virtualx-engine/scene/gui/base_button.cpp
Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00

603 lines
15 KiB
C++

/*************************************************************************/
/* base_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "base_button.h"
#include "os/keyboard.h"
#include "print_string.h"
#include "scene/scene_string_names.h"
#include "scene/main/viewport.h"
void BaseButton::_unpress_group() {
if (!button_group.is_valid())
return;
for (Set<BaseButton*>::Element *E=button_group->buttons.front();E;E=E->next()) {
if (E->get()==this)
continue;
E->get()->set_pressed(false);
}
}
void BaseButton::_gui_input(InputEvent p_event) {
if (status.disabled) // no interaction with disabled button
return;
switch(p_event.type) {
case InputEvent::MOUSE_BUTTON: {
const InputEventMouseButton &b=p_event.mouse_button;
if ( status.disabled || b.button_index!=1 )
return;
if (status.pressing_button)
break;
if (status.click_on_press) {
if (b.pressed) {
emit_signal("button_down");
if (!toggle_mode) { //mouse press attempt
status.press_attempt=true;
status.pressing_inside=true;
pressed();
if (get_script_instance()) {
Variant::CallError ce;
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
}
emit_signal("pressed");
_unpress_group();
} else {
status.pressed=!status.pressed;
pressed();
if (get_script_instance()) {
Variant::CallError ce;
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
}
emit_signal("pressed");
_unpress_group();
toggled(status.pressed);
emit_signal("toggled",status.pressed);
}
} else {
emit_signal("button_up");
/* this is pointless if (status.press_attempt && status.pressing_inside) {
// released();
emit_signal("released");
}
*/
status.press_attempt=false;
}
update();
break;
}
if (b.pressed) {
status.press_attempt=true;
status.pressing_inside=true;
emit_signal("button_down");
} else {
emit_signal("button_up");
if (status.press_attempt &&status.pressing_inside) {
if (!toggle_mode) { //mouse press attempt
pressed();
if (get_script_instance()) {
Variant::CallError ce;
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
}
emit_signal("pressed");
} else {
status.pressed=!status.pressed;
pressed();
emit_signal("pressed");
toggled(status.pressed);
emit_signal("toggled",status.pressed);
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed);
}
}
_unpress_group();
}
status.press_attempt=false;
}
update();
} break;
case InputEvent::MOUSE_MOTION: {
if (status.press_attempt && status.pressing_button==0) {
bool last_press_inside=status.pressing_inside;
status.pressing_inside=has_point(Point2(p_event.mouse_motion.x,p_event.mouse_motion.y));
if (last_press_inside!=status.pressing_inside)
update();
}
} break;
case InputEvent::ACTION:
case InputEvent::JOYPAD_BUTTON:
case InputEvent::KEY: {
if (p_event.is_echo()) {
break;
}
if (status.disabled) {
break;
}
if (status.press_attempt && status.pressing_button==0) {
break;
}
if (p_event.is_action("ui_accept")) {
if (p_event.is_pressed()) {
status.pressing_button++;
status.press_attempt=true;
status.pressing_inside=true;
emit_signal("button_down");
} else if (status.press_attempt) {
if (status.pressing_button)
status.pressing_button--;
if (status.pressing_button)
break;
status.press_attempt=false;
status.pressing_inside=false;
emit_signal("button_up");
if (!toggle_mode) { //mouse press attempt
pressed();
emit_signal("pressed");
} else {
status.pressed=!status.pressed;
pressed();
emit_signal("pressed");
toggled(status.pressed);
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed);
}
emit_signal("toggled",status.pressed);
}
_unpress_group();
}
accept_event();
update();
}
}
}
}
void BaseButton::_notification(int p_what) {
if (p_what==NOTIFICATION_MOUSE_ENTER) {
status.hovering=true;
update();
}
if (p_what==NOTIFICATION_MOUSE_EXIT) {
status.hovering=false;
