
|
_unpress_group();
|
|
|
|
|
|
} else {
|
|
|
|
status.pressed=!status.pressed;
|
|
pressed();
|
|
if (get_script_instance()) {
|
|
Variant::CallError ce;
|
|
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
|
|
}
|
|
emit_signal("pressed");
|
|
_unpress_group();
|
|
|
|
|
|
toggled(status.pressed);
|
|
emit_signal("toggled",status.pressed);
|
|
|
|
}
|
|
|
|
|
|
} else {
|
|
|
|
emit_signal("button_up");
|
|
|
|
/* this is pointless if (status.press_attempt && status.pressing_inside) {
|
|
// released();
|
|
emit_signal("released");
|
|
}
|
|
*/
|
|
status.press_attempt=false;
|
|
}
|
|
update();
|
|
break;
|
|
}
|
|
|
|
if (b.pressed) {
|
|
|
|
status.press_attempt=true;
|
|
status.pressing_inside=true;
|
|
emit_signal("button_down");
|
|
|
|
} else {
|
|
|
|
emit_signal("button_up");
|
|
|
|
if (status.press_attempt &&status.pressing_inside) {
|
|
|
|
if (!toggle_mode) { //mouse press attempt
|
|
|
|
pressed();
|
|
if (get_script_instance()) {
|
|
Variant::CallError ce;
|
|
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
|
|
}
|
|
|
|
emit_signal("pressed");
|
|
|
|
} else {
|
|
|
|
status.pressed=!status.pressed;
|
|
|
|
pressed();
|
|
emit_signal("pressed");
|
|
|
|
toggled(status.pressed);
|
|
emit_signal("toggled",status.pressed);
|
|
if (get_script_instance()) {
|
|
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
_unpress_group();
|
|
|
|
|
|
}
|
|
|
|
status.press_attempt=false;
|
|
|
|
}
|
|
|
|
update();
|
|
} break;
|
|
case InputEvent::MOUSE_MOTION: {
|
|
|
|
if (status.press_attempt && status.pressing_button==0) {
|
|
bool last_press_inside=status.pressing_inside;
|
|
status.pressing_inside=has_point(Point2(p_event.mouse_motion.x,p_event.mouse_motion.y));
|
|
if (last_press_inside!=status.pressing_inside)
|
|
update();
|
|
}
|
|
} break;
|
|
case InputEvent::ACTION:
|
|
case InputEvent::JOYPAD_BUTTON:
|
|
case InputEvent::KEY: {
|
|
|
|
|
|
if (p_event.is_echo()) {
|
|
break;
|
|
}
|
|
|
|
if (status.disabled) {
|
|
break;
|
|
}
|
|
|
|
if (status.press_attempt && status.pressing_button==0) {
|
|
break;
|
|
}
|
|
|
|
if (p_event.is_action("ui_accept")) {
|
|
|
|
if (p_event.is_pressed()) {
|
|
|
|
status.pressing_button++;
|
|
status.press_attempt=true;
|
|
status.pressing_inside=true;
|
|
emit_signal("button_down");
|
|
|
|
} else if (status.press_attempt) {
|
|
|
|
if (status.pressing_button)
|
|
status.pressing_button--;
|
|
|
|
if (status.pressing_button)
|
|
break;
|
|
|
|
status.press_attempt=false;
|
|
status.pressing_inside=false;
|
|
|
|
emit_signal("button_up");
|
|
|
|
if (!toggle_mode) { //mouse press attempt
|
|
|
|
pressed();
|
|
emit_signal("pressed");
|
|
} else {
|
|
|
|
status.pressed=!status.pressed;
|
|
|
|
pressed();
|
|
emit_signal("pressed");
|
|
|
|
toggled(status.pressed);
|
|
if (get_script_instance()) {
|
|
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed);
|
|
}
|
|
emit_signal("toggled",status.pressed);
|
|
}
|
|
|
|
_unpress_group();
|
|
|
|
}
|
|
|
|
accept_event();
|
|
update();
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void BaseButton::_notification(int p_what) {
