virtualx-engine/drivers/vulkan
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
..
rendering_context_driver_vulkan.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_context_driver_vulkan.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_driver_vulkan.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_driver_vulkan.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
SCsub Fix building with use_volk=yes on MacOS 2024-06-19 08:06:44 -05:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00