0b94203a79
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
444 lines
21 KiB
C++
444 lines
21 KiB
C++
/*************************************************************************/
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/* editor_internal_calls.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_internal_calls.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/script_editor_debugger.h"
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#include "main/main.h"
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#include "../csharp_script.h"
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#include "../glue/cs_glue_version.gen.h"
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#include "../godotsharp_dirs.h"
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#include "../mono_gd/gd_mono_marshal.h"
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#include "../utils/osx_utils.h"
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#include "bindings_generator.h"
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#include "godotsharp_export.h"
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#include "script_class_parser.h"
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MonoString *godot_icall_GodotSharpDirs_ResDataDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_data_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResMetadataDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_metadata_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResAssembliesBaseDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_base_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResAssembliesDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResConfigDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_config_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResTempDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_base_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_MonoUserDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_user_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_MonoLogsDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_logs_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_MonoSolutionsDir() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_solutions_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_BuildLogsDirs() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_build_logs_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_ProjectSlnPath() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_sln_path());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_ProjectCsProjPath() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_csproj_path());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_DataEditorToolsDir() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_tools_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_prebuilt_api_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_DataMonoEtcDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_etc_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_DataMonoLibDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_lib_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_DataMonoBinDir() {
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#ifdef WINDOWS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_bin_dir());
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#else
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return NULL;
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#endif
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}
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void godot_icall_EditorProgress_Create(MonoString *p_task, MonoString *p_label, int32_t p_amount, MonoBoolean p_can_cancel) {
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String task = GDMonoMarshal::mono_string_to_godot(p_task);
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String label = GDMonoMarshal::mono_string_to_godot(p_label);
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EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel);
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}
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void godot_icall_EditorProgress_Dispose(MonoString *p_task) {
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String task = GDMonoMarshal::mono_string_to_godot(p_task);
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EditorNode::progress_end_task(task);
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}
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MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_state, int32_t p_step, MonoBoolean p_force_refresh) {
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String task = GDMonoMarshal::mono_string_to_godot(p_task);
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String state = GDMonoMarshal::mono_string_to_godot(p_state);
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return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
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}
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BindingsGenerator *godot_icall_BindingsGenerator_Ctor() {
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return memnew(BindingsGenerator);
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}
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void godot_icall_BindingsGenerator_Dtor(BindingsGenerator *p_handle) {
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memdelete(p_handle);
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}
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MonoBoolean godot_icall_BindingsGenerator_LogPrintEnabled(BindingsGenerator *p_handle) {
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return p_handle->is_log_print_enabled();
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}
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void godot_icall_BindingsGenerator_SetLogPrintEnabled(BindingsGenerator p_handle, MonoBoolean p_enabled) {
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p_handle.set_log_print_enabled(p_enabled);
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}
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int32_t godot_icall_BindingsGenerator_GenerateCsApi(BindingsGenerator *p_handle, MonoString *p_output_dir) {
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String output_dir = GDMonoMarshal::mono_string_to_godot(p_output_dir);
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return p_handle->generate_cs_api(output_dir);
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}
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uint32_t godot_icall_BindingsGenerator_Version() {
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return BindingsGenerator::get_version();
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}
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uint32_t godot_icall_BindingsGenerator_CsGlueVersion() {
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return CS_GLUE_VERSION;
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}
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int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes) {
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String filepath = GDMonoMarshal::mono_string_to_godot(p_filepath);
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ScriptClassParser scp;
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Error err = scp.parse_file(filepath);
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if (err == OK) {
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Array classes = GDMonoMarshal::mono_object_to_variant(p_classes);
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const Vector<ScriptClassParser::ClassDecl> &class_decls = scp.get_classes();
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for (int i = 0; i < class_decls.size(); i++) {
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const ScriptClassParser::ClassDecl &classDecl = class_decls[i];
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Dictionary classDeclDict;
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classDeclDict["name"] = classDecl.name;
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classDeclDict["namespace"] = classDecl.namespace_;
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classDeclDict["nested"] = classDecl.nested;
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classDeclDict["base_count"] = classDecl.base.size();
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classes.push_back(classDeclDict);
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}
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}
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return err;
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}
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uint32_t godot_icall_GodotSharpExport_GetExportedAssemblyDependencies(MonoString *p_project_dll_name, MonoString *p_project_dll_src_path,
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MonoString *p_build_config, MonoString *p_custom_lib_dir, MonoObject *r_dependencies) {
