.. |
tests
|
Fix leaks and crashes in OAHashMap
|
2020-05-18 14:02:49 +02:00 |
app_icon.png
|
Optimize images losslessly using oxipng -o6 --strip all --zopfli
|
2018-06-28 19:17:41 +02:00 |
default_controller_mappings.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
gamecontrollerdb.txt
|
Sync controller mappings DB with SDL2 community repo
|
2020-01-26 17:59:15 +01:00 |
godotcontrollerdb.txt
|
Input: Readd 'Default Android Gamepad' magic binding
|
2020-05-11 11:22:21 +02:00 |
input_default.cpp
|
Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings
|
2020-01-08 11:43:44 +01:00 |
input_default.h
|
Input: make VibrationInfo protected to allow implementors to use it
|
2020-05-01 10:56:58 +02:00 |
main.cpp
|
Add Nvidia Workaround for GLES3
|
2020-05-07 14:54:14 +01:00 |
main.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
main_builders.py
|
Use base Color() constructors instead of Color::html()
|
2019-07-08 21:17:10 +02:00 |
main_timer_sync.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
main_timer_sync.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
performance.cpp
|
Items and draw calls added to IDE Monitor in '2d' section
|
2020-04-16 11:52:22 +01:00 |
performance.h
|
Items and draw calls added to IDE Monitor in '2d' section
|
2020-04-16 11:52:22 +01:00 |
SCsub
|
Input: Drop obsolete versions of SDL gamecontrollerdb
|
2020-05-01 10:56:58 +02:00 |
splash.png
|
Optimize images losslessly using oxipng -o6 --strip all --zopfli
|
2019-10-12 23:23:33 +02:00 |
splash_editor.png
|
Update AUTHORS and DONORS list
|
2019-12-13 13:50:33 +01:00 |