360dea5348
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). |
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.. | ||
extension_api_dump.cpp | ||
extension_api_dump.h | ||
gdnative_interface.cpp | ||
gdnative_interface.h | ||
make_wrappers.py | ||
native_extension.cpp | ||
native_extension.h | ||
native_extension_manager.cpp | ||
native_extension_manager.h | ||
SCsub |