update();
}
if (p_what==NOTIFICATION_DRAG_BEGIN) {
if (status.press_attempt) {
status.press_attempt=false;
status.pressing_button=0;
update();
}
}
if (p_what==NOTIFICATION_FOCUS_ENTER) {
status.hovering=true;
update();
}
if (p_what==NOTIFICATION_FOCUS_EXIT) {
if (status.pressing_button && status.press_attempt) {
status.press_attempt=false;
status.pressing_button=0;
status.hovering=false;
update();
} else if (status.hovering) {
status.hovering=false;
update();
}
}
if (p_what==NOTIFICATION_ENTER_TREE) {
}
if (p_what==NOTIFICATION_EXIT_TREE) {
}
if (p_what==NOTIFICATION_VISIBILITY_CHANGED && !is_visible()) {
if (!toggle_mode) {
status.pressed = false;
}
status.hovering = false;
status.press_attempt = false;
status.pressing_inside = false;
status.pressing_button = 0;
}
}
void BaseButton::pressed() {
if (get_script_instance())
get_script_instance()->call("pressed");
}
void BaseButton::toggled(bool p_pressed) {
if (get_script_instance()) {
get_script_instance()->call("toggled",p_pressed);
}
}
void BaseButton::set_disabled(bool p_disabled) {
status.disabled = p_disabled;
update();
_change_notify("disabled");
if (p_disabled)
set_focus_mode(FOCUS_NONE);
else
set_focus_mode(enabled_focus_mode);
}
bool BaseButton::is_disabled() const {
return status.disabled;
}
void BaseButton::set_pressed(bool p_pressed) {
if (!toggle_mode)
return;
if (status.pressed==p_pressed)
return;
_change_notify("pressed");
status.pressed=p_pressed;
if (p_pressed) {
_unpress_group();
}
update();
}
bool BaseButton::is_pressing() const{
return status.press_attempt;
}
bool BaseButton::is_pressed() const {
return toggle_mode?status.pressed:status.press_attempt;
}
bool BaseButton::is_hovered() const {
return status.hovering;
}
BaseButton::DrawMode BaseButton::get_draw_mode() const {
if (status.disabled) {
return DRAW_DISABLED;
};
//print_line("press attempt: "+itos(status.press_attempt)+" hover: "+itos(status.hovering)+" pressed: "+itos(status.pressed));
if (status.press_attempt==false && status.hovering && !status.pressed) {
return DRAW_HOVER;
} else {
/* determine if pressed or not */
bool pressing;
if (status.press_attempt) {
pressing=status.pressing_inside;
if (status.pressed)
pressing=!pressing;
} else {
pressing=status.pressed;
}
if (pressing)
return DRAW_PRESSED;
else
return DRAW_NORMAL;
}
return DRAW_NORMAL;
}
void BaseButton::set_toggle_mode(bool p_on) {
toggle_mode=p_on;
}
bool BaseButton::is_toggle_mode() const {
return toggle_mode;
}
void BaseButton::set_click_on_press(bool p_click_on_press) {
status.click_on_press=p_click_on_press;
}
bool BaseButton::get_click_on_press() const {
return status.click_on_press;
}
void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
enabled_focus_mode = p_mode;
if (!status.disabled) {
set_focus_mode( p_mode );
}
}
Control::FocusMode BaseButton::get_enabled_focus_mode() const {
return enabled_focus_mode;
}
void BaseButton::set_shortcut(const Ref<ShortCut>& p_shortcut) {
if (shortcut.is_null() == p_shortcut.is_null())
return;
shortcut=p_shortcut;
set_process_unhandled_input(shortcut.is_valid());
}
Ref<ShortCut> BaseButton:: get_shortcut() const {
return shortcut;
}
void BaseButton::_unhandled_input(InputEvent p_event) {
if (!is_disabled() && is_visible() && p_event.is_pressed() && !p_event.is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
return; //ignore because of modal window
if (is_toggle_mode()) {
set_pressed(!is_pressed());
emit_signal("toggled",is_pressed());
}
emit_signal("pressed");
}
}
String BaseButton::get_tooltip(const Point2& p_pos) const {
String tooltip=Control::get_tooltip(p_pos);
if (shortcut.is_valid() && shortcut->is_valid()) {
if (tooltip.find("$sc")!=-1) {
tooltip=tooltip.replace_first("$sc","("+shortcut->get_as_text()+")");
} else {
tooltip+=" ("+shortcut->get_as_text()+")";
}
}
