2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouse" inherits="InputEventWithModifiers" version="3.2">
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<brief_description>
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Base input event type for mouse events.
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</brief_description>
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<description>
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Stores general mouse events information.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0">
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The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
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</member>
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<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2( 0, 0 )">
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The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
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The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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