|
|
|
|
|
|
if (p_what==NOTIFICATION_MOUSE_ENTER) {
|
|
|
|
status.hovering=true;
|
|
update();
|
|
}
|
|
|
|
if (p_what==NOTIFICATION_MOUSE_EXIT) {
|
|
status.hovering=false;
|
|
update();
|
|
}
|
|
if (p_what==NOTIFICATION_DRAG_BEGIN) {
|
|
|
|
if (status.press_attempt) {
|
|
status.press_attempt=false;
|
|
status.pressing_button=0;
|
|
update();
|
|
}
|
|
}
|
|
|
|
if (p_what==NOTIFICATION_FOCUS_ENTER) {
|
|
|
|
status.hovering=true;
|
|
update();
|
|
}
|
|
|
|
if (p_what==NOTIFICATION_FOCUS_EXIT) {
|
|
|
|
if (status.pressing_button && status.press_attempt) {
|
|
status.press_attempt=false;
|
|
status.pressing_button=0;
|
|
status.hovering=false;
|
|
update();
|
|
} else if (status.hovering) {
|
|
status.hovering=false;
|
|
update();
|
|
}
|
|
}
|
|
|
|
if (p_what==NOTIFICATION_ENTER_TREE) {
|
|
|
|
|
|
}
|
|
|
|
if (p_what==NOTIFICATION_EXIT_TREE) {
|
|
|
|
|
|
}
|
|
|
|
if (p_what==NOTIFICATION_VISIBILITY_CHANGED && !is_visible()) {
|
|
|
|
if (!toggle_mode) {
|
|
status.pressed = false;
|
|
}
|
|
status.hovering = false;
|
|
status.press_attempt = false;
|
|
status.pressing_inside = false;
|
|
status.pressing_button = 0;
|
|
}
|
|
}
|
|
|
|
void BaseButton::pressed() {
|
|
|
|
if (get_script_instance())
|
|
get_script_instance()->call("pressed");
|
|
}
|
|
|
|
void BaseButton::toggled(bool p_pressed) {
|
|
|
|
if (get_script_instance()) {
|
|
get_script_instance()->call("toggled",p_pressed);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void BaseButton::set_disabled(bool p_disabled) {
|
|
|
|
status.disabled = p_disabled;
|
|
update();
|
|
_change_notify("disabled");
|
|
if (p_disabled)
|
|
set_focus_mode(FOCUS_NONE);
|
|
else
|
|
set_focus_mode(enabled_focus_mode);
|
|
}
|
|
|
|
bool BaseButton::is_disabled() const {
|
|
|
|
return status.disabled;
|
|
}
|
|
|
|
void BaseButton::set_pressed(bool p_pressed) {
|
|
|
|
if (!toggle_mode)
|
|
return;
|
|
if (status.pressed==p_pressed)
|
|
return;
|
|
_change_notify("pressed");
|
|
status.pressed=p_pressed;
|
|
|
|
if (p_pressed) {
|
|
_unpress_group();
|
|
|
|
}
|
|
update();
|
|
}
|
|
|
|
bool BaseButton::is_pressing() const{
|
|
|
|
return status.press_attempt;
|
|
}
|
|
|
|
bool BaseButton::is_pressed() const {
|
|
|
|
return toggle_mode?status.pressed:status.press_attempt;
|
|
}
|
|
|
|
bool BaseButton::is_hovered() const {
|
|
|
|
return status.hovering;
|
|
}
|
|
|
|
BaseButton::DrawMode BaseButton::get_draw_mode() const {
|
|
|
|
if (status.disabled) {
|
|
return DRAW_DISABLED;
|
|
};
|
|
|
|
//print_line("press attempt: "+itos(status.press_attempt)+" hover: "+itos(status.hovering)+" pressed: "+itos(status.pressed));
|
|
if (status.press_attempt==false && status.hovering && !status.pressed) {
|
|
|
|
|
|
return DRAW_HOVER;
|
|
} else {
|
|
/* determine if pressed or not */
|
|
|
|
bool pressing;
|
|
if (status.press_attempt) {
|
|
|
|
pressing=status.pressing_inside;
|
|
if (status.pressed)
|
|
pressing=!pressing;
|
|
} else {
|
|
|
|
pressing=status.pressed;
|
|
}
|
|
|
|
if (pressing)
|
|
return DRAW_PRESSED;
|
|
else
|
|
return DRAW_NORMAL;
|
|
}
|
|
|
|
return DRAW_NORMAL;
