virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Jonas Schönbrodt 26c4644b38 Fix bad LOD selection when Camera in Mesh AABB
Fixed an issue where a bad LOD would be selected although the Camera being inside the Meshes AABB.
2023-07-19 18:07:37 +02:00
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render_forward_clustered.cpp Fix bad LOD selection when Camera in Mesh AABB 2023-07-19 18:07:37 +02:00
render_forward_clustered.h Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum 2023-07-12 21:02:25 +02:00
scene_shader_forward_clustered.cpp Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
scene_shader_forward_clustered.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00