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String project_dll_name = GDMonoMarshal::mono_string_to_godot(p_project_dll_name);
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String project_dll_src_path = GDMonoMarshal::mono_string_to_godot(p_project_dll_src_path);
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String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config);
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String custom_lib_dir = GDMonoMarshal::mono_string_to_godot(p_custom_lib_dir);
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Dictionary dependencies = GDMonoMarshal::mono_object_to_variant(r_dependencies);
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return GodotSharpExport::get_exported_assembly_dependencies(project_dll_name, project_dll_src_path, build_config, custom_lib_dir, dependencies);
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}
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float godot_icall_Globals_EditorScale() {
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return EDSCALE;
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}
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MonoObject *godot_icall_Globals_GlobalDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
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String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
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Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
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Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
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return GDMonoMarshal::variant_to_mono_object(result);
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}
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MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
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String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
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Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
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Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed);
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return GDMonoMarshal::variant_to_mono_object(result);
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}
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MonoString *godot_icall_Globals_TTR(MonoString *p_text) {
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String text = GDMonoMarshal::mono_string_to_godot(p_text);
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return GDMonoMarshal::mono_string_from_godot(TTR(text));
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}
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MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt() {
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String error_str = GDMono::get_singleton()->update_api_assemblies_from_prebuilt();
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return GDMonoMarshal::mono_string_from_godot(error_str);
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}
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MonoString *godot_icall_Internal_FullTemplatesDir() {
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String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
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}
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MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
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String path = GDMonoMarshal::mono_string_to_godot(p_path);
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return GDMonoMarshal::mono_string_from_godot(path.simplify_path());
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}
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MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) {
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#ifdef OSX_ENABLED
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String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
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return (MonoBoolean)osx_is_app_bundle_installed;
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#else
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(void)p_bundle_id; // UNUSED
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return (MonoBoolean) false;
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#endif
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}
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MonoBoolean godot_icall_Internal_GodotIs32Bits() {
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return sizeof(void *) == 4;
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}
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MonoBoolean godot_icall_Internal_GodotIsRealTDouble() {
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#ifdef REAL_T_IS_DOUBLE
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return (MonoBoolean) true;
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#else
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return (MonoBoolean) false;
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#endif
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}
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void godot_icall_Internal_GodotMainIteration() {
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Main::iteration();
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}
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uint64_t godot_icall_Internal_GetCoreApiHash() {
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return ClassDB::get_api_hash(ClassDB::API_CORE);
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}
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uint64_t godot_icall_Internal_GetEditorApiHash() {
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return ClassDB::get_api_hash(ClassDB::API_EDITOR);
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}
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MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() {
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#ifdef GD_MONO_HOT_RELOAD
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return (MonoBoolean)CSharpLanguage::get_singleton()->is_assembly_reloading_needed();
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#else
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return (MonoBoolean) false;
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#endif
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}
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void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
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#ifdef GD_MONO_HOT_RELOAD
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_GodotSharp::get_singleton()->call_deferred("_reload_assemblies", (bool)p_soft_reload);
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#endif
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}
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void godot_icall_Internal_ScriptEditorDebuggerReloadScripts() {
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ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
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}
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MonoBoolean godot_icall_Internal_ScriptEditorEdit(MonoObject *p_resource, int32_t p_line, int32_t p_col, MonoBoolean p_grab_focus) {
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Ref<Resource> resource = GDMonoMarshal::mono_object_to_variant(p_resource);
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return (MonoBoolean)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus);
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}
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void godot_icall_Internal_EditorNodeShowScriptScreen() {
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EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
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}
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MonoObject *godot_icall_Internal_GetScriptsMetadataOrNothing(MonoReflectionType *p_dict_reftype) {
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Dictionary maybe_metadata = CSharpLanguage::get_singleton()->get_scripts_metadata_or_nothing();
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MonoType *dict_type = mono_reflection_type_get_type(p_dict_reftype);
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uint32_t type_encoding = mono_type_get_type(dict_type);
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MonoClass *type_class_raw = mono_class_from_mono_type(dict_type);
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GDMonoClass *type_class = GDMono::get_singleton()->get_class(type_class_raw);
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return GDMonoMarshal::variant_to_mono_object(maybe_metadata, ManagedType(type_encoding, type_class));