|
|
}
|
|
|
|
void BaseButton::set_toggle_mode(bool p_on) {
|
|
|
|
toggle_mode=p_on;
|
|
}
|
|
|
|
bool BaseButton::is_toggle_mode() const {
|
|
|
|
return toggle_mode;
|
|
}
|
|
|
|
void BaseButton::set_click_on_press(bool p_click_on_press) {
|
|
|
|
status.click_on_press=p_click_on_press;
|
|
}
|
|
|
|
bool BaseButton::get_click_on_press() const {
|
|
|
|
return status.click_on_press;
|
|
}
|
|
|
|
void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
|
|
|
|
enabled_focus_mode = p_mode;
|
|
if (!status.disabled) {
|
|
set_focus_mode( p_mode );
|
|
}
|
|
}
|
|
|
|
Control::FocusMode BaseButton::get_enabled_focus_mode() const {
|
|
|
|
return enabled_focus_mode;
|
|
}
|
|
|
|
void BaseButton::set_shortcut(const Ref<ShortCut>& p_shortcut) {
|
|
|
|
if (shortcut.is_null() == p_shortcut.is_null())
|
|
return;
|
|
|
|
shortcut=p_shortcut;
|
|
set_process_unhandled_input(shortcut.is_valid());
|
|
}
|
|
|
|
Ref<ShortCut> BaseButton:: get_shortcut() const {
|
|
return shortcut;
|
|
}
|
|
|
|
void BaseButton::_unhandled_input(InputEvent p_event) {
|
|
|
|
if (!is_disabled() && is_visible() && p_event.is_pressed() && !p_event.is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
|
|
|
|
if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
|
|
return; //ignore because of modal window
|
|
|
|
if (is_toggle_mode()) {
|
|
set_pressed(!is_pressed());
|
|
emit_signal("toggled",is_pressed());
|
|
}
|
|
|
|
emit_signal("pressed");
|
|
}
|
|
}
|
|
|
|
String BaseButton::get_tooltip(const Point2& p_pos) const {
|
|
|
|
String tooltip=Control::get_tooltip(p_pos);
|
|
if (shortcut.is_valid() && shortcut->is_valid()) {
|
|
if (tooltip.find("$sc")!=-1) {
|
|
tooltip=tooltip.replace_first("$sc","("+shortcut->get_as_text()+")");
|
|
} else {
|
|
tooltip+=" ("+shortcut->get_as_text()+")";
|
|
}
|
|
}
|
|
return tooltip;
|
|
}
|
|
|
|
|
|
void BaseButton::set_button_group(const Ref<ButtonGroup>& p_group) {
|
|
|
|
if (button_group.is_valid()) {
|
|
button_group->buttons.erase(this);
|
|
}
|
|
|
|
button_group=p_group;
|
|
|
|
if (button_group.is_valid()) {
|
|
button_group->buttons.insert(this);
|
|
}
|
|
|
|
update(); //checkbox changes to radio if set a buttongroup
|
|
|
|
}
|
|
|
|
Ref<ButtonGroup> BaseButton::get_button_group() const {
|
|
|
|
return button_group;
|
|
}
|
|
|
|
|
|
void BaseButton::_bind_methods() {
|
|
|
|
ClassDB::bind_method(_MD("_gui_input"),&BaseButton::_gui_input);
|
|
ClassDB::bind_method(_MD("_unhandled_input"),&BaseButton::_unhandled_input);
|
|
ClassDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
|
|
ClassDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
|
|
ClassDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered);
|
|
ClassDB::bind_method(_MD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
|
|
ClassDB::bind_method(_MD("is_toggle_mode"),&BaseButton::is_toggle_mode);
|
|
ClassDB::bind_method(_MD("set_disabled","disabled"),&BaseButton::set_disabled);
|
|
ClassDB::bind_method(_MD("is_disabled"),&BaseButton::is_disabled);
|
|
ClassDB::bind_method(_MD("set_click_on_press","enable"),&BaseButton::set_click_on_press);