return tooltip;
}
void BaseButton::set_button_group(const Ref<ButtonGroup>& p_group) {
if (button_group.is_valid()) {
button_group->buttons.erase(this);
}
button_group=p_group;
if (button_group.is_valid()) {
button_group->buttons.insert(this);
}
update(); //checkbox changes to radio if set a buttongroup
}
Ref<ButtonGroup> BaseButton::get_button_group() const {
return button_group;
}
void BaseButton::_bind_methods() {
ClassDB::bind_method(_MD("_gui_input"),&BaseButton::_gui_input);
ClassDB::bind_method(_MD("_unhandled_input"),&BaseButton::_unhandled_input);
ClassDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
ClassDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
ClassDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered);
ClassDB::bind_method(_MD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
ClassDB::bind_method(_MD("is_toggle_mode"),&BaseButton::is_toggle_mode);
ClassDB::bind_method(_MD("set_disabled","disabled"),&BaseButton::set_disabled);
ClassDB::bind_method(_MD("is_disabled"),&BaseButton::is_disabled);
ClassDB::bind_method(_MD("set_click_on_press","enable"),&BaseButton::set_click_on_press);
ClassDB::bind_method(_MD("get_click_on_press"),&BaseButton::get_click_on_press);
ClassDB::bind_method(_MD("get_draw_mode"),&BaseButton::get_draw_mode);
ClassDB::bind_method(_MD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode);
ClassDB::bind_method(_MD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode);
ClassDB::bind_method(_MD("set_shortcut","shortcut"),&BaseButton::set_shortcut);
ClassDB::bind_method(_MD("get_shortcut"),&BaseButton::get_shortcut);
ClassDB::bind_method(_MD("set_button_group","button_group"),&BaseButton::set_button_group);
ClassDB::bind_method(_MD("get_button_group"),&BaseButton::get_button_group);
BIND_VMETHOD(MethodInfo("_pressed"));
BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed")));
ADD_SIGNAL( MethodInfo("pressed" ) );
ADD_SIGNAL( MethodInfo("button_up") );
ADD_SIGNAL( MethodInfo("button_down") );
ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) );
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "disabled"), _SCS("set_disabled"), _SCS("is_disabled"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "is_pressed"), _SCS("set_pressed"), _SCS("is_pressed"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press"));
ADD_PROPERTY( PropertyInfo( Variant::INT,"enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_enabled_focus_mode"), _SCS("get_enabled_focus_mode") );
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shortcut",PROPERTY_HINT_RESOURCE_TYPE,"ShortCut"), _SCS("set_shortcut"), _SCS("get_shortcut"));
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "group",PROPERTY_HINT_RESOURCE_TYPE,"ButtonGroup"), _SCS("set_button_group"), _SCS("get_button_group"));
BIND_CONSTANT( DRAW_NORMAL );
BIND_CONSTANT( DRAW_PRESSED );
BIND_CONSTANT( DRAW_HOVER );
BIND_CONSTANT( DRAW_DISABLED );
}
BaseButton::BaseButton() {
toggle_mode=false;
status.pressed=false;
status.press_attempt=false;
status.hovering=false;
status.pressing_inside=false;
status.disabled = false;
status.click_on_press=false;
status.pressing_button=0;
set_focus_mode( FOCUS_ALL );
enabled_focus_mode = FOCUS_ALL;
if (button_group.is_valid()) {
button_group->buttons.erase(this);
}
}
BaseButton::~BaseButton()
{
}
void ButtonGroup::get_buttons(List<BaseButton*> *r_buttons) {
for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
r_buttons->push_back(E->get());
}
}
BaseButton* ButtonGroup::get_pressed_button() {
for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
if (E->get()->is_pressed())
return E->get();
}
return NULL;
}
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(_MD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
}
ButtonGroup::ButtonGroup() {
set_local_to_scene(true);
}