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}
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MonoString *godot_icall_Internal_MonoWindowsInstallRoot() {
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#ifdef WINDOWS_ENABLED
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String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir;
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return GDMonoMarshal::mono_string_from_godot(install_root_dir);
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#else
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return NULL;
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#endif
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}
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void godot_icall_Internal_EditorRunPlay() {
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EditorNode::get_singleton()->run_play();
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}
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void godot_icall_Internal_EditorRunStop() {
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EditorNode::get_singleton()->run_stop();
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}
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void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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if (sed) {
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sed->reload_scripts();
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}
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}
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MonoString *godot_icall_Utils_OS_GetPlatformName() {
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String os_name = OS::get_singleton()->get_name();
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return GDMonoMarshal::mono_string_from_godot(os_name);
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}
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void register_editor_internal_calls() {
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// GodotSharpDirs
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", (void *)godot_icall_GodotSharpDirs_ResDataDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", (void *)godot_icall_GodotSharpDirs_ResMetadataDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", (void *)godot_icall_GodotSharpDirs_ResAssembliesBaseDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", (void *)godot_icall_GodotSharpDirs_ResAssembliesDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", (void *)godot_icall_GodotSharpDirs_ResConfigDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", (void *)godot_icall_GodotSharpDirs_ResTempDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", (void *)godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", (void *)godot_icall_GodotSharpDirs_ResTempAssembliesDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", (void *)godot_icall_GodotSharpDirs_MonoUserDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", (void *)godot_icall_GodotSharpDirs_MonoLogsDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", (void *)godot_icall_GodotSharpDirs_MonoSolutionsDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", (void *)godot_icall_GodotSharpDirs_BuildLogsDirs);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", (void *)godot_icall_GodotSharpDirs_ProjectSlnPath);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", (void *)godot_icall_GodotSharpDirs_ProjectCsProjPath);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", (void *)godot_icall_GodotSharpDirs_DataEditorToolsDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", (void *)godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", (void *)godot_icall_GodotSharpDirs_DataMonoEtcDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", (void *)godot_icall_GodotSharpDirs_DataMonoLibDir);
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mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", (void *)godot_icall_GodotSharpDirs_DataMonoBinDir);
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// EditorProgress
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mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", (void *)godot_icall_EditorProgress_Create);
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mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", (void *)godot_icall_EditorProgress_Dispose);
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mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", (void *)godot_icall_EditorProgress_Step);
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// BiningsGenerator
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|
mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Ctor", (void *)godot_icall_BindingsGenerator_Ctor);
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mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Dtor", (void *)godot_icall_BindingsGenerator_Dtor);
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|
mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_LogPrintEnabled", (void *)godot_icall_BindingsGenerator_LogPrintEnabled);
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|
mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_SetLogPrintEnabled", (void *)godot_icall_BindingsGenerator_SetLogPrintEnabled);
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|
mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_GenerateCsApi", (void *)godot_icall_BindingsGenerator_GenerateCsApi);
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|
mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Version", (void *)godot_icall_BindingsGenerator_Version);
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mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_CsGlueVersion", (void *)godot_icall_BindingsGenerator_CsGlueVersion);
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|
|
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// ScriptClassParser
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|
mono_add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", (void *)godot_icall_ScriptClassParser_ParseFile);
|
|
|
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// GodotSharpExport
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|
mono_add_internal_call("GodotTools.GodotSharpExport::internal_GetExportedAssemblyDependencies", (void *)godot_icall_GodotSharpExport_GetExportedAssemblyDependencies);
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|
|
|
// Internals
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|
mono_add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", (void *)godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
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|
mono_add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", (void *)godot_icall_Internal_FullTemplatesDir);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", (void *)godot_icall_Internal_SimplifyGodotPath);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", (void *)godot_icall_Internal_IsOsxAppBundleInstalled);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", (void *)godot_icall_Internal_GodotIs32Bits);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", (void *)godot_icall_Internal_GodotIsRealTDouble);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", (void *)godot_icall_Internal_GodotMainIteration);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", (void *)godot_icall_Internal_GetCoreApiHash);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", (void *)godot_icall_Internal_GetEditorApiHash);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", (void *)godot_icall_Internal_IsAssembliesReloadingNeeded);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", (void *)godot_icall_Internal_ReloadAssemblies);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebuggerReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebuggerReloadScripts);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", (void *)godot_icall_Internal_ScriptEditorEdit);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", (void *)godot_icall_Internal_EditorNodeShowScriptScreen);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", (void *)godot_icall_Internal_GetScriptsMetadataOrNothing);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", (void *)godot_icall_Internal_EditorRunPlay);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", (void *)godot_icall_Internal_EditorRunStop);
|
|
mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts);
|
|
|
|
// Globals
|
|
mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", (void *)godot_icall_Globals_EditorScale);
|
|
mono_add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", (void *)godot_icall_Globals_GlobalDef);
|
|
mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", (void *)godot_icall_Globals_EditorDef);
|
|
mono_add_internal_call("GodotTools.Internals.Globals::internal_TTR", (void *)godot_icall_Globals_TTR);
|
|
|
|
// Utils.OS
|
|
mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName);
|
|
}
|