|
|
ClassDB::bind_method(_MD("get_click_on_press"),&BaseButton::get_click_on_press);
|
|
ClassDB::bind_method(_MD("get_draw_mode"),&BaseButton::get_draw_mode);
|
|
ClassDB::bind_method(_MD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode);
|
|
ClassDB::bind_method(_MD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode);
|
|
|
|
ClassDB::bind_method(_MD("set_shortcut","shortcut"),&BaseButton::set_shortcut);
|
|
ClassDB::bind_method(_MD("get_shortcut"),&BaseButton::get_shortcut);
|
|
|
|
ClassDB::bind_method(_MD("set_button_group","button_group"),&BaseButton::set_button_group);
|
|
ClassDB::bind_method(_MD("get_button_group"),&BaseButton::get_button_group);
|
|
|
|
BIND_VMETHOD(MethodInfo("_pressed"));
|
|
BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed")));
|
|
|
|
ADD_SIGNAL( MethodInfo("pressed" ) );
|
|
ADD_SIGNAL( MethodInfo("button_up") );
|
|
ADD_SIGNAL( MethodInfo("button_down") );
|
|
ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) );
|
|
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "disabled"), _SCS("set_disabled"), _SCS("is_disabled"));
|
|
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode"));
|
|
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "is_pressed"), _SCS("set_pressed"), _SCS("is_pressed"));
|
|
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press"));
|
|
ADD_PROPERTY( PropertyInfo( Variant::INT,"enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_enabled_focus_mode"), _SCS("get_enabled_focus_mode") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shortcut",PROPERTY_HINT_RESOURCE_TYPE,"ShortCut"), _SCS("set_shortcut"), _SCS("get_shortcut"));
|
|
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "group",PROPERTY_HINT_RESOURCE_TYPE,"ButtonGroup"), _SCS("set_button_group"), _SCS("get_button_group"));
|
|
|
|
|
|
BIND_CONSTANT( DRAW_NORMAL );
|
|
BIND_CONSTANT( DRAW_PRESSED );
|
|
BIND_CONSTANT( DRAW_HOVER );
|
|
BIND_CONSTANT( DRAW_DISABLED );
|
|
|
|
}
|
|
|
|
BaseButton::BaseButton() {
|
|
|
|
toggle_mode=false;
|
|
status.pressed=false;
|
|
status.press_attempt=false;
|
|
status.hovering=false;
|
|
status.pressing_inside=false;
|
|
status.disabled = false;
|
|
status.click_on_press=false;
|
|
status.pressing_button=0;
|
|
set_focus_mode( FOCUS_ALL );
|
|
enabled_focus_mode = FOCUS_ALL;
|
|
|
|
|
|
if (button_group.is_valid()) {
|
|
button_group->buttons.erase(this);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
BaseButton::~BaseButton()
|
|
{
|
|
}
|
|
|
|
void ButtonGroup::get_buttons(List<BaseButton*> *r_buttons) {
|
|
|
|
for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
|
|
r_buttons->push_back(E->get());
|
|
}
|
|
}
|
|
|
|
BaseButton* ButtonGroup::get_pressed_button() {
|
|
|
|
for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
|
|
if (E->get()->is_pressed())
|
|
return E->get();
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
void ButtonGroup::_bind_methods() {
|
|
|
|
ClassDB::bind_method(_MD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
|
|
}
|
|
|
|
ButtonGroup::ButtonGroup() {
|
|
|
|
set_local_to_scene(true);
|
